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MAFAB3 - Rules and Discussion

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Emral
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MAFAB3 - Rules and Discussion

Post by Emral »

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πŸ“’Summary

Wecome to MAFAB3, a contest where you can show off your boss design know-how and create the most awesome antagonist the world has ever seen! This is the third contest of this sort, and the first to be held by itself without a connection to a MAGLX contest (1, 2). Nevertheless, as the two that came before this one, this MAFAB contest too will have its results showcased in a Let's Play by raocow.

The submission period for this contest is a month, with
SUBMISSIONS CLOSING MONDAY, MAY 29TH, 6AM EDT
So make sure to submit your boss by then.

πŸ’‘How to submit
In order to submit to this contest, please follow this step-by-step guide.
  1. Leave a reply saying that you want to sign up, or contact me by PM to receive your keyword sets. ( People who signed up in the announcement thread do not have to do this. ) My reply might take a while between 12PM and 8PM EDT because that's when I sleep, so sorry in advance.
  2. Select one of the two keyword sets you see to incorporate into your boss's design. For more information on keyword sets and re-rolls, see the section below. From the set, make sure to use all keywords to the best of your ability.
  3. Before starting your boss, I recommend reading the Submission checklist to make sure you understand the somewhat fiddly SMBX file structure.
  4. Create your boss using SMBX2 Beta 4 Patch 4.1 Hotfix! The way in which you use the keyword set is up to you. You might find it easy for some keywords to be the names of attacks, while others might work well for innate properties. You can download this version of SMBX here (the first button under "FULL DOWNLOAD").
  5. Once done, you can use the contest subforum on the SMBX forums to make a thread for your boss and receive feedback from other participants. Making a thread here does NOT count as a submission by itself.
  6. When you feel confident in your submission, head over to the SUBMISSION THREAD and leave a reply with a download link. Make sure to read the Submission checklist once again to ensure you didn't forget anything. THIS is your submission and once you completed this step, you are done! You can update your post's download link before submissions close if you make any updates.
πŸ“ƒKeyword sets
Like with the MtG cards of MAFAB1 and the raocow LP screenshots of MAFAB2, MAFAB3, too, requires you, the participant, to develop your amazing boss with a creative restriction. This time around, this restriction comes in the form of keyword sets.

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Any relation to keywords from a certain large Nintendo property are purely coincidental.

When signing up to the contest (by posting in this thread of sending me a PM), I will generate these keyword sets for you. You will select one of the two (Set A or Set B) and use the keywords as creative input for your boss's attacks, behaviour, appearance, the arena's environment, or anything else that comes to mind.

🎲Re-rolls

Since keyword set generation is random, you are allowed to re-roll every keyword twice. The way re-rolls work is that you re-roll individual keywords, selecting the ones to toss and the ones to keep.
Using the above sample as an example, you might like a lot of the words available, but want to re-roll "Replenish, Flail, and Guts". To do so, send me a PM with the keywords you wish to re-roll, and I will reply with the keywords that replace the swapped-out keywords. Swapped-out keywords may no longer be used.
πŸ“•The rules
Make sure your submission follows these guidelines. Failure to comply may lead to punishment or disqualification.
  • Your submission does not contain inappropriate material such as explicit or bigoted content, or content otherwise inappropriate for the SMBX and talkhaus communities.
  • Your submission does not exploit the fact that it will be played in a YouTube Let's Play to make raocow read/see something weird and out of context (such as personal promotion, venting, or other).
  • Your submission belongs to you, and all assets you use that do not belong to you are credited in a text file or in the level file itself.
  • Your submission was created for this event specifically. It is neither recycled, nor intended to be included in another project.
  • Your submission is playable from beginning to end without lua errors in the SMBX2 Beta 4 Patch 4.1 Hotfix version.
  • Your submission has one exit. Using lua to modify the boss on repeat playthroughs for a "second exit that is technically the same" is disallowed.
  • Your submission is one lvlx file (and its corresponding level folder containing custom assets). Submitting multiple levels is disallowed.
  • Your submission was created alone or in a team of up to 3 people. If you are submitting as a team, please select one person from your team to request the prompts. You can also have a team name. Any team member's name may only be attached to one submission.
βš–οΈJudging
This contest will be judged using the following rating categories. Judges may reward full points or .5 decimals:
FUN (/10)
How much fun is it to fight the boss? Is it fair? Is there replay value? Does a particularly long boss give the player a hand in the form of checkpoints?
AWESOME (/10)
How spectacular is the boss? Did you create cool chains of attacks using layers, events and/or lua, or did you put down a Mother Brain and a Rinka Shooter and call it a day?
BOSS (/10)
Is the player tasked with overcoming an entity? Does this antagonist use the keywords in the selected keyword set?
STABILITY (/-10)
A penalty category for penalizing submissions that are prone to lag, crashes, have poor visibility or are otherwise unplayable.

Scores are multiplied and averaged to a final score out of 10 points. Any ties will remain unbroken.

Our judges' identities? Well, heh...
You'll have to wait a bit longer for that, sorry! πŸ‘Ώ
In order to avoid accidentally sending them repeated progress updates on your levels, please make sure to use places like the contest forum or contest discord for progress updates and feedback.

πŸ†Rewards and flexibility of results

The weighing of the judging categories is not set in stone. In addition to the following default weights, players will be able to adjust the weights in the episode to see how levels would have placed if categories or judges had less or more influence than others. The highest scoring submissions with every balance below will receive winner medals as a reward.

MAFAB3 BALANCE: 50% FUN, 30% AWESOME, 20% BOSS, 30% STABILITY - The canon balance for the episode. A high emphasis on fun and spectacle. For this balance alone, the top 3 placing submissions will receive medals (first, second, third place).
FUN BALANCE: 80% FUN, 10% AWESOME, 10% BOSS, 20% STABILITY - Who cares about graphics or contest gimmicks when you can have fun? Winner will receive the MOST FUN medal.
AWESOME BALANCE: 10% FUN, 80% AWESOME, 10% BOSS, 20% STABILITY - Mirror, mirror on the wall, who is the most spectacular of them all? Winner will receive the MOST AWESOME medal.
BOSS BALANCE: 10% FUN, 10% AWESOME, 80% BOSS, 20% STABILITY - If you submit to a contest with a gimmick, you gotta adhere to the gimmick! Winner will receive the MOST BOSS medal.

Judges are also allowed to reward up to 1 medal to each submission for any reason, including medals for their favourite overall submission.
πŸ”§Tips and tools
  • Do you wish to engage with the community while designing your boss? Join the contest discord to engage in discussion with other participants!
  • Taking a dive into lua for the first or second time in this contest? The SMBX2 documentation has you covered on most things lunalua can do. Starting out, you may also find my lunalua tutorials helpful.
  • If you are not in a position to program, do not despair! Head on over to "Non-scripting features" pages of the SMBX2 documentation to look at things like the NPC config codes for niche and helpful configurations that require no coding at all. Using for example health=5 on SMBX 1.3's boss NPCs, a Mother Brain hitbox can be made a lot more appropriate for a boss fight than back in the day. Check out a recent "Retro Boss Contest" if you want to see some examples of these new non-lua tools in action.
  • If your boss is large, spectacular and maybe even multi-phased, don't forget about iteration times. If dying one hit before beating the boss sends players back to the start with a frown on their faces, consider adding a checkpoint to the fight. See the below "common code" section for more information.
βš™οΈLibraries

These libraries range from import-and-it-works to framework-to-aid-coders. The star ranking next to the link indicates the difficulty of use. If the link does not contain usage instructions, there may be in the file. You don't have to use any of these, but you might find one or the other useful.
Libraries are generally imported with the line "local libraryName = require("libraryName")"

β˜…β˜†β˜†β˜†β˜† anotherPowerDownLibrary.lua - When taking damage with a Tier 2 powerup, power down to big
β˜…β˜†β˜†β˜†β˜† heartsForAll.lua - Replaces Mario & Luigi's itembox with Toad's heart system
β˜…β˜†β˜†β˜†β˜† Reserve Powerups for Toad, Peach, Link - If you want the opposite
β˜…β˜†β˜†β˜†β˜† playerphysicspatch.lua - Lets you customize the player's physics
β˜…β˜†β˜†β˜†β˜† coyotetime.lua - Allows jumping a few frames after dropping off a ledge
β˜…β˜†β˜†β˜†β˜† littledialogue.lua - Better text boxes
β˜…β˜…β˜†β˜†β˜† lightHitPoint.lua - Add HP to any NPC
β˜…β˜…β˜†β˜†β˜† Freeze Highlights - If you wanna give big hits on a boss that extra oomph
β˜…β˜…β˜†β˜†β˜† simpleLayerMovement.lua - Layers that are defined in lua, rather than events, and can perform more complex motions
β˜…β˜…β˜…β˜†β˜† afterimages.lua - Give things cool trails
β˜…β˜…β˜…β˜…β˜† Core's Boss NPC - A NPC that can be given custom boss AI
β˜…β˜…β˜…β˜…β˜… adversary.lua - Boss code framework

πŸͺ„Common code

The links below contains some pieces of lua code that I suspect might commonly appear in this contest. Simply copy them into a file called luna.lua to use them. They are designed to be easy to use even if you haven't worked with lunalua before.

❗️Some of the links contain duplicate sections. When copying these codes, make sure that duplicate sections are merged, and that there is only one of each "function" by name. As in, if you find SMBX showing you red warnings of "duplicate handler onTick", move the contents of one onTick into the other onTick and then delete the now-empty onTick you moved the code out of.

Simple checkpoints
Simple UI
Simple cutscene & player input lock
Have luck, good fun.
Last edited by Emral 10 months ago, edited 2 times in total.
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Re: MAFAB3 - Rules and Discussion

Post by Reecer7 »

i'm sure i have better things to do, but i don't have to promise finishing anything, so sure, i'll sign up! let's see if any keywords inspire me!
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Re: MAFAB3 - Rules and Discussion

Post by Zatsupachi »

I love both of my sets. Agh it's so hard to choose~!

Hm. I've been meaning to ask, can we have a modified player character for this one?
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

Zatsupachi wrote: ↑11 months ago I love both of my sets. Agh it's so hard to choose~!

Hm. I've been meaning to ask, can we have a modified player character for this one?
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Re: MAFAB3 - Rules and Discussion

Post by Rixithechao »

Glad to see at least some external libraries are allowed!

To clarify, are we limited to the ones listed in the OP or are we allowed to use other libraries, custom blocks, NPCs, etc that have been released on the SMBX forums (provided they get properly credited in the level and their files are self-contained within the level’s resource folder)?

And if so, are there any libraries and assets we explicitly can’t use?
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

Rixithechao wrote: ↑11 months ago Glad to see at least some external libraries are allowed!

To clarify, are we limited to the ones listed in the OP or are we allowed to use other libraries, custom blocks, NPCs, etc that have been released on the SMBX forums (provided they get properly credited in the level and their files are self-contained within the level’s resource folder)?

And if so, are there any libraries and assets we explicitly can’t use?
You may use any library or asset you like, provided you have permission from the creator (if it's not publically released). The ones in the OP are just a list of ones that came to mind when I brainstormed commonly for bosses useful libraries.
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Re: MAFAB3 - Rules and Discussion

Post by KobaBeach »

Emral wrote: ↑11 months ago Your submission does not exploit the fact that it will be played in a YouTube Let's Play to make raocow read/see something weird and out of context (such as personal promotion, venting, or other).
ah yes the advent letter clause :)
Emral wrote: ↑11 months ago πŸ”§Tips and tools
  • Do you wish to engage with the community while designing your boss? Join the contest discord to engage in discussion with other participants!
  • Taking a dive into lua for the first or second time in this contest? The SMBX2 documentation has you covered on most things lunalua can do. Starting out, you may also find my lunalua tutorials helpful.
  • If you are not in a position to program, do not despair! Head on over to "Non-scripting features" pages of the SMBX2 documentation to look at things like the NPC config codes for niche and helpful configurations that require no coding at all. Using for example health=5 on SMBX 1.3's boss NPCs, a Mother Brain hitbox can be made a lot more appropriate for a boss fight than back in the day. Check out a recent "Retro Boss Contest" if you want to see some examples of these new non-lua tools in action.
  • If your boss is large, spectacular and maybe even multi-phased, don't forget about iteration times. If dying one hit before beating the boss sends players back to the start with a frown on their faces, consider adding a checkpoint to the fight. See the below "common code" section for more information.
βš™οΈLibraries

These libraries range from import-and-it-works to framework-to-aid-coders. The star ranking next to the link indicates the difficulty of use. If the link does not contain usage instructions, there may be in the file. You don't have to use any of these, but you might find one or the other useful.
Libraries are generally imported with the line "local libraryName = require("libraryName")"

β˜…β˜†β˜†β˜†β˜† anotherPowerDownLibrary.lua - When taking damage with a Tier 2 powerup, power down to big
β˜…β˜†β˜†β˜†β˜† heartsForAll.lua - Replaces Mario & Luigi's itembox with Toad's heart system
β˜…β˜†β˜†β˜†β˜† Reserve Powerups for Toad, Peach, Link - If you want the opposite
β˜…β˜†β˜†β˜†β˜† playerphysicspatch.lua - Lets you customize the player's physics
β˜…β˜†β˜†β˜†β˜† coyotetime.lua - Allows jumping a few frames after dropping off a ledge
β˜…β˜†β˜†β˜†β˜† littledialogue.lua - Better text boxes
β˜…β˜…β˜†β˜†β˜† lightHitPoint.lua - Add HP to any NPC
β˜…β˜…β˜†β˜†β˜† Freeze Highlights - If you wanna give big hits on a boss that extra oomph
β˜…β˜…β˜†β˜†β˜† simpleLayerMovement.lua - Layers that are defined in lua, rather than events, and can perform more complex motions
β˜…β˜…β˜…β˜†β˜† afterimages.lua - Give things cool trails
β˜…β˜…β˜…β˜…β˜† Core's Boss NPC - A NPC that can be given custom boss AI
β˜…β˜…β˜…β˜…β˜… adversary.lua - Boss code framework

πŸͺ„Common code

The links below contains some pieces of lua code that I suspect might commonly appear in this contest. Simply copy them into a file called luna.lua to use them. They are designed to be easy to use even if you haven't worked with lunalua before.

❗️Some of the links contain duplicate sections. When copying these codes, make sure that duplicate sections are merged, and that there is only one of each "function" by name. As in, if you find SMBX showing you red warnings of "duplicate handler onTick", move the contents of one onTick into the other onTick and then delete the now-empty onTick you moved the code out of.

Simple checkpoints
Simple UI
Simple cutscene & player input lock
I might actually keep some of these lying around once I get started in learning SMBX2 even if I'm not entering this contest bc I like making dumb shit in Mario editors and other shit like that like old RPG Makers.

Too shy to make anything in SMM2 tho as much as I enjoy people's unhinged beginner levels, legit some of my fave shit of all time + it doesn't let me code in custom shit, which is not poggers

Everyone please take note on the iteration times, this is something SMW folk fuck up tremendously ever since the carol days, and i Desperately need to see how I can do invisible checkpoints without loading up a new sublevel every single time if I'm gonna have """Experience Bosses""" on my personal hack, for lack of a better term, that also allow for a player to quit partway through to continue later. I might have to hijack some FreeRAM initializing code on SMW's internals and figure out the SRAM/BW-RAM patch to maintain boss phase status, which might not be that hard, tbh.
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Re: MAFAB3 - Rules and Discussion

Post by EllenHouraisan »

Oh man, one of my sets gave me the funniest idea. It's absolutely not going to win, but it will make me giggle like a dumbshit, so I'll take it.~

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Re: MAFAB3 - Rules and Discussion

Post by ano0maly »

Your submission belongs to you, and all assets you use that do not belong to you are credited in a text file or in the level file itself.
May want to have extra highlighting on that. Plenty of people in these contests grab "whatever they like and can find" but they don't necessarily make a credits list. I didn't do that either in my first contest entry (MAGLX2) when no one told us to, only having BGMs credited in their own file names. For my second entry (MAFAB2) I had the code display the music descriptions during the level.
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

Rules clarification regarding re-rolls since it came up in the SMBX thread:
Re-rolls are per keyword. So say you have these keywords:
Guts
Snore
Snooze
Sleep Talk
Rest

And you want to re-roll Guts, and it becomes Arena Trap, that took 1 re-roll for the Guts slot.
The other 4 can still be re-rolled twice individually. So can the other set.
The risk with re-rolls comes from losing a good word, and over-doing it. But if you really dislike one of your two sets, you may re-roll the entire thing and see if you get something better, too. Up to two times, of course.
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Re: MAFAB3 - Rules and Discussion

Post by NeutronCat »

Some keywords are introduced in Gen9, which is too new for me and the pm wiki.

I can't even find any useful information or screenshots for the keyword in the pm wiki lol.

It frightens me, but I'm too lazy to re-roll.
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Re: MAFAB3 - Rules and Discussion

Post by ano0maly »

I'm also a bit concerned about this one:
Your submission does not exploit the fact that it will be played in a YouTube Let's Play to make raocow read/see something weird and out of context (such as personal promotion, venting, or other).
The idea of it makes sense, but people might see this in an overly broad way (e.g. "Does this mean I shouldn't put in-jokes or references about one of the involved communities or relevant key members?")
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

ano0maly wrote: ↑11 months ago I'm also a bit concerned about this one:
Your submission does not exploit the fact that it will be played in a YouTube Let's Play to make raocow read/see something weird and out of context (such as personal promotion, venting, or other).
The idea of it makes sense, but people might see this in an overly broad way (e.g. "Does this mean I shouldn't put in-jokes or references about one of the involved communities or relevant key members?")
the more concerning sounding rules are really to keep the smbx community in check, as there i often have to kinda interject even before judges get to see the submissions, let alone a LP. i trust talkhaus to "get the vibe", so to speak, and don't foresee anyone here intending to like, write pages upon pages of very introspective and sad dev commentary going way too much into personal life details. (broadly speaking dev commentary of course being super fine and great and heck, last contest's winner had it, too!)
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Re: MAFAB3 - Rules and Discussion

Post by Dragon Fogel »

NeutronCat wrote: ↑11 months ago Some keywords are introduced in Gen9, which is too new for me and the pm wiki.

I can't even find any useful information or screenshots for the keyword in the pm wiki lol.

It frightens me, but I'm too lazy to re-roll.
You're free to just use them as words without looking up the context they came from. You're also free to look up that context for inspiration, of course, but it's not necessary.

If the problem is you don't have ideas for them just from the words, though, then that's exactly the kind of situation where you should use a reroll.
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Re: MAFAB3 - Rules and Discussion

Post by LunarRainbowShyGuy »

Well this is a surprise. I randomly thought to check if there was a contest going on here and there is! I can't guarantee I'll be able to finish something, but go ahead and sign me up.

Also, just to be sure, I want to clarify something in the rules.
Emral wrote: ↑11 months ago Your submission belongs to you, and all assets you use that do not belong to you are credited in a text file or in the level file itself.
Does this include things that come with SMBX, or is this just intended for custom graphics, music, etc.
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

LunarRainbowShyGuy wrote: ↑11 months ago Well this is a surprise. I randomly thought to check if there was a contest going on here and there is! I can't guarantee I'll be able to finish something, but go ahead and sign me up.

Also, just to be sure, I want to clarify something in the rules.
Emral wrote: ↑11 months ago Your submission belongs to you, and all assets you use that do not belong to you are credited in a text file or in the level file itself.
Does this include things that come with SMBX, or is this just intended for custom graphics, music, etc.
Not citing things that come with SMBX is OK because everyone uses them. The rule is intended for custom stuff only.
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Re: MAFAB3 - Rules and Discussion

Post by Davvic »

I'm interested! Could I get a keyword set?
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Re: MAFAB3 - Rules and Discussion

Post by Mabel »

I want in.
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

One week left!
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

In light of many participants currently going through an exam period, the deadline has been extended by 2 weeks.
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Re: MAFAB3 - Rules and Discussion

Post by NeutronCat »

The submission checklist example image in the submission thread is broken. Maybe you can consider fixing it?
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

NeutronCat wrote: ↑10 months ago The submission checklist example image in the submission thread is broken. Maybe you can consider fixing it?
Huh, I can see it fine. That's odd. I've uploaded a mirror:
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Re: MAFAB3 - Rules and Discussion

Post by NeutronCat »

Emral wrote: ↑10 months ago
NeutronCat wrote: ↑10 months ago The submission checklist example image in the submission thread is broken. Maybe you can consider fixing it?
Huh, I can see it fine. That's odd. I've uploaded a mirror:
The original imgur image shows alt text instead, and the imgur link shows:
The image [imgur link] cannot be displayed because it contains errors.

The new talkhaus image works, thx
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LunarRainbowShyGuy
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Re: MAFAB3 - Rules and Discussion

Post by LunarRainbowShyGuy »

I've got another question about the rules.
Emral wrote: ↑11 months ago Your submission has one exit. Using lua to modify the boss on repeat playthroughs for a "second exit that is technically the same" is disallowed.
Would having multiple difficulty settings (like a normal mode and a hard mode) qualify as a "second exit that is technically the same"?
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Emral
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Re: MAFAB3 - Rules and Discussion

Post by Emral »

LunarRainbowShyGuy wrote: ↑10 months ago I've got another question about the rules.
Emral wrote: ↑11 months ago Your submission has one exit. Using lua to modify the boss on repeat playthroughs for a "second exit that is technically the same" is disallowed.
Would having multiple difficulty settings (like a normal mode and a hard mode) qualify as a "second exit that is technically the same"?
Difficulty options are fine. The wording is mayhaps a bit confusing, but the crux of it is: The player should be able to see the entirety of the fight by beating the level once.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
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