MaGL4 - Rules & Questions (SUBMISSIONS OVER)
Re: MaGL4 - Rules & Questions
that is a very weird way to describe levels i made in 2018-2019, especially since none of them were remotely puzzle based. but okay
- KobaBeach
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Re: MaGL4 - Rules & Questions
sorry
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: MaGL4 - Rules & Questions
If you were to imagine some sick shades on a sandshrew, that's how cool I am. (Saturn)
No but seriously, hello! I've been a lurker on the forums for the most part for these last few years, and mostly active in the patapon discord server. I've contributed to some small things on the backend and been in several of the contests so far. I am always fascinated by level design and the varied approaches people take to levels; and I really want to support and encourage everyone who is willing to put in the effort. I enjoy seeing people improve and get better, and my ambition is to spark that drive in my judging.
I trust I will do the position well, and look forward to all the entrants, regardless of skill level. We can all strive to improve!
Re: MaGL4 - Rules & Questions
i'm kinda curious too. i'm agreeing with the guesses of it being nimono - excel judging was something nimono did in vldc9 as well lol. but im also curious if we're all just fuckin wrong
anyways, contest rules look good. is raocow lping this per entry revealing the results like last time?
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Re: MaGL4 - Rules & Questions
I haven't really discussed any details with raocow yet but most likely yes
Re: MaGL4 - Rules & Questions
May as well introduce myself, considering Lord Ruby and Windslash already did this.
Hello. I'm a long-time raocow watcher, and I've hacked SMW for like 13 years. I contributed levels to YUMP and JUMP 1/2, as well as submitted entries to various Super Mario World level design contests on SMW Central, best placement being 2nd place in 24hosmw #12.
When evaluating stages, I will be looking for gameplay flaws and other small things that can change the experience badly. I would like my reviews to be tips on how to make your next levels even better. As much as possible I encourage you to participate, even if you are not the best level designer in SMW. Especially if you're not. It's hard to get better at creating stages without feedback from other people, and there are as many as four judges in this contest.
As for my level style preferences, I don't care too much - just try to make your level fun.
Hello. I'm a long-time raocow watcher, and I've hacked SMW for like 13 years. I contributed levels to YUMP and JUMP 1/2, as well as submitted entries to various Super Mario World level design contests on SMW Central, best placement being 2nd place in 24hosmw #12.
When evaluating stages, I will be looking for gameplay flaws and other small things that can change the experience badly. I would like my reviews to be tips on how to make your next levels even better. As much as possible I encourage you to participate, even if you are not the best level designer in SMW. Especially if you're not. It's hard to get better at creating stages without feedback from other people, and there are as many as four judges in this contest.
As for my level style preferences, I don't care too much - just try to make your level fun.
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Re: MaGL4 - Rules & Questions
wait this is happening already
I'mma make a short announcement video in the coming days then :O
I'mma make a short announcement video in the coming days then :O
the chillaxest of dragons
Re: MaGL4 - Rules & Questions
yeah it was me. i did the excel thing then and now because i had seen others do it a lot too so i became under the impression that had become the standard! as I was writing out my first review I was like "ugh this doesn't look right, I should put it in a normal text file", but then told myself that everyone else entering would probably use excel and thus mine would look very strange! The opposite occurred lol so i guess apparently the standard is just a plain notepad file!! aside from THAT little fact, I'm honestly baffled you guys pegged venus as me, cuz I've never felt like I had any kind of notable posting style, outside of the way I'm speaking here haha you have to admit that's vastly different from what I wrote in the reviewsidol wrote: ↑2 years agoi'm kinda curious too. i'm agreeing with the guesses of it being nimono - excel judging was something nimono did in vldc9 as well lol. but im also curious if we're all just fuckin wrong
anyways, contest rules look good. is raocow lping this per entry revealing the results like last time?
also I AM SO SORRY about the patronizing speech!! i went overboard with trying to be helpful and informative. my reviews from ages past used to be full of disdain toward errors and things i disliked, quite insulting and rude looking back on it, so over time i tried to correct into being informative- i'm the kind of person that likes to be told what I did wrong, BUT also be given suggestions on how it could be corrected, because that gives me an avenue of avoidance, if that makes any sense, so that's what I put into my reviews. but i overdid it, being all "remember, don't do this/make sure to do that!!" whoops
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Re: MaGL4 - Rules & Questions
i think we should introduce google slides as a new de facto standard of review display
perks:
- easy to share
- ctrl + f for level names
- one page per review
- you can do layouting
- rad backgrounds???
Here's an example
perks:
- easy to share
- ctrl + f for level names
- one page per review
- you can do layouting
- rad backgrounds???
Here's an example
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Re: MaGL4 - Rules & Questions
I have a question regarding the rules- how far are we allowed to go with custom content? Is it only custom graphics and music, but vanilla gameplay, or are we allowed to make custom sprites and code?
- KobaBeach
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Re: MaGL4 - Rules & Questions
Going with a mellower stage this time, just have the final parts to complete ^^
Since there isn't really a thread for it here, I've also set up magl4 showcase (xfix and Val can't see it dw) and discussion channels on my romhack shack server for anyone interested, feel free to shoot me a pm if you want in (^o^)v
Val was gonna put it in the OP but she's currently busy trying to manage the contest so...
There's a reason I was trying to make something with outright mode 7 gameplay before.
Now I'm making something more traditional if with a bit of SMWC ASM to try and treat this in a more zen way, like MaGL is supposed to be like.
You just have to remember that the big rubric here is fun.
All the Brutal Mario shit or VLDC shit in the world won't save you if your level isn't fun. But even then, you should make something that you want to play.
Entering to compete is kind of the wrong way to interpret MaGL, it's more like a level design jam with honorary scores and rankings.
Since there isn't really a thread for it here, I've also set up magl4 showcase (xfix and Val can't see it dw) and discussion channels on my romhack shack server for anyone interested, feel free to shoot me a pm if you want in (^o^)v
Val was gonna put it in the OP but she's currently busy trying to manage the contest so...
Anything goes.
There's a reason I was trying to make something with outright mode 7 gameplay before.
Now I'm making something more traditional if with a bit of SMWC ASM to try and treat this in a more zen way, like MaGL is supposed to be like.
You just have to remember that the big rubric here is fun.
All the Brutal Mario shit or VLDC shit in the world won't save you if your level isn't fun. But even then, you should make something that you want to play.
Entering to compete is kind of the wrong way to interpret MaGL, it's more like a level design jam with honorary scores and rankings.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: MaGL4 - Rules & Questions
i think in terms of judging formats, i always sway towards the simpicity of txt files (esp if theres a lot of entries), but slides looks fine. admittedly i havent checked out how well slides works on mobile though.
winner of magl4 gets to go with raocow to hunt wolves in a forest with your bare hands
winner of magl4 gets to go with raocow to hunt wolves in a forest with your bare hands
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Re: MaGL4 - Rules & Questions
I saw the video today - there is no theme/prompts with this one unlike MAGLX3 so I guess we have to just think up an idea from my head at the weekend I will just open up Luna magic and see where my brain takes me. I think the last time I ever attempted something like this was with Knytt stories nearly a decade ago.
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Re: MaGL4 - Rules & Questions
instead of working on my level i'm porting sampled arc the lad music to smw :)
i will not use it on my level so it's okay for me to talk about it
i should be taking a sabbatical from the internet too oops
cheering for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
i will not use it on my level so it's okay for me to talk about it
i should be taking a sabbatical from the internet too oops
cheering for everyone!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: MaGL4 - Rules & Questions
sorry just saw this, been a bit out of the site, and might still be for a bit over brain stuff/terminally online stuff.
the big thing about that stage is that
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: MaGL4 - Rules & Questions
I will say - Val's level name generator often helps me get the thinking gears turning. It might not always spit out usable names, but clicking through sets of 15 names might help speed the process along.BeckySFairley wrote: ↑2 years ago I saw the video today - there is no theme/prompts with this one unlike MAGLX3 so I guess we have to just think up an idea from my head at the weekend I will just open up Luna magic and see where my brain takes me. I think the last time I ever attempted something like this was with Knytt stories nearly a decade ago.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Re: MaGL4 - Rules & Questions
id also like to submit some level names for people to get an idea of what to make:
horse clergy
horse sanctuary
house of horses
horse plain's 4
horse panic attack in the middle of the night when theyre coming to kill you
night of semiramis 2
horse clergy
horse sanctuary
house of horses
horse plain's 4
horse panic attack in the middle of the night when theyre coming to kill you
night of semiramis 2
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Re: MaGL4 - Rules & Questions
So Horse, It's
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: MaGL4 - Rules & Questions
You can always make a quasi-box by generating some random.org numbers from like 0—240 and converting to hexadecimal to pick from the list of sprites. Depending on which one you get, it follows that you'll design the level around it.BeckySFairley wrote: ↑2 years ago I saw the video today - there is no theme/prompts with this one unlike MAGLX3 so I guess we have to just think up an idea from my head at the weekend I will just open up Luna magic and see where my brain takes me.
horse funeral
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus too!
Consider posting on the talkhaus too!
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Re: MaGL4 - Rules & Questions
Catabo wrote: ↑2 years agoYou can always make a quasi-box by generating some random.org numbers from like 0—240 and converting to hexadecimal to pick from the list of sprites. Depending on which one you get, it follows that you'll design the level around it.BeckySFairley wrote: ↑2 years ago I saw the video today - there is no theme/prompts with this one unlike MAGLX3 so I guess we have to just think up an idea from my head at the weekend I will just open up Luna magic and see where my brain takes me.
Big shout outs to the random page links on the upper left corner of the SMWC sections that I accidentally willed into existence some years ago, they're very handy for those who just want a new hack or asset drawn from a big ol bucket. Made out of hell. And Kaizo, lots of kaizo (light).Enjl wrote: ↑2 years ago I will say - Val's level name generator often helps me get the thinking gears turning. It might not always spit out usable names, but clicking through sets of 15 names might help speed the process along.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- KobaBeach
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Re: MaGL4 - Rules & Questions
i'd say man im not proud of my level but im in the phase of learning how to level design so
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: MaGL4 - Rules & Questions
Don't worry about it too much. Like xfix said, putting your work out there for people to play for themselves and seeing how they feel about it is probably one of the best ways to improve in terms of level design and such especially since you get valuable feedback from the judges and since this is a MaGL the entries are (probably?) being lped by raocow, meaning you may get to experience a wide arrange of opinions from all sorts of people.
I wouldn't know though because I have never entered a contest before.
Just participating is already a reward in and of itself since in the end this is all about having fun.
Furthermore, you can still update your entry if you are not happy with how it turned out.
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Re: MaGL4 - Rules & Questions
I mean yeah, I'm mostly just worried about the deadline. Two weeks and some change away. I can make a stage in like a few hours or so, but I usually run out of steam quickly, as I do it in a daze.Scarfley wrote: ↑2 years ago Don't worry about it too much. Like xfix said, putting your work out there for people to play for themselves and seeing how they feel about it is probably one of the best ways to improve in terms of level design and such especially since you get valuable feedback from the judges and since this is a MaGL the entries are (probably?) being lped by raocow, meaning you may get to experience a wide arrange of opinions from all sorts of people.
I wouldn't know though because I have never entered a contest before.
Just participating is already a reward in and of itself since in the end this is all about having fun.
Furthermore, you can still update your entry if you are not happy with how it turned out.
My stage is a bit rude because I was shooting for hard/very hard.
I'm also not exactly competing to win, I find that meaningless as like.Putting a quantifier of quality on a work of art, even something as minor as a Mario fan level is pointless and subjective, and even if it wasn't, there's always a specific kind of level ethos that always wins these contests due to unconscious bias, of course, not saying it's undeserved. I started this just to get the mood of making SMW levels back into talkhaus. I'd like to see some new Standard and Kaizo level makers come out of this and a secret project I have in mind, keeping quiet on what it is to not burn people out.
I'd also like to make SMW MaGLs more of a common thing, hopefully with X+Boss and W "baton touching" like every few months? Speaking of putting work out there, I've let a few of my friends play my hack and they felt it was alright outside of some slowdown, but they haven't played my castle stage yet. I've also been watching SMW hack LPs for advice on what works and what doesn't, mostly going off of my own feelings.
For example, I did not "visually enjoy" a lot of what raocow went through in his SMWCP LP, and it kind of helped inform me of the dos and don'ts of making bosses, though making a proper boss requires a bit of sprite making experience and general game design knowledge and gamefeel brainjuice, a lot of the bad ones were either worse than carol's worst (Anya), broke several conventions of boss design (Toadsworth) or were just flat out noob boss tier (Atma's bosses).
It also explained to me what exactly is Item Babysitting and why it and the "intertwined entrails level design" of classic western hacks like SMWCP and A2MT just isn't as fun as a standard level or even a more non-linear level that's structured like Maze Castle from VIP4 and 5.
SUPER is also teaching me how to make a joke level. I appreciated the Yellow Switch's multi tiered ruse; the Hammer Bro stage's variations on the Hammer Bro sprite (something easy to arrange with conditionals and Extra Bytes), custom set up for each set up, Sunset Lake being a chiller, more normal stage with a few bits of bullying spiced in, proving that you can make a more lowkey stage in an off day if you don't have a big idea to support it.
Waste Processing Plant being a complete mess of constant suffering, taking the bullets from the previous stage and exploring them, again making variants, and a questionable (let's put it that way) spin on ice block walls, with a ruse on the old reset mechanism (that raocow didn't showcase in the video). Actually, I've only realized this while reading the thread but my original MaGL4 stage was based on the Blue Switch from SUPER, with the same lock blocks and block avoidance theme. I thought it was based on Latchkey Kid from VIP6 but I was mistaken, the second part was an On-Off based sidescroller.
Need to rewatch the VIP3 LP to see what level ethos and ways of thinking I can borrow. And when I try to design a kaizo (I'd like to give it a shot, but it'd be less common than designing Standard Hard) I'm definitely gonna try to borrow ways of thinking from level designers like Morsel. Also gonna watch other LPers who LPed other hacks, though I'll probably mute them (if monkeycheese era raocow was annoying...), if I find any stream archives, that too.
I am absolutely keeping in mind that the player's reaction may not necessarily be my own, like raocow savescummed through Luigi's Adventure (the OG version) while listening to random music on foobar2000 and didn't care about anything, meanwhile I spent the better half of a morning on like most of World 3 dying over and over again without tools, just infinite lives, to barely RTA viable stages that ended up getting changed in the OSE version.
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*