SMW Central's Kaizo Level Design Contest
Posted: 07 May 2017, 21:19
hey y'all! in case you haven't seen yet, SMW Central is running a kaizo level design contest! this year, the goal is to make savestateless kaizo - challenging and hard, but not so hard that it requires slowdown or savestates. think the first kaizo mario in terms of difficulty. this is, of course, a smw hacking contest.
there is also a twist this year: there'll be a collab! are we crazy for attempting a kaizo collab? who knows! there is a baserom provided by worldpiece and katerpie, and includes such fun things as auto-resets (think jump), screen scrolling pipes, and multiple midpoints (so players dont have to do a ton of stuff when they die).
the rules & submissions thread
the thread for questions & concerns, although you can also ask questions here
more information on the baserom
don't worry if you've never made a kaizo level before, a lot of people entering this year haven't. its a fun experience and we welcome everyone here to try it out.
the end date is june 2nd at 16:30:30 UTC.
there is also a twist this year: there'll be a collab! are we crazy for attempting a kaizo collab? who knows! there is a baserom provided by worldpiece and katerpie, and includes such fun things as auto-resets (think jump), screen scrolling pipes, and multiple midpoints (so players dont have to do a ton of stuff when they die).
the rules & submissions thread
the thread for questions & concerns, although you can also ask questions here
more information on the baserom
don't worry if you've never made a kaizo level before, a lot of people entering this year haven't. its a fun experience and we welcome everyone here to try it out.
the end date is june 2nd at 16:30:30 UTC.