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MAGLX3 - Pre-Discussion/Feedback Thread

would you like to participate in some fun contests? would you like to create some fun contests? well ^_^
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MAGLX3 - Pre-Discussion/Feedback Thread

Post by Sturg »

This is a general feedback thread for MaGLX3 if you didn't know already.

Hey y'all.

With MaGLX3 (somewhat) creeping around the corner, I'd like to have this thread to contain general discussion to help prepare for it.

Please use this thread for the following:
  • Feedback
  • Criticisms
  • Questions
  • Concerns
  • Etc.
You are also free to PM me if you wish, and I'll try respond as soon as I can.

Please Keep Conversation Civil Yo!
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by pholtos »

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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Sturg »

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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by SAJewers »

Since it was brought in the other thread, we should probably come up with something RE: ContentID.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Willhart »

Can you explain your contest idea fully one more time here? Has anything changed since it was written?
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by MECHDRAGON777 »

SMBX forum link
I will be using this more, but Good to see this is up. I already expressed my main concern over there.

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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by ano0maly »

MECHDRAGON777 wrote: 7 years ago I already expressed my main concern over there.
I think your concern can be addressed by clarifying whether you have to use the NPCs in a narrow sense, as intended in the SMBX engine. To me it looked like you can use them in aesthetics too. For instance, if your NPC is a hammer bros., it doesn't mean your level has to be prominently about actual hammer bros. enemies throwing hammers at you. Instead you can have a level where the hammer bros. are an important element of the story and they show up as non-hostile characters and as decorations.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by sedron »

Around when do we expect judge choosing to happen and how? I don't remember how they were chosen the last two times but I'm super interested in judging and would like to do some sort of application dealio whenever possible.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by snoruntpyro »

I, Ms. Pyro, SMBX Developer™, officially vouch for Sedron as a judge, as he is the creator of Pet Haver, the greatest SMBX level ever made.

Also pls let's not have as obnoxiously long of a postgame this time ;-;
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by raocow »

please have the postgame twice as long as the main game. Let's completely destroy what 'postgame' even means anymore.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Grounder »

make the post game entirely bullet hell without any lua shenanigans to make things more accessible
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Emral »

My post might not be as flashy or wowie but sedron as judge is something I vouch for too.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by ztarwuff »

Pyro wrote: I, Ms. Pyro, SMBX Developer™, officially vouch for Sedron as a judge, as he is the creator of Pet Haver, the greatest SMBX level ever made.

Also pls let's not have as obnoxiously long of a postgame this time ;-;
raocow wrote: please have the postgame twice as long as the main game. Let's completely destroy what 'postgame' even means anymore.
I think I have the perfect solution to satisfy both your demands: make the contest the postgame, and have a legit game before the contest.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Mikkofier »

The contest will actually be the pregame.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Sebby19 »

I gather the music for the levels!
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Money »

raocow wrote: 7 years ago please have the postgame twice as long as the main game. Let's completely destroy what 'postgame' even means anymore.
So Escape Goat 1?
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by raocow »

I mean the main game was still longer in eg1, it's just that each level required way more time
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by SAJewers »

So, what are the plans to make sure custom music doesn't get flagged by ContentID?
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by raocow »

no music allowed
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Grounder »

My suggestion is "find a decent MIDI version or soundfont cover to use"

MIDI not being completely literal, of course.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by ano0maly »

SAJewers wrote: 7 years ago So, what are the plans to make sure custom music doesn't get flagged by ContentID?

That would be a job of the host and possibly judges (and other contributors volunteering).

What can be done is

1. State in the instructions to the contestants that they should use music tracks safe to use, or should at least understand that they will be checked.

2. As you suggested in the previous thread, the showrunners and volunteers could test them on Youtube to see if they're clear.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Ignoritus »

make the game start with the final boss and then all the levels are in the postgame
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Ivy »

Grounder wrote: 7 years ago MIDI not being completely literal, of course.
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Dragon Fogel »

Ignoritus wrote: 7 years ago make the game start with the final boss and then all the levels are in the postgame
Wasn't that a Tower of Biased LP?
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Re: MAGLX3 - Pre-Discussion/Feedback Thread

Post by Hoeloe »

Depending on when the contest runs, I may also throw my interest out for judging. Currently beta 4 and A2XT are taking up my focus, but if the contest runs when those are finished or at least near completion, judging could be a possibility. Only if people think I'd be fit for it of course.
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