Thanks, it worked perfectly!Koopster wrote:ExAnimations are ez
First, in the red poison mushroom window, load in AN2 an ExGFX file that contains the frames of your animation.
You can see the original animated tile frames in the 8x8 editor (question block with shadow button) by pressing Ctrl+Shift+PageDown and going down a few pages. They're on pages 0x5 and 0x6, tiles 500 through 67F. 68F to 6FF is the ExGFX you load in AN2.
Arrange your frames in a similar fashion to the line guide ends (that are in page 0x6, bottom left corner). They work basically like what you want to set up - except they have 4 frames rather than 2.
Now to animate, click on the SMB3 brick. Set the type to "2 8x8s: line", set the frames amount to 2, set the destination to somewhere in the pages that are usable by map16 (anything between 000-2FF that's not being used), and for the frames, put the tile number of the leftmost tile of each frame (for a practical example - if I wanted to animate the line guide ends, I would, of course, set the frames amount to 4 instead, and input 640, 650, 660 and 670 as the frames).
Hope this wasn't a terrible explanation!!!
Now I need to know if it's possible to have a single long room, but no scrolling so that wherever you enter that room, the camera is locked.