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MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 09 Jan 2017, 17:44
by Pyro
Hi! This is really late! For those that didn't know, MaGMML2 is a thing. I'd assume most people here are familiar with MaGMML1 given that Horikawa lp'd it but for those that don't know, to put it simply, it's MaGL but for Mega Man. No coding experience required, tons of premade assets for you to mess around with, Game Maker is provided, etc. It's a thing!!

I'm just gonna redirect everyone to the MaGMML forum on Sprites INC. because that's basically where all of this has been taking place ;p

I feel kinda bad for just writing a few sentences and then having a redirect to another site but I kinda want to keep everything in one central place ;p

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 12 Jan 2017, 23:12
by SpoonyBardOL
Oh neat! I may participate this time, I kinda regret missing out on the first one. I'll download the devkit and see if it clicks with me, and I guess I'll take any questions I have there.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 01 Feb 2017, 15:42
by SpoonyBardOL
Pyro wrote:I'm just gonna redirect everyone to the MaGMML forum on Sprites INC. because that's basically where all of this has been taking place ;p
So, Spriter's Inc has been down for me for a day or two now. I keep getting a 'MyBB SQL Error'. But it just so happens that I also haven't been able to use Gamemaker now since around the same time, ever since I tweaked the Gamemaker config txt to point the updates to a different address, as the MAGMML2 readme suggested. Now Gamemaker just doesn't start at all when I start it, and I cant' remember exactly what the original addresses were to put them back and see if that fixes it. Since I can't ask on Spriter's Inc I'll ask for help here.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 01 Feb 2017, 18:12
by Pyro
Sprites inc has been down due to some issues, yeah. Sorry about that!! I've heard from people in the magmml2 discord that if you turn off your internet, open game maker, and turn it back on, it'll work, though I haven't tested this myself yet.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 04 Feb 2017, 03:57
by Entity1037
Since Sprites Inc is down, go to the MFGG thread for MaGMML2 to find all of the rules and links for everything: http://forums.mfgg.net/viewtopic.php?f=10&t=19662

Also, if Sprites Inc is down for too long, the contest deadline might be extended to February 18th instead of the 13th, since that's the main forum most of the participants are at.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 04 Feb 2017, 18:04
by SpoonyBardOL
I could totally use a few extra days. I got way sidelined until several days ago and am only now finally really getting into it.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 06 Feb 2017, 16:48
by Entity1037
Sprites Inc is now back up!

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 16 Feb 2017, 21:53
by Pyro
reminder to finish your levels owo owo owo!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 18 Feb 2017, 20:35
by Willhart
Just finished my level. Apparently the deadline is today so good thing too.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 20 Feb 2017, 00:46
by Entity1037
Alright, the on-time levels have been submitted to the judges for judging. The late levels will be taken until the 28th, and will be later sent to the judges after then.

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 24 Feb 2017, 04:20
by ParmaJon
BTW there's an open postgame thing here http://sprites-inc.co.uk/showthread.php ... 4#pid30274

Re: MaGMML2 (Make a Good Mega Man Level Contest 2)

Posted: 20 Mar 2017, 09:38
by Willhart
Pretty much waiting for one judge now it looks like.