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Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 05 Nov 2016, 22:20
by FrozenQuills
Zandro wrote:
The most important step for a level designer is to show the world their creations.
INSPIRED

Spoilers Ahoy!
Wow that's amazing; the individual entry pages are so well done. Nice seeing the previous two contests as well.

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 05 Nov 2016, 22:27
by Lazy_
My god that's a lot of effort for something as minor as a magl archive. Mad props!

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 05 Nov 2016, 22:38
by raocow
oh wow, nice

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 05 Nov 2016, 23:35
by HatKid
Zandro wrote:
The most important step for a level designer is to show the world their creations.
INSPIRED

Spoilers Ahoy!
Wow, that is super neat! I'll admit I was a bit surprised to see my old username there attached to my current one.

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 00:09
by Mandew
Haha! I forgot my entry's IPS patch had older versions just hanging around in there!

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 00:29
by The Destroyer of Worlds
Zandro wrote:
The most important step for a level designer is to show the world their creations.
INSPIRED

Spoilers Ahoy!
Should add something like

Code: Select all

-ms-interpolation-mode: nearest-neighbor; // IE 7+ (non-standard property)
image-rendering: -webkit-optimize-contrast; // Safari 6, UC Browser 9.9
image-rendering: -webkit-crisp-edges; // Safari 7+
image-rendering: -moz-crisp-edges; // Firefox 3.6+
image-rendering: -o-crisp-edges; // Opera 12
image-rendering: pixelated; // Chrome 41+ and Opera 26+
To your body css.

Then change your background-image generation to look something like:

Code: Select all

linear-gradient(rgba(0, 0, 0, 0.4), rgba(0, 0, 0, 0.4)), url(lvl108.png)

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 01:06
by Zandro
While that might be interesting for the background, I find it damages visibility in the level preview pane, where images are already resized to 50% and depend on interpolation to maintain clarity. I am not a web developer, and never liked adding the error-throwing fluff imposed by competing browser standards. I don't really mind if people experience their content natively, as it reduces the time I'd have to spend on bugs and breaks introduced later by engine changes.


@All, Thanks for the response. The work was indeed heavy, with a lot of spreadsheeting of data, building macros for image gathering and eventually generating the pages in an automated way. But, I'll likely end up on codinghorror if I say any more about it...

This is just 3 contests, but I have practically all other SMW hacks documented similarly, ready to publish in a couple clicks. This was merely a test.

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 01:56
by CrappyBlueLuigi
dude! this whole thing is super cool!!! quick correction though; it says "Creepware" as the tag/brand on my level, but it should be "Crepware"

edit: danke

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 06:55
by Reecer7
That's a super impressive venture right there and it's awesome that you put the time to archive them all like that but... it is a slight bit disappointing that it inserted Yoshi's house into my level page's background instead of my actual level.

And also that it can't even show an image of the level at all.

And it's the only level I can see that it does that all with.

:(

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 09:23
by Zandro
Fixed!

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 11:58
by Willhart
The map seemed a bit hard to navigate in such a small window. I can copy the image though and view it on large window, so it's not much of a problem.

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 06 Nov 2016, 19:09
by Reecer7
Zandro wrote:Fixed!
okay now i can reiterate, without reservation, that this is amazing, thanks!!!

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 16 Nov 2016, 03:28
by SAJewers
Lazy_ wrote:question: are we allowed to use the MSU-1 patch? mostly just asking because it forces you to use bsnes which is a bit inconvenient
Just thought I'd mention this here, as I just found this out, but it looks like the next version of snes9x will support MSU-1, making this less inconvenient in the future.

https://github.com/snes9xgit/snes9x/com ... d2108cf474
https://redd.it/5czsxr

Re: Make A Good Level Contest (SMW) 3 - Discussion

Posted: 16 Nov 2016, 12:51
by MaxMaxMaxVidya
Hi, probably an oversight on my end, but i forgot to mention my level has a secret exit! and raocow didn't find it! im not sure if he'd go back though..



and yep i did edit the background to have more clouds! i like clouds!