Make A Good Level Contest (SMW) 3 - Discussion
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Re: Make A Good Level Contest (SMW) 3 - Discussion
some people are just dedicated to finding a way to paint someone in a bad light in every contest, i guess. can't have a conflict without a heel.
i mean, playing heel is more fun anyway. you get to injure slash murder people without anyone expecting any better of you!
i mean, playing heel is more fun anyway. you get to injure slash murder people without anyone expecting any better of you!
call me reecer6, not reecer7, please! gotta maintain that same internet brand. actually i'm cro-iba now, it's cooler
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Re: Make A Good Level Contest (SMW) 3 - Discussion
I played Enjl and Sanct's levels both, and I found them both to be fun. I would say Sanct would make top 40 or top 20. Depends on how many people use ASM. As for Enjl, i found it harder than my level. Mainly due to my lack of SMW knowledge. The five dragon coins are quite a pain to get. It taught me a lot about Super Mario World. If anyone wants me to test their level, I will. I am not good at SMW, but I can also assure that I will try my hardest. If a level requires save-states, then I will not be able to play it. (No level needs save-states, it is just harder without them). I am a terrible SMW player, but still. All I ask is that if I am going to critique someone's level, the reverse should also be true.ft029 wrote:Damn, about 60% of the posts in this thread are selfish. How about some general thing like "everybody wants their level played and feedback'd on" so that there are more relatively useful posts. thx
If you entered the contest, out of respect, I will try yours since I did say I would. May the best person win. Can not wait for raocow's 70 part LP of MaGLIIIMECHDRAGON777 wrote:So half of the people who made a comment on my level had to use savestates. (Two people used Save States, while two did not. Thanks for calling the level pretty good though. What was hard about it? As for Sanct, I am going to try your level.ft029 wrote:@MECHDRAGON777 I had to use savestates, so the difficulty is a bit too high. A little more variety would have helped though. Other than that, your level is pretty good.
yeah I have very high standards
- SAJewers
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Re: Make A Good Level Contest (SMW) 3 - Discussion
When does the LP start? after raocow's done with Star Road?
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Re: Make A Good Level Contest (SMW) 3 - Discussion
since star road is going to be one of those several months long project (probably?) I'm actually goign to interrupt star road at a key point that makes sense to do magl3
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Re: Make A Good Level Contest (SMW) 3 - Discussion
Looking forward to it. Cannot wait to see what other people have made (and win).
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Re: Make A Good Level Contest (SMW) 3 - Discussion
I should've probably fixed that blind jump before submitting, whoops.
I do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Here is another link. This one lets you draw.
https://enjl.talkhaus.com/draw.html
Re: Make A Good Level Contest (SMW) 3 - Discussion
maybe next year :)Enjl wrote:I should've probably fixed that blind jump before submitting, whoops.
- Le Neveu de Rameau
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Re: Make A Good Level Contest (SMW) 3 - Discussion
Divemissile wrote:if someone could give some feedback on my level that'd be nice
i think my level had some decent ideas, but you can kinda tell i just made up obstacles as i went on (plus the final bit kinda goes against the gimmick)
Re: Make A Good Level Contest (SMW) 3 - Discussion
i guess since everyone is doing it i guess i should ask for some feedback on my level
i was a little worried about it being short (because i don't know if people like shorter levels, given how long levels in maglx contests tend to be <_<) but it sounds like there are a bunch of shorter ones so i guess i'm fine
i'll just be happy if people enjoyed it <3
i was a little worried about it being short (because i don't know if people like shorter levels, given how long levels in maglx contests tend to be <_<) but it sounds like there are a bunch of shorter ones so i guess i'm fine
i'll just be happy if people enjoyed it <3
Re: Make A Good Level Contest (SMW) 3 - Discussion
I don't need feedback because I threw my level together in roughly six hours the night before submissions were due after months of being away from LM, so I know it's totally the best ever, good luck next year everyone
Re: Make A Good Level Contest (SMW) 3 - Discussion
these dont happen every year so unless that changes it'll probably be maglx3 next year with 1000 entries
Re: Make A Good Level Contest (SMW) 3 - Discussion
wait you made that cakewalk level heheKerkec wrote:I don't need feedback because I threw my level together in roughly six hours the night before submissions were due after months of being away from LM, so I know it's totally the best ever, good luck next year everyone
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Re: Make A Good Level Contest (SMW) 3 - Discussion
kuposan3 wrote:i guess since everyone is doing it i guess i should ask for some feedback on my level
i was a little worried about it being short (because i don't know if people like shorter levels, given how long levels in maglx contests tend to be <_<) but it sounds like there are a bunch of shorter ones so i guess i'm fine
i'll just be happy if people enjoyed it <3
- King of GETs
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Re: Make A Good Level Contest (SMW) 3 - Discussion
kuposan3 wrote:i guess since everyone is doing it i guess i should ask for some feedback on my level
i was a little worried about it being short (because i don't know if people like shorter levels, given how long levels in maglx contests tend to be <_<) but it sounds like there are a bunch of shorter ones so i guess i'm fine
i'll just be happy if people enjoyed it <3
Le Neveu de Rameau wrote:
Re: Make A Good Level Contest (SMW) 3 - Discussion
Megalomania is not "Kaizo lite" or anything even near. I actually beat it on my first try, which I cannot say for most of the levels this time around. It just looks hard.
I think Zyglrox Odyssey's is true "Kaizo: light".
I think Zyglrox Odyssey's is true "Kaizo: light".
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Re: Make A Good Level Contest (SMW) 3 - Discussion
Le Neveu de Rameau wrote:Divemissile wrote:if someone could give some feedback on my level that'd be nice
i think my level had some decent ideas, but you can kinda tell i just made up obstacles as i went on (plus the final bit kinda goes against the gimmick)
thanks for the criticism! anyways, the r button move wasn't supposed to be in there. the asm hack that had peach's abilities included it and i tried to remove it, but gave up quickly. looking back, i should've tried a bit harder to take it out since i had so much extra time when i finished.
the whole conflict with bouncing on certain enemies was due to me wanting to do something cool with riding on shy guys, but i couldn't find a way to squeeze it in while i was developing it.
the reason the midpoint is so unbalanced is cause i found the final beezo hopping bit to be pretty tough, and felt having a midpoint before it would be nice. i'm not a big fan of big tough endurance levels, but i think i could've removed the 1up near the midpoint to make the final bit less "throw yourself at this over and over again until you win".
the whole thing with the floor texture was just because i couldn't decide which looked better haha
but really, thanks for the indepth critique! i hope my response doesn't sound too much like me making excuses, i'm just trying to explain why i made some of these decisions.
Re: Make A Good Level Contest (SMW) 3 - Discussion
:3ft029 wrote:I think Zyglrox Odyssey's is true "Kaizo: light".
- King of GETs
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Re: Make A Good Level Contest (SMW) 3 - Discussion
Then our playstyles differ greatly since I beat most of the levels in this contest within my first few tries, Zyglrox Odyssey's being no exception. His level isn't hard by any means. It's just a bunch of quirky timing. The only "hard" part was the vine part right before the key.ft029 wrote:Megalomania is not "Kaizo lite" or anything even near. I actually beat it on my first try, which I cannot say for most of the levels this time around. It just looks hard.
I think Zyglrox Odyssey's is true "Kaizo: light".
I think I'm just better at using critical thinking and moving a certain way in situations with ample time whereas the autoscroll forces me into a box and makes me keep moving.
Now, give Zyglrox Odyssey's level a fast autoscroll, and THERE'S your Kaizo level.
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Re: Make A Good Level Contest (SMW) 3 - Discussion
raekuul wrote:i would ask for feedback on my level, but really all I want to know is if you chuckled a bit once you finished.
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Re: Make A Good Level Contest (SMW) 3 - Discussion
I can not even play your level. I went to patch it, and nope. It says corrupted file. (both emulators I have)Zyglrox Odyssey wrote::3ft029 wrote:I think Zyglrox Odyssey's is true "Kaizo: light".
Re: Make A Good Level Contest (SMW) 3 - Discussion
There's not that much critical thinking involved in his level. It's just extremely precise. Or did you only beat the normal exit and not the secret exit?King of GETs wrote:Then our playstyles differ greatly since I beat most of the levels in this contest within my first few tries, Zyglrox Odyssey's being no exception. His level isn't hard by any means. It's just a bunch of quirky timing. The only "hard" part was the vine part right before the key.
I think I'm just better at using critical thinking and moving a certain way in situations with ample time
EDIT: Just tried the secret exit about 15 times and didn't get past the chuck part. You must be a god at smw if you can beat his level that quickly.
Last edited by ft029 7 years ago, edited 1 time in total.
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Re: Make A Good Level Contest (SMW) 3 - Discussion
So, anyone played my level?
Also, so far I've only played raekuul, TaviTurnip and a guy's levels. The first one is definitely something and the second has a trippy palette and cool concept, but as she said is unfinished, but still playable. As for a guy's level, well, I never thought I would get mooned by a level, if you know what I mean. ;)
Also, so far I've only played raekuul, TaviTurnip and a guy's levels. The first one is definitely something and the second has a trippy palette and cool concept, but as she said is unfinished, but still playable. As for a guy's level, well, I never thought I would get mooned by a level, if you know what I mean. ;)
Re: Make A Good Level Contest (SMW) 3 - Discussion
Zyglrox Odyssey's level took me 2 savestates this time around. One right before the flying platform, and one right before the shell kicker part. EDIT: Oh wow I almost did it! I just failed the final shell jump to the key twice. Argh!
EDIT: And I just beat it! Actually some things that looked super precise aren't now that I have some practice. pretty good level once you get the hang of it :)
Sasquatch: I'm really, really hard to impress, so please don't take my words too harshly. The level is bland and has nothing special to offer. It's just a level that exists.
EDIT: And I just beat it! Actually some things that looked super precise aren't now that I have some practice. pretty good level once you get the hang of it :)
Sasquatch: I'm really, really hard to impress, so please don't take my words too harshly. The level is bland and has nothing special to offer. It's just a level that exists.
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Re: Make A Good Level Contest (SMW) 3 - Discussion
How did you get his level to work? I never got Zyglrox's level to get patched. Anyway, What about my level?ft029 wrote:Zyglrox Odyssey's level took me 2 savestates this time around. One right before the flying platform, and one right before the shell kicker part. EDIT: Oh wow I almost did it! I just failed the final shell jump to the key twice. Argh!
EDIT: And I just beat it! Actually some things that looked super precise aren't now that I have some practice. pretty good level once you get the hang of it :)
Sasquatch: I'm really, really hard to impress, so please don't take my words too harshly. The level is bland and has nothing special to offer. It's just a level that exists.