[SUBMISSIONS CLOSED] Make A Good Level Contest (SMW) 3 - Rules/Submissions
Posted: 27 Aug 2016, 23:45
ONLY POST YOUR LEVELS IN THIS THREAD
IF YOU WANT TO TALK GO HERE
DISCUSSION THREAD IS HERE - CLICK ME.
ZIP FILE CONTAINING ALL 70 ENTRIES IN THIS THREAD - CLICK ME
This is long overdue. It's time for the Talkhaus's third ever Make a Good Level Contest, or MaGL 3 for short, hosted by myself and Willhart. We will be basing this off of how the first MaGL operated, in that this will be an anything-goes Super Mario World level design contest. No boxes with sprites/blocks, no gimmicks, simply a contest to make the most fun level that you can.
RULES:
-You may use any resources you wish - custom sprites, blocks, music, etc. - or you can use nothing more than Lunar Magic. It's up to you.
-Submit an IPS/BPS file and not a ROM.
-You may work either alone or with a partner.
-You can edit the overworld, but it will not be judged. Only the content from when you enter the level to when you end the level will be judged.
-Likewise, you can edit the title screen, but it won't be judged.
-Your level should be beatable - that is, it should have a goal of some sort (key, ? sphere, goal tape, boss).
-The deadline for this contest will be OCTOBER 1ST, 2016.
USEFUL LINKS:
Lunar Magic - the primary level editor for SMW (NECESSARY)
Floating IPS - creates IPS/BPS patches by using a clean ROM and a patched ROM (NECESSARY)
AddmusicK - allows you to insert custom music (OPTIONAL)
GPS or BlockTool Super Deluxe - allows you to insert custom blocks (OPTIONAL)
SpriteTool - allows you to insert custom sprites (OPTIONAL)
Effect Tool - allows you to insert neato effects such as gradients, parallax, and more (OPTIONAL)
There are other tools in SMWC's "Tools" section you can use, but these are the most common ones, so they have been put here for easy pickings.
JUDGING RUBRIC:
Fun: 30 - The bulk of your score comes from this. Is the level well-designed? Is it fun to play? Is your block/sprite placement reasonable? Is it too long, too short, or just right? Many factors will be judged here, but they will be thoroughly explained in the judging comments.
Difficulty: 5 - Is the level consistent with its difficulty? Does it start easy and get harder? Does the curve jump all over the place?
Creativity: 10 - Have you done something fresh with your level? Did you attempt to bring in some unique gameplay ideas, either modified or vanilla?
Aesthetics: 10 - Does it look nice? Does it sound nice? This encompasses both graphics and music, 5 points for each.
Functionality: 5 - Does the level work/play properly? Are there glitches everywhere, or is it a smooth, immersive ride from start to finish? Should be an easy 5 if you playtest your level.
JUDGES:
The judges will remain anonymous until the contest is over. There are four of them.
RESULTS:
As per the other major Talkhaus contests, raocow has agreed to play the entries, so your results will be shown in his videos.
Good luck!
IF YOU WANT TO TALK GO HERE
DISCUSSION THREAD IS HERE - CLICK ME.
ZIP FILE CONTAINING ALL 70 ENTRIES IN THIS THREAD - CLICK ME
This is long overdue. It's time for the Talkhaus's third ever Make a Good Level Contest, or MaGL 3 for short, hosted by myself and Willhart. We will be basing this off of how the first MaGL operated, in that this will be an anything-goes Super Mario World level design contest. No boxes with sprites/blocks, no gimmicks, simply a contest to make the most fun level that you can.
RULES:
-You may use any resources you wish - custom sprites, blocks, music, etc. - or you can use nothing more than Lunar Magic. It's up to you.
-Submit an IPS/BPS file and not a ROM.
-You may work either alone or with a partner.
-You can edit the overworld, but it will not be judged. Only the content from when you enter the level to when you end the level will be judged.
-Likewise, you can edit the title screen, but it won't be judged.
-Your level should be beatable - that is, it should have a goal of some sort (key, ? sphere, goal tape, boss).
-The deadline for this contest will be OCTOBER 1ST, 2016.
USEFUL LINKS:
Lunar Magic - the primary level editor for SMW (NECESSARY)
Floating IPS - creates IPS/BPS patches by using a clean ROM and a patched ROM (NECESSARY)
AddmusicK - allows you to insert custom music (OPTIONAL)
GPS or BlockTool Super Deluxe - allows you to insert custom blocks (OPTIONAL)
SpriteTool - allows you to insert custom sprites (OPTIONAL)
Effect Tool - allows you to insert neato effects such as gradients, parallax, and more (OPTIONAL)
There are other tools in SMWC's "Tools" section you can use, but these are the most common ones, so they have been put here for easy pickings.
JUDGING RUBRIC:
Fun: 30 - The bulk of your score comes from this. Is the level well-designed? Is it fun to play? Is your block/sprite placement reasonable? Is it too long, too short, or just right? Many factors will be judged here, but they will be thoroughly explained in the judging comments.
Difficulty: 5 - Is the level consistent with its difficulty? Does it start easy and get harder? Does the curve jump all over the place?
Creativity: 10 - Have you done something fresh with your level? Did you attempt to bring in some unique gameplay ideas, either modified or vanilla?
Aesthetics: 10 - Does it look nice? Does it sound nice? This encompasses both graphics and music, 5 points for each.
Functionality: 5 - Does the level work/play properly? Are there glitches everywhere, or is it a smooth, immersive ride from start to finish? Should be an easy 5 if you playtest your level.
JUDGES:
The judges will remain anonymous until the contest is over. There are four of them.
RESULTS:
As per the other major Talkhaus contests, raocow has agreed to play the entries, so your results will be shown in his videos.
Good luck!