MegaMan Endless - Level Design Contest! - CLOSED
Posted: 02 Mar 2016, 02:21
HI BLYKA I'M JUST GONNA REPOST THIS HERE AND NOT EDIT ANYTHING BECAUSE I'M A LAZY BUTT :D
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Mega Man Endless is a large scale Endless Attack mode as found in Mega Man 9/10 and various rom hacks. It follows the standard formula with 5 micro level segments before a boss, and will feature 12 bosses and 60 levels. One lap is practically a full-length Mega Man game, and with online leaderboards it's quite the endless experience!
In addition to the Classic Mode it also features a Boss Mode, Timed Mode and Perfect Mode (1 HP and no weapons or item pickups).
This game is essentially complete except for levels, which brings us to...
My level inspiration has dried up over the years from prior fangames, not to mention they weren't always well-received to begin with. So for a game like Endless that relies entirely on solid level design, I'd love for its levels to be a fanbase effort--your chance to put forth and play what you think a Mega Man level should be like!
This contest is in collaboration with SnoruntPyro, who made it possible with her efforts in tweaking my engine to make it accessible to non-GM users--as well as easy to submit custom levels--for her own level contest that ended recently with good results.
This means no coding or prior gamedev experience is required to take part!
Winners will see that awesome level design idea they've always wanted to play featured in a 16bit fangame with a top-quality engine.
And their name in the game, naturally.
And... No, there are no prizes. This project is simply a tribute to our favorite Blue Bomber.
Still here? Wonderful, let's move on to...
- Mega Man can slide, but no charge shot.
- Don't worry about graphics or music! Winners in Endless will have 16bit graphics and tunes chosen after the fact. Do what you want here, but generally sticking to these basic tiles would keep things super simple and easier for you to focus more on design and less on aesthetics.
- Levels must be 6 screens in length, starting and ending with a 32x64 teleporter (which can be set anywhere in the start/end rooms).
If 6 screens isn't enough for you there's no limit to how many levels you can submit, so go all out!
If on the other hand you simply can't finish a 6 screen level but have a killer idea for just a few screens, submit it anyway! It might be worked into something else and you'd still be credited.
- Though the devkit contains more, you can only use enemies and obstacles found on this sheet.
- Levels must be able to be completed without taking damage! Doesn't have to be easy, but it does have to be possible.
- Levels must be able to be cleared without requiring weapons, though by all means plan areas around clever use of them.
- Big/small health/weapon capsules can be placed where appropriate, but try to use sparingly. No 1-Ups or E-Tanks here.
- As an aside, your submission may be subject to minor tweaks if accepted, but full credit still goes to you.
If you're interested in participating, just say so here and you'll be sent a PM with all the required materials, easy as that!
To submit your level from the devkit:
- Title your room "(Username) (Level Name/Number)".
- Go to the "File" tab at the top, and click on "Export Resources". Save the file as your username. In the popup that follows, uncheck every checkbox except "Rooms", and hit OK.
- PM the exported file to me and SnoruntPyro and you're good to go!
Feel free to post here with any questions or concerns, and have fun!
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- The Game -
Mega Man Endless is a large scale Endless Attack mode as found in Mega Man 9/10 and various rom hacks. It follows the standard formula with 5 micro level segments before a boss, and will feature 12 bosses and 60 levels. One lap is practically a full-length Mega Man game, and with online leaderboards it's quite the endless experience!
In addition to the Classic Mode it also features a Boss Mode, Timed Mode and Perfect Mode (1 HP and no weapons or item pickups).
This game is essentially complete except for levels, which brings us to...
- The Contest -
My level inspiration has dried up over the years from prior fangames, not to mention they weren't always well-received to begin with. So for a game like Endless that relies entirely on solid level design, I'd love for its levels to be a fanbase effort--your chance to put forth and play what you think a Mega Man level should be like!
This contest is in collaboration with SnoruntPyro, who made it possible with her efforts in tweaking my engine to make it accessible to non-GM users--as well as easy to submit custom levels--for her own level contest that ended recently with good results.
This means no coding or prior gamedev experience is required to take part!
- The Reward -
Winners will see that awesome level design idea they've always wanted to play featured in a 16bit fangame with a top-quality engine.
And their name in the game, naturally.
And... No, there are no prizes. This project is simply a tribute to our favorite Blue Bomber.
Still here? Wonderful, let's move on to...
- The Rules & Guidelines -
- Mega Man can slide, but no charge shot.
- Don't worry about graphics or music! Winners in Endless will have 16bit graphics and tunes chosen after the fact. Do what you want here, but generally sticking to these basic tiles would keep things super simple and easier for you to focus more on design and less on aesthetics.
- Levels must be 6 screens in length, starting and ending with a 32x64 teleporter (which can be set anywhere in the start/end rooms).
If 6 screens isn't enough for you there's no limit to how many levels you can submit, so go all out!
If on the other hand you simply can't finish a 6 screen level but have a killer idea for just a few screens, submit it anyway! It might be worked into something else and you'd still be credited.
- Though the devkit contains more, you can only use enemies and obstacles found on this sheet.
- Levels must be able to be completed without taking damage! Doesn't have to be easy, but it does have to be possible.
- Levels must be able to be cleared without requiring weapons, though by all means plan areas around clever use of them.
- Big/small health/weapon capsules can be placed where appropriate, but try to use sparingly. No 1-Ups or E-Tanks here.
- As an aside, your submission may be subject to minor tweaks if accepted, but full credit still goes to you.
- The Resources -
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(the following were created by SnoruntPyro for her original contest, so some details may not apply) -
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- The Signup & Submission -
If you're interested in participating, just say so here and you'll be sent a PM with all the required materials, easy as that!
To submit your level from the devkit:
- Title your room "(Username) (Level Name/Number)".
- Go to the "File" tab at the top, and click on "Export Resources". Save the file as your username. In the popup that follows, uncheck every checkbox except "Rooms", and hit OK.
- PM the exported file to me and SnoruntPyro and you're good to go!
Feel free to post here with any questions or concerns, and have fun!
Submissions are due March 31st!
- Lamda
- iYamWhatIYam
- Entity1037
- CosmicGem
- The Stove Guy
- Rhythm
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