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Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 13 Dec 2015, 20:28
by MECHDRAGON777
Little Boo wrote:Just a question:
Will this be using SMBX 2.0?
I was joking about using Bomberman in my section, but I was told we are not using 2.0, or 8flight needs to ask Horikawa Otane first.

Edit: I am going to say when I beat someone's screen so I clarify that it is possible! I thought we have to test every one's screen... I will tell you this though! Pyro's Screen can be broken with a double jump, but still! Does that really matter?

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 13 Dec 2015, 23:01
by Zephyr_DragonLord
MECHDRAGON777 wrote:
Zephyr_DragonLord wrote:> assuming that MECHDRAGON's screen will even be spent on a survival room

Blending in to the styles around your screen makes for an interesting limitation. Without guidance, I find it hard to make quality levels...

Though I'm pretty sure I have a good idea for my screen. I just hope there's a screen similar to the talkhaus relay where the screens are connected...
How does that work with Kaizo though? The worst I can do is Make something that is near impossible due to perision... So, Blending is not an issue! All I do is Use events to change the tile-set if need be, no?
This is true... though I suppose insanely difficult levels such as these don't care for making sense...
...Which is why the majority of them are too mediocre to be worthwhile.
This relay should be different from those if we all communicate our intents.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 13 Dec 2015, 23:05
by MECHDRAGON777
Zephyr_DragonLord wrote:
MECHDRAGON777 wrote:
Zephyr_DragonLord wrote:> assuming that MECHDRAGON's screen will even be spent on a survival room

Blending in to the styles around your screen makes for an interesting limitation. Without guidance, I find it hard to make quality levels...

Though I'm pretty sure I have a good idea for my screen. I just hope there's a screen similar to the talkhaus relay where the screens are connected...
How does that work with Kaizo though? The worst I can do is Make something that is near impossible due to perision... So, Blending is not an issue! All I do is Use events to change the tile-set if need be, no?
This is true... though I suppose insanely difficult levels such as these don't care for making sense...
...Which is why the majority of them are too mediocre to be worthwhile.
This relay should be different from those if we all communicate our intents.
That is true, but in all honesty, the difficult of Relays are already harder then an average level.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 14 Dec 2015, 19:51
by Katazuki
Hm, I'm coming up with some ideas for my section at the moment and started to wonder if a transition screen would count as your one screen.

Or is there more let than what I'm assuming for this?

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 15 Dec 2015, 07:15
by Awakenyourmind
Would I be allowed to do a level? :twisted:

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 16 Dec 2015, 00:13
by MECHDRAGON777
8flight wrote:
Franky wrote:Would I be allowed to do a level? :twisted:
Yes
When are you going to put me on the list? (I am asking for either right before the check-point or third to last...

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 16 Dec 2015, 00:15
by crusher169
id like to sign up

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 16 Dec 2015, 02:49
by MECHDRAGON777
8flight wrote:
MECHDRAGON777 wrote:When are you going to put me on the list? (I am asking for either right before the check-point or third to last...
There's going to be multiple checkpoints
Thank you for finally adding me to the list, guess the three judges are not going to be ran together, hehe! How will multiple check-points work with this?

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 16 Dec 2015, 20:44
by 7NameSam
MECHDRAGON777 wrote:
8flight wrote:
MECHDRAGON777 wrote:When are you going to put me on the list? (I am asking for either right before the check-point or third to last...
There's going to be multiple checkpoints
Thank you for finally adding me to the list, guess the three judges are not going to be ran together, hehe! How will multiple check-points work with this?
I feel like a good way would be to put a safe space at the beginning of every section so that we can put a checkpoint there?

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 18 Dec 2015, 00:47
by 7NameSam
hello? anything going with this thing?
Also, sorry for the double post.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 18 Dec 2015, 06:43
by Dog In Da Grass
Hope I'm not too late to sign up, It always takes me a while to find these things.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 18 Dec 2015, 20:21
by 7NameSam
8flight wrote:
7NameSam wrote:hello? anything going with this thing?
Also, sorry for the double post.
Everyone has a week to finish a screen.
Parmajon's isn't due until the 21st
I don't think They know they can make their screen now?

Re: KCX Relay Interest Thread

Posted: 18 Dec 2015, 21:56
by cheez8
ParmaJon wrote:.
Yo, you're up next!

Anyway I'll chip in for a screen too since my old computer can probably at least handle that.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 21 Dec 2015, 18:55
by 7NameSam
Bump?

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 21 Dec 2015, 21:41
by Zephyr_DragonLord
ParmaJon wrote:Ping.
You got to do a thing soon. And it has to be difficult or something. Idunno, maybe there's a trail of flames after that waterfall or something...

Eh, either way, I'm thinking about my part right now. Time should be open right now....

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 22 Dec 2015, 03:45
by Duvi0
May I come in?

...into this relay, I mean, I'm not a vampire, and saying yes DEFINITELY won't result in you dying due to blood loss tonight!

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 22 Dec 2015, 03:50
by Ometeotl
I'm in

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 22 Dec 2015, 04:00
by pholtos
Nyaa?

Sure.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 22 Dec 2015, 04:19
by ParmaJon
My screen goes BOOP BOOP BOOP BOOP BOOP BOOP BOOP BOOP BOOOP BOOP BOOP



Zephyr_DragonLord wrote:
ParmaJon wrote:Ping.
You got to do a thing soon. And it has to be difficult or something. Idunno, maybe there's a trail of flames after that waterfall or something...

Eh, either way, I'm thinking about my part right now. Time should be open right now....
Got it done and in after a few hectic days and odd challenges. Hopefully ny first smbx thing is decent and flows with the rest of the relay :D

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 24 Dec 2015, 18:26
by Valentine
ParmaJon's section broke for me when i was playing through it, the switch blocks weren't switching.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 25 Dec 2015, 01:22
by Imaynotbehere4long
May I make a screen after Mabel? I'll just build off of a previous section; it won't be the end or anything.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 25 Dec 2015, 01:42
by Zygl
Imaynotbehere4long wrote:May I make a screen after Mabel? I'll just build off of a previous section; it won't be the end or anything.
Mabel's screen is the last screen so

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 27 Dec 2015, 22:24
by Imaynotbehere4long
Okay, I'd like the 3rd-to-last screen, then.

Also, is there a deadline for screens? This thread hasn't been updated since ParmaJon's screen was uploaded.

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 31 Dec 2015, 05:25
by MECHDRAGON777
Imaynotbehere4long wrote:Okay, I'd like the 3rd-to-last screen, then.

Also, is there a deadline for screens? This thread hasn't been updated since ParmaJon's screen was uploaded.
I request third to last and then yoh request third to last and neithe rof get it?! I still want that spot so the three judges get back to back!

Re: KCX(Kaizo Contest X) Relay Interest Thread

Posted: 01 Jan 2016, 21:25
by Zygl
beep

e: oh just as a heads-up
my section abuses that glitch where npcs continue to accelerate while you're changing characters and also the spinjump-to-link-block mechanics.