Ok so here we go its time for a relay on top of a relay~!
Da Rules:
-Post here saying you want to join in, because signups in a single thread is that much easier
-the rules on the order are pretty much the same as the MaGL X2 Relay, you'll be moved around as you see fit.
-Each person can do either a small room containing a boss, or adding a phase to the current boss in question.
-when you end a boss, you must create an inbetween area(think of Megaman here) that contains a midpoint, a 1up, and a powerup before the next person creates a room with their boss
-You have 24 Hours to finish your boss/phase once acknowledging your turn.
-When someone finishes their section, they post a link to the updated level in this thread. Use Google Drive or Dropbox or something similar to upload it and post the link in this thread.(I use Puush and ShareX myself)
-The next person on the list will be notified, and if they don't respond within 24 hours they'll get bumped down the list.
-raocow gets dibs on the first screen after the initial boss that I'll make within the next 24 hours.
-no referencing your MaGL X2 or MaFAB contest entry in your part of the relay.
-Mother Brain...lets just say dont follow SMJ as an example of a good boss(Im reducing the hits to 3 anyway but still...)
Etiquette notes(same as the MaGL relay):
-Events and layers should be prefixed with your username to help things be organized-
If you write Lua code, custom functions or global variable names should be prefixed with your username. For event handler code, put your code in something with your username prefixed like "function Rednaxela_onLoop()" and then call it from "function onLoop()". Use local variables when you can to keep things clean.
-Don't hog too many custom blocks/npcs/etc. We should be using some, but keep in mind other people after you need to be able to use some too. Also feel free to use graphics swaps that have been made in screens before the one you make, as that could be a fun way to have some recurring threads in what will otherwise surely be a rather chaotic level! I may add per-section graphics to LunaDLL if we need to, but for now, it's use common sense and play it by ear, paying attention to what people have already used custom graphics for.
-We can start new sections in the level file, but remember we can't give everyone's screen it's own section. If you want to start a section, you probably can, but we do need to pay attention to not go through them too fast.
-The SMB axe is reserved to event triggering and will use an invisible sprite, as per Willhart's suggestion.
-If you start a moving layer that continues into other screens, those responsible for the screens it continues into adopt responsibility for what that moving layer is does once it enters their screen. Things such as make it disappear once the player enters the next screen, stop it's movement, keep using it, or whatever.
-In general it's probably okay to put things outside your screen into a previous screen's area, provided it's on a layer that stays hidden until a player is on your screen (i.e. starting a moving layer after the player's in your screen).
-Common sense applies.
Devkit:
Since this will be put into the MaGL X2 postgame, we obviously need to use something compatible with that. It's also known that will end up using LunaLua 0.6.1.1 or newer (probably newer). There are two options of what you can use:
- If you already have the MaGL X2 devkit installed, you can keep using that if you make sure to update LunaLua to 0.6.1.1 first. You can download from http://engine.wohlnet.ru/LunaLua/
- Alternatively, you can download a full install of SMBX 1.3.0.1 w/ LunaLua 0.6.1.1 from here. You'll probably also want the editor from here too.
Sign-up List:
1.Its-a me, Mabel~
2.FFR
3.Willhart
4.Holy
5.Dog In Da Grass
6.raocow
7.7NameSam
8.Zyglrox Odyssey
9.Dragon Fogel
10.Rednaxela
11.Maiku Wotaharu
12.GalaxyOfJ
13.Minnakht
14.No Lynch
15.FluffyMeatloaf
16.RenaTurnip
17.FrozenQuills
18.sedron
19.Weird Goonie
20.Mechdragon777
21.kingtwelvesixseven
22.Shinoda
23.Horikawa Otane(current turn)
Once things get moving, if anyone wants to talk to others about specifics that they're working on in a real-time format the #maglx2_relay channel on irc.rena.so is set up for that, but anything everyone needs to know should definitely stay on the forum. The forum thread is definitely the main place for this, not the IRC channel, it's just an auxiliary thing