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Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 01:11
by MECHDRAGON777
Mabel wrote:
7NameSam wrote:Anything on this thing, again?
Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 01:38
by Dog In Da Grass
MECHDRAGON777 wrote:
Mabel wrote:
7NameSam wrote:Anything on this thing, again?
Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

What graphic do you need?

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 05:11
by MECHDRAGON777
Dog In Da Grass wrote:
MECHDRAGON777 wrote:
Mable wrote: Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

What graphic do you need?
I need a bomb that has a hit box of 32x32.

The reason I need this is for one of the secret exits requires Link to use bombs to slide under a pipe. (Crouch glitch with link.) The bomb that is default is smaller then 32x32 via hit box, so if a character stacks them, they can not slide on the bombs into a crevice. My friends keep telling me to just put the NPC code in, but that looks weird. This one graphic is making the 8th star of [ispoiler]Icy Mix Extended[/ispoiler] impossible to grab. The boss fight is the easiest thing in the level, but inaccessible due to the missing graphic. I will say that the normal level can be beaten with enough luck. Every Cheat in SMBX will not help that much in the level either. (It helps, but you need a lot of them to make it worthwhile and helpful.) Anyway, the bomb is the only thing preventing me from sending it to
Mable wrote:
Mable

as well. The Tutorial will be sent at the same time, but It lacks half of the glitches my level requires.


The level is the hardest level ever made in SMBX, harder then the hardest level I have seen from Zyglrox Odyssey anyway...

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 06:37
by Dog In Da Grass
MECHDRAGON777 wrote: I need a bomb that has a hit box of 32x32.
Well at least I tried! :P Being tired doesnt help. I dont know how to quite animate it properly but the size is correct.

Code: Select all

width=32
height=32
gfxheight=32
gfxwidth=32
framestyle=2
frames=2

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 22:44
by MECHDRAGON777
Dog In Da Grass wrote:
MECHDRAGON777 wrote: I need a bomb that has a hit box of 32x32.
Well at least I tried! :P Being tired doesnt help. I dont know how to quite animate it properly but the size is correct.

Code: Select all

width=32
height=32
gfxheight=32
gfxwidth=32
framestyle=2
frames=2
Thanks, just what I needed. I hope it does not clash with my level^_^

Re: KCX 2 - Results! Hub Soon.

Posted: 11 Nov 2015, 00:19
by 7NameSam
???

Re: KCX 2 - Results! Hub Soon.

Posted: 11 Nov 2015, 04:03
by Mabel
7NameSam wrote:???
life is hard.

that said Hub will be ready in the morning.(well, not the postgame barring content barring Zyg, but we'll get the rest later)

Re: KCX 2 - Results! Hub Soon.

Posted: 11 Nov 2015, 04:39
by Katazuki
If there isn't a Kaizo selection screen I will be disappoint.

Re: KCX 2 - Results! Hub Soon.

Posted: 11 Nov 2015, 06:04
by Willhart
I'm interested in the post game too actually. I have no idea who all you've gotten to make a level there.

Re: KCX 2 - Results! Hub Soon.

Posted: 11 Nov 2015, 08:10
by MECHDRAGON777
I just sent the level for the post game in to Maple, but should I publicly release it in this thread?

My level before the extension


Image

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 02:21
by Mabel
I need to put in everyones avatars and junk on the next patch but here ya go everyone, first build of the HUB with all the contest entrants is out now~

https://mega.nz/#!xYdCWLxL!NyhjWAZKUHGJ ... bxZfK68apU

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 02:34
by Dog In Da Grass
Wooooooft! Now to spend the rest of the night tortureing myself on these levels! :D

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 04:09
by Dog In Da Grass
Lua's been breaking in some levels (not sure if it's my version)
My autocode Toad filter didn't work on my level either so it can't be played.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 04:58
by Katazuki
Yay for first build! Much broken graphics and stuff! Gaia Online(?) avatars! Haven't visited that site in forever.

Might also want to add the placement of levels on each sign too. Anyways, pretty good job there Mabel!

Also I just realized that Zyglrox Odyssey's level was put in post game and was never actually put in the rankings. Was there a reason behind that or...?

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 06:05
by MECHDRAGON777
Katazuki wrote:Yay for first build! Much broken graphics and stuff! Gaia Online(?) avatars! Haven't visited that site in forever.

Might also want to add the placement of levels on each sign too. Anyways, pretty good job there Mabel!

Also I just realized that Zyglrox Odyssey's level was put in post game and was never actually put in the rankings. Was there a reason behind that or...?
I think it was request from him and fear I would show bias toward him. I do not remember since it has been so long. I will say this: I wanted Zyglrox to win, but I did not give him his score just to help him. There were levels I gave higher scores to.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 06:35
by Mabel
Dog In Da Grass wrote:Lua's been breaking in some levels (not sure if it's my version)
My autocode Toad filter didn't work on my level either so it can't be played.
could you post a copy of your autocode so i can get that fixed up?
it also appears that NPC background priority is a bit wierd, will also look into that as well.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 07:07
by Dog In Da Grass
Mabel wrote:
Dog In Da Grass wrote:Lua's been breaking in some levels (not sure if it's my version)
My autocode Toad filter didn't work on my level either so it can't be played.
could you post a copy of your autocode so i can get that fixed up?
it also appears that NPC background priority is a bit wierd, will also look into that as well.

Code: Select all

#-1
FilterPlayer,0,1,4,0,0,0
FilterPlayer,0,2,4,0,0,0
FilterPlayer,0,3,4,0,0,0
FilterPlayer,0,5,4,0,0,0

#0 
SetHearts,0,2,0,0,2,0
FilterToBig,0,0,0,0,0,0

#1
FilterPlayer,0,4,1,0,0,0
FilterPlayer,0,2,1,0,0,0
FilterPlayer,0,3,1,0,0,0
FilterPlayer,0,5,1,0,0,0
SetHearts,0,2,0,0,0,0

#2
SetHearts,0,2,0,0,0,0

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 12 Nov 2015, 21:39
by Zygl
MECHDRAGON777 wrote:
Katazuki wrote:Also I just realized that Zyglrox Odyssey's level was put in post game and was never actually put in the rankings. Was there a reason behind that or...?
I think it was request from him and fear I would show bias toward him.
That's the gist of it, yeah. Also my level was too easy and kinda drifted away from the idea I had in mind when I started, and getting moved to the postgame allowed me to redo it to my liking.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 13 Nov 2015, 06:30
by MECHDRAGON777
Mable wrote:Ping

You misspelled my username each time! it is all caps. "MECHDRAGON777"

Also, the Blue Switch block was replaced, which makes you fall straight through since it is deactivated... By the way, why are only three of the avatars for users displayed and not all of them?

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 13 Nov 2015, 15:10
by Willhart
Walking through the hub takes a long time. It could use less linear structure, or at least some more shortcuts. The NPC before the boss at the end was also not set to friendly. I really like the graphics and the gimmick though.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 13 Nov 2015, 21:36
by Ivy
MechDragon777

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 13 Nov 2015, 22:45
by MECHDRAGON777
Ivy wrote:MechDragon777
*MECHDRAGON777

What was that for? Anyway, the hub was vey glitchy indead. Also
Mable wrote:Ping

The luna does not work for me and I used 0.7.2.0. Also, my leel is in the download, but the warp is gone. Also, there are a lot of black areas on some blocks and the fact one replaces a inactive switch make is background... I am not sure if it is a lua issue or not...

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 15 Nov 2015, 09:42
by Willhart
I like KCX 2 as a name. It's a lot easier to remember.

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 01 Dec 2015, 03:00
by Dog In Da Grass
Not to mention the fixing of the Lua!

Re: KCX 2 - Results! Hub Part 1 is out now!

Posted: 01 Dec 2015, 04:04
by MECHDRAGON777
8flight wrote:Just a quick update.

Mechdragon finished his postgame level.

All that is left is the tutorial level.
Just for the head's up, my post game level was in the original download, just not in the hub... The blocks that the portals also need to be fixed since you fall straight through them since they replace the switch block...