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Re: KCX 2 - Results! Hub Soon.

Posted: 25 Oct 2015, 12:47
by MECHDRAGON777
Willhart wrote:Could an early release be possible then? I'd like to see the other levels already. The non-contest levels could always be updated to the hub when they are ready, and properly tested/made.
We are still missing my sprite and avatar though. I can update the tutorial level, but I think Mabel would hate releasing an update patch... Eitherway, all that is left in my main level is graphical bugs! I already beat every thing else in my level!

Re: KCX 2 - Results! Hub Soon.

Posted: 25 Oct 2015, 15:45
by Dog In Da Grass
I agree that this should be out for Halloween since people like spooky hard stuff around this time of year.

Re: KCX 2 - Results! Hub Soon.

Posted: 25 Oct 2015, 20:18
by Willhart
Thank you for keeping us informed.

Re: KCX 2 - Results! Hub Soon.

Posted: 25 Oct 2015, 21:24
by MECHDRAGON777
Willhart wrote:Thank you for keeping us informed.
Any thing I suppose ^_^

Re: KCX 2 - Results! Hub Soon.

Posted: 26 Oct 2015, 00:58
by MonkeyShrapnel
Dog In Da Grass wrote:I agree that this should be out for Halloween since people like spooky hard stuff around this time of year.
Nothing spookier then a nightmarish Kaizo level.

Re: KCX 2 - Results! Hub Soon.

Posted: 26 Oct 2015, 12:49
by MECHDRAGON777
8flight wrote:Hey people, I do not exist.

I would just like to congratulate 7namesam for winning.

I also would like to type out my least favorite and favorite levels.

Least Favorite: It was a hard pick for least favorite. I had to choose between Clamestrabla's level and Antiginger's level.
The reason I picked Antiginger's level is that in Clam's level the music and sound effects are bearable.

Also, my favorite level is 7namesam's.

See you all in 7 months.
My favorite: Probably Zyglrox Odyssey's or Ivy's. Zyglrox's is Post game, so that makes it go to Ivy for that reason with out me having to make a decision!
My list Favorite: I also had a hard time choosing between Clam's level, Antigenger's level, and PadroMaster3000's level. but I am going to say it is a three way tie, or slightly going to PadroMaster3000.

Re: KCX 2 - Results! Hub Soon.

Posted: 26 Oct 2015, 14:35
by Ivy
if raocow plays this my level will be a nice break for him (:

Re: KCX 2 - Results! Hub Soon.

Posted: 26 Oct 2015, 14:43
by MECHDRAGON777
Ivy wrote:if raocow plays this my level will be a nice break for him (:
your level will be a break for him that I will record and my level will break him. So what of it... Your level is more fun then Kaizo.

Edit: When the episode is released, should I release it on the SMBX forums?

Re: KCX 2 - Results! Hub Soon.

Posted: 30 Oct 2015, 18:50
by Mabel
current aesthetic: spent 5 hours last night cleaning everything up only to have SMBX melt on me wiping all my progress right as I closed PGE.

...you might wanna lower your expectations of this getting out today as planned.

Re: KCX 2 - Results! Hub Soon.

Posted: 30 Oct 2015, 18:53
by Willhart
Mabel wrote:current aesthetic: spent 5 hours last night cleaning everything up only to have SMBX melt on me wiping all my progress right as I closed PGE.

...you might wanna lower your expectations of this getting out today as planned.
Does not PGE have backup feature or something? I guess not, or it did not work this time. It does suck when it happens.

Re: KCX 2 - Results! Hub Soon.

Posted: 30 Oct 2015, 20:03
by Mabel
Willhart wrote:
Mabel wrote:current aesthetic: spent 5 hours last night cleaning everything up only to have SMBX melt on me wiping all my progress right as I closed PGE.

...you might wanna lower your expectations of this getting out today as planned.
Does not PGE have backup feature or something? I guess not, or it did not work this time. It does suck when it happens.
Apparently there are backups if pge crashes but not on normal closing. unless a recent update ha that then I really should update.

Re: KCX 2 - Results! Hub Soon.

Posted: 30 Oct 2015, 22:40
by MECHDRAGON777
Mabel wrote:
Willhart wrote:
Mabel wrote:current aesthetic: spent 5 hours last night cleaning everything up only to have SMBX melt on me wiping all my progress right as I closed PGE.

...you might wanna lower your expectations of this getting out today as planned.
Does not PGE have backup feature or something? I guess not, or it did not work this time. It does suck when it happens.
Apparently there are backups if pge crashes but not on normal closing. unless a recent update ha that then I really should update.
I will send in my level as soon as possible.

Re: KCX 2 - Results! Hub Soon.

Posted: 01 Nov 2015, 23:56
by MECHDRAGON777
Mable wrote:Ping

[attachment=0]Utsuho Reiuji Sprite.png[/attachment]
[attachment=1]Utsuho Reiuji Sprite(m).png[/attachment]
[attachment=2]Utsuho Reiuji Sprite half.png[/attachment]
[attachment=3]Utsuho Reiuji Sprite half(m).png[/attachment]
[attachment=4]Utsuho Reiuji Sprite Double.png[/attachment]
[attachment=5]Utsuho Reiuji Sprite Double(m).png[/attachment]

This is the Sprite you can use for me. As for the portrait you enter to enter my level, you can use my current avatar?


The only thing missin from my levels is a single graphic. I will send my totorial level and my real level at the same time...

Re: KCX 2 - Results! Hub Soon.

Posted: 05 Nov 2015, 02:40
by 7NameSam
Anything on this thing?

Re: KCX 2 - Results! Hub Soon.

Posted: 05 Nov 2015, 03:21
by Mabel
7NameSam wrote:Anything on this thing?
hub being redone from what is basically scratch because SMBX a shit.

Ill probably have something up with no postgame attached this week if all goes well, and just do patching along the way.

Re: KCX 2 - Results! Hub Soon.

Posted: 05 Nov 2015, 05:39
by MECHDRAGON777
Mabel wrote:
7NameSam wrote:Anything on this thing?
hub being redone from what is basically scratch because SMBX a shit.

Ill probably have something up with no postgame attached this week if all goes well, and just do patching along the way.
Umm, will raocow be playing this with post game?

Re: KCX 2 - Results! Hub Soon.

Posted: 05 Nov 2015, 06:04
by Mabel
MECHDRAGON777 wrote:
Mabel wrote:
7NameSam wrote:Anything on this thing?
hub being redone from what is basically scratch because SMBX a shit.

Ill probably have something up with no postgame attached this week if all goes well, and just do patching along the way.
Umm, will raocow be playing this with post game?
assuming raocow even touches this game, yes when everything is 100% done.

Re: KCX 2 - Results! Hub Soon.

Posted: 05 Nov 2015, 16:12
by MECHDRAGON777
Mabel wrote:
MECHDRAGON777 wrote:
Mabel wrote: hub being redone from what is basically scratch because SMBX a shit.

Ill probably have something up with no postgame attached this week if all goes well, and just do patching along the way.
Umm, will raocow be playing this with post game?
assuming raocow even touches this game, yes when everything is 100% done.
Would the totorial level I am making be for the post game or as level 1?

Re: KCX 2 - Results! Hub Soon.

Posted: 07 Nov 2015, 22:44
by 7NameSam
Anything on this thing, again?

Re: KCX 2 - Results! Hub Soon.

Posted: 08 Nov 2015, 00:58
by Dog In Da Grass
We're all too excited to play this!


Been thinking about my level more and found a cool alternate theme for my level


I still don't regret the anxiety inducing binural beats among other things for the audio as it was meant as an experiment

Re: KCX 2 - Results! Hub Soon.

Posted: 08 Nov 2015, 05:29
by Mabel
7NameSam wrote:Anything on this thing, again?
Tomorrow or Monday if all goes well

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 01:11
by MECHDRAGON777
Mabel wrote:
7NameSam wrote:Anything on this thing, again?
Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 01:38
by Dog In Da Grass
MECHDRAGON777 wrote:
Mabel wrote:
7NameSam wrote:Anything on this thing, again?
Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

What graphic do you need?

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 05:11
by MECHDRAGON777
Dog In Da Grass wrote:
MECHDRAGON777 wrote:
Mable wrote: Tomorrow or Monday if all goes well
I need a single graphic to make my level playable.

What graphic do you need?
I need a bomb that has a hit box of 32x32.

The reason I need this is for one of the secret exits requires Link to use bombs to slide under a pipe. (Crouch glitch with link.) The bomb that is default is smaller then 32x32 via hit box, so if a character stacks them, they can not slide on the bombs into a crevice. My friends keep telling me to just put the NPC code in, but that looks weird. This one graphic is making the 8th star of [ispoiler]Icy Mix Extended[/ispoiler] impossible to grab. The boss fight is the easiest thing in the level, but inaccessible due to the missing graphic. I will say that the normal level can be beaten with enough luck. Every Cheat in SMBX will not help that much in the level either. (It helps, but you need a lot of them to make it worthwhile and helpful.) Anyway, the bomb is the only thing preventing me from sending it to
Mable wrote:
Mable

as well. The Tutorial will be sent at the same time, but It lacks half of the glitches my level requires.


The level is the hardest level ever made in SMBX, harder then the hardest level I have seen from Zyglrox Odyssey anyway...

Re: KCX 2 - Results! Hub Soon.

Posted: 09 Nov 2015, 06:37
by Dog In Da Grass
MECHDRAGON777 wrote: I need a bomb that has a hit box of 32x32.
Well at least I tried! :P Being tired doesnt help. I dont know how to quite animate it properly but the size is correct.

Code: Select all

width=32
height=32
gfxheight=32
gfxwidth=32
framestyle=2
frames=2