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Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 01:03
by koplje
Looks like I'll sign up. I've been looking at the LunaLUA API endlessly and doing nothing with it so I might as well have a reason to actually code something.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 03:28
by sedron
SAJewers wrote:EDIT: Is raocow gonna be LPing this?
The first one was originally not going to be LP'ed. Also we're probably going to make stuff closer to actually kaizo difficulty this time around, so it might actually be above his weight-class. We'll have to see, though.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 03:39
by Willhart
sedron wrote:SAJewers wrote:EDIT: Is raocow gonna be LPing this?
The first one was originally not going to be LP'ed. Also we're probably going to make stuff closer to actually kaizo difficulty this time around, so it might actually be above his weight-class. We'll have to see, though.
The levels might still and up being more on the side of classic kaizo, since they should be beatable without cheats.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 03:40
by sedron
Quick question, is this contest using the A2XT base game or the SMBX base game? I'd like to make sure my level gets the correct graphics this time around. =P
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 03:41
by Willhart
sedron wrote:Quick question, is this contest using the A2XT base game or the SMBX base game? I'd like to make sure my level gets the correct graphics this time around. =P
It's still on the A2XT devkit.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 03:50
by sedron
Willhart wrote:sedron wrote:Quick question, is this contest using the A2XT base game or the SMBX base game? I'd like to make sure my level gets the correct graphics this time around. =P
It's still on the A2XT devkit.
Aight, thank you!
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 04:58
by Zygl
sedron wrote:SAJewers wrote:EDIT: Is raocow gonna be LPing this?
The first one was originally not going to be LP'ed. Also we're probably going to make stuff closer to actually kaizo difficulty this time around, so it might actually be above his weight-class. We'll have to see, though.
There was discussion earlier of implementing LunaLua savestate technology into the actual release of the contest, but explicitly requiring that it not be implemented into the levels until the release, not on submission or in judging. That'd help mitigate any increase in difficulty if it were to work, actually be followed through on, and actually be used by raocow in the hypothetical LP.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:06
by Rednaxela
Zyglrox Odyssey wrote:There was discussion earlier of implementing LunaLua savestate technology into the actual release of the contest
I mostly mentioned the savestate tech in this thread in a joking fashion.
More importantly, I'd recommend against applying it blindly to levels that weren't designed for it.
By that I mean, it's imperfect in such a way that it's really not meant for levels that aren't explicitly designed for it. It works quite nicely most of the time... but it can cause oddities in vanilla levels if they do certain things with events and moving layers. It is also incompatible with a number of common things done in LunaLua unless the level in question is explicitly designed to integrate with the savestate mechanism.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:12
by Zygl
Rednaxela wrote:Zyglrox Odyssey wrote:There was discussion earlier of implementing LunaLua savestate technology into the actual release of the contest
I mostly mentioned the savestate tech in this thread in a joking fashion.
More importantly, I'd recommend against applying it blindly to levels that weren't designed for it.
By that I mean, it's imperfect in such a way that it's really not meant for levels that aren't explicitly designed for it. It works quite nicely most of the time... but it can cause oddities in vanilla levels if they do certain things with events/layers. It is also incompatible with a number of common things done in LunaLua unless the level in question is explicitly designed to integrate with the savestate mechanism.
...Well never mind then. Here I thought you'd already worked out all the bugs and were like semi-seriously suggesting it.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:29
by Ivy
i'm sortof considering doing this, but i'm not sure i'm good enough at the game to be able to make a kaizo level, let alone beatable by myself
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:32
by Rednaxela
Zyglrox Odyssey wrote:...Well never mind then. Here I thought you'd already worked out all the bugs and were like semi-seriously suggesting it.
It's got the bugs worked out enough that it's a usable thing, but only when restricted to a level designed with it in mind. The bit about incompatibility with some vanilla event and moving layer stuff is something I'd consider a bug that I might eventually be able to fix. Also, rather importantly, the bit about incompatibility with LunaLua things that weren't designed specifically for it, is not a bug. It's permanent design limitation with just about zero chance of ever changing.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:36
by Willhart
Ivy wrote:i'm sortof considering doing this, but i'm not sure i'm good enough at the game to be able to make a kaizo level, let alone beatable by myself
Only one of the judges needs to be able to beat the level. Making traps and using enemies in clever ways might be fairly difficult though.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 24 Jun 2015, 05:39
by Hoeloe
Rednaxela wrote:Also, rather importantly, the bit about incompatibility with LunaLua things that weren't designed specifically for it, is not a bug. It's permanent design limitation with just about zero chance of ever changing.
The best that can be done with that is an API that makes it easy to manage in Lua, but manual management will be necessary. I suppose you could do a limited thing where you look through the Lua global state and copy it somewhere, but even that has potential problems with things like coroutines.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 25 Jun 2015, 17:56
by Zygl
Suggestion: Have the compiled game save midpoints between play sessions. Because these levels can take a looooong time to beat legit and we wouldn't wanna force the player to do it in one sitting.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 01:06
by CloudyCloud
How long should a level be at least?
And how do you all define a kaizo?
I have an experimental level(well, an experiment about power-up filter).
My level feels too forgiving compared to the levels in first contest.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 04:49
by Wolfolotl
hiya even though I know next to nothing about making fun difficulty things and am garbage at the Marios myself, sign me the heck up
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 04:49
by 7NameSam
I forfeit my signup,
I don't have the patience to make a kaizo level.
[ispoiler]I have finished the first section of the level though, wanna see it?[/ispoiler]
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 06:44
by sedron
CloudyCloud wrote:How long should a level be at least?
And how do you all define a kaizo?
I have an experimental level(well, an experiment about power-up filter).
My level feels too forgiving compared to the levels in first contest.
You wanna aim for as difficult as possible, basically.
It doesn't have to fall under any particular definition of Kaizo, but as difficult as possible while being beatable by human reflexes is the goal.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 07:20
by Pikabread
Yes hello I would like to sign up and make a level
Is there any other information I need? Because I'm pretty much just going to throw a hopefully good kaizo level together in SMBX and submit it.
Also, we're submitting via PM to 8flight, right
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 08:07
by CloudyCloud
sedron wrote:CloudyCloud wrote:How long should a level be at least?
And how do you all define a kaizo?
I have an experimental level(well, an experiment about power-up filter).
My level feels too forgiving compared to the levels in first contest.
You wanna aim for as difficult as possible, basically.
It doesn't have to fall under any particular definition of Kaizo, but as difficult as possible while being beatable by human reflexes is the goal.
Hmmm... Maybe I just try first.
I will just aim for getting something above the last.
What I mean is...
Sign me up.
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 11:59
by LunarRainbowShyGuy
I already started working on a level so now I guess I'll sign up.
Even though all I did was edit some music so it would loop properly and put way to much work into making minor graphical edits. (and I was even going to repeat what I did 6 more times but after the first time that wasn't happening.)
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 15:00
by Ivy
oh my name's already in the op, looks like the decision was made for me, oh boy!
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 26 Jun 2015, 22:30
by MonkeyShrapnel
I might as well sign up, my level will probably end up being dumb but whatevs
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 27 Jun 2015, 00:28
by 7NameSam
7NameSam wrote:I forfeit my signup,
I don't have the patience to make a kaizo level.
[ispoiler]I have finished the first section of the level though, wanna see it?[/ispoiler]
NO WAIT I GOT THIS
Re: MAGKLx2 (Levels due August 1): You can still signup
Posted: 27 Jun 2015, 01:45
by CloudyCloud
MonkeyShrapnel wrote:I might as well sign up, my level will probably end up being dumb but whatevs
Don't worry, you have me to keep you company here: my level is likely as dumb as, if not dumber than, yours.