Superb Demo Sisters Official Release
Re: Superb Demo Sisters Official Release
Oh, this is now a thing again? Anyways, yeah. I would be interested in designing some extra content
Re: Superb Demo Sisters Official Release
Putting in an SMB1-style timer would be pretty neat, I think. Also in the realm of the much less reasonable a proper rebalancing of the 'postgame' content would be much deserved.WestonSmith wrote:I'm currently doing some work on SDS, despite being long dead. So two things:
(1) Any changes or fixes people would like seen made to the current game?
I am intrigued.(2) Anybody interested in extra content? I've got some ideas, but not too interested in wasting time on them if everyone's interest level is near zero.
- WestonSmith
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Re: Superb Demo Sisters Official Release
SPOILER: SMB1 Timer has already been added in thanks to the fine help of people at the talkhaus. The big question is how long the timer should be set for. It totally works though.
Not sure how in which direction you'd like to rebalance the post-game stuff, but I'm open to the idea.
Not sure how in which direction you'd like to rebalance the post-game stuff, but I'm open to the idea.
Re: Superb Demo Sisters Official Release
It was always 400 "seconds" in the original if I'm not mistaken, though I don't know offhand how long an SMB1 second is.WestonSmith wrote:SPOILER: SMB1 Timer has already been added in thanks to the fine help of people at the talkhaus. The big question is how long the timer should be set for. It totally works though.
Well as I recall hard mode isn't so much hard in its level design as it is hard in its being 32 levels long with quite a few fewer lives than the maingame - in fact at least one level is conspicuously easier in hard mode - and that just doesn't feel right to me personally I guess idk. I'm not advocating making all the levels super hard or anything, mind you, just... not deriving like all the difficulty from life scarcity.Not sure how in which direction you'd like to rebalance the post-game stuff, but I'm open to the idea.
As for Challenge World, it's just far too easy all-around from what I remember, I know we made it quite a bit easier because 8 hard levels in a row is rather a lot but given that it's ostensibly meant to be the hardest thing in the game I feel we swung a bit too far in the other direction.
Re: Superb Demo Sisters Official Release
According to this page it was 0.4 seconds per game second in SMB1.Zyglrox Odyssey wrote:It was always 400 "seconds" in the original if I'm not mistaken, though I don't know offhand how long an SMB1 second is.WestonSmith wrote:SPOILER: SMB1 Timer has already been added in thanks to the fine help of people at the talkhaus. The big question is how long the timer should be set for. It totally works though.
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Re: Superb Demo Sisters Official Release
well SDS 2 has some possible progress in terms of mechanics we need working since the relay gave us an ability to make multiple checkpoints so theres that...
as fars as NPCs and the bonus games, idk... as far as the bosses go, we can do all of them...idr what else we needed tho
as fars as NPCs and the bonus games, idk... as far as the bosses go, we can do all of them...idr what else we needed tho
- WestonSmith
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Re: Superb Demo Sisters Official Release
Response is pretty soft, which is to be expected. Not sure how far I'd like to carry this, but here are some thoughts that I had for extra content:
Again, response has been soft and I'm not overly invested in adding content no one will play, especially since I'm working on other SMBX stuff. But if interest is there, I'm game to add some stuffs.
Re: Superb Demo Sisters Official Release
I'd like to see 12 new levels (3 world's Basicly) based around Kood, raocow, and Sheath. It would be cool to make a gimmick based world I guess.
Re: Superb Demo Sisters Official Release
On the extra content:WestonSmith wrote:Response is pretty soft, which is to be expected. Not sure how far I'd like to carry this, but here are some thoughts that I had for extra content:
Again, response has been soft and I'm not overly invested in adding content no one will play, especially since I'm working on other SMBX stuff. But if interest is there, I'm game to add some stuffs.