Ah, I should've figured you did it through identical-length sections.
Of course I can shuffle around the level if you'd like to add to it; I split it up the way I did in order to try and reduce the length of the level. The level itself doesn't even have to have four of the 'random' sections, just four different 'sets' (if there were more sections, then there'd be different sets of three and split up the use of each of the sections a little more, but there might be more to 'learn' in order to get through the level as well).
Short version: if you want to include other sections you've made, then those could be added, and if you want to change the sections so that their lengths line up better (though remember there's still the beginning and ending sections to consider, which may make it too difficult to do consistently?), be my guest.
(somehow that was not much shorter than the 'long' version)
In other news, here's an updated Hub to fix up the grammar issues and stuff in the avatar room:
https://dl.dropboxusercontent.com/u/147 ... SDShub.rar
I also took the liberty of moving the off-center avatars and plaques into the center of their pedestals and removing the 'symmetry' plaques (but they still exist in section 5 if it's a better 'joke' to keep them instead), as well as adding Kil's avatar and quote (but I don't have a 'scientific name' for him). Still need quotes from:
-Aterraformer
-Pholtos
-Zyglrox Odyssey (needs an avatar as well)
-Holy
Also, this version of the Hub retains my previous swapping of Kood's and Sheath's rooms; if you want to change it back so that Sheath is unlocked second and Kood last, it only takes a minute or so to swap the positions of their doors and character-change blocks (just the door graphics and blocks, not the actual warps).
At this time I haven't thought of a 'solution' for 0-1 yet, regarding both its design and how to access it. ?????