Last Updated: October 12/2014
What's New?
In order:Axon wrote:So I just beat the main game.
Stuff I noticed:
- It's possible to move a springboard slightly before you drop it.
- I'm not sure about the current night music. I feel that "M. Gorge" would be a slightly better choice.
- Some levels have invisible blocks after the flag, some don't.
4-2: Level has slopes (not a problem?)
4-4: Feels like a sudden jump in difficulty, probably in part because of all the weirdly synchronized firebars. (might even be harder than 7-4)
5-3: Music doesn't stop when you reach the flag. (might be caused by the "musictrigger" event)
5-4 (and other castles?): Bowser's fireballs don't despawn when you get the axe
6-2: There's a sign that tells about a vine or something. Also, level has slopes (not a problem?)
6-4 and 7-4: Bowser doesn't breathe fire?
8-2: Caterpillars don't despawn when you reach the flag.
8-4: Mushroom can fall into lava (could also be possible in other castles too)
In other news, world 9 is destroying my face.
Personally, the error has only happened to me when the mushroom was offscreen when it touched the lava.WestonSmith wrote: -Can't say I ever had the game crash due to mushrooms and lava, so I never thought about it during testing. Should I change this? Its in most castles.
Yes sir. Just PM me and I'll add the text/graphics later on.LitDude42 wrote:Some authors in hub are empty. Can they still send their information there?
There shouldn't be two lakitus simultaneously. The second lakitu is on a layer that only appears when the first lakitu dies. Are you sure that they were both there simultaneously and you didn't just kill the first one only to have the second one appear just after?Grounder wrote:4-1: Two Lakitus at the end is a bit much, I think.
Well that's certainly different from KingTwelveSixteen who said it was much easier than the surrounding levels. I'm not especially happy with the level either but given how completely different your two opinions are, can I ask for a third opinion? Because I don't want to make it easier if it's already too easy or make it harder if it's already too hard. I think it's very hard but then again I find Worlds 5 and 6 hard (just finished World 6 earlier. I'll have a video up later. It has the old version of 4-2 though).Grounder wrote:8-2: Strongly suggest either removing the Latiku or some of the Banana Snakes. Together with the way he stage is laid out, it's an extremely frustrating level that's disproportional to both the surrounding levels, and indeed most of he game.
It happened to me as well. Maybe a layer isn't hidden or somethingDoctor Shemp wrote:Then I have no idea what could have caused that.
I think you mixed these up : PDoctor Shemp wrote:2-2 (Clemasterable)
Boxes on high optional platforms should give more rewards than coins.
2-3 (Swirlybomb)
Raise the first ? block to reinforce that the player now has infinite jumps.
Is that the problem? I was playing with Iris specifically because I never tested anything with her, and was seriously wondering why each castle booted me back to the 'title screen' when it didn't seem to happen for Shemp or anyone else (or else they would've mentioned it).Grounder wrote:Early castles at the very least are uncompletable as Iris, as the warp is too far to the right for her to reach before the SMB3 gate causes the level to "end", returning her to the hub/start screen. The warp needs to be moved left.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.