Bugs, Testing, and Help (Oh My!)
-
- ⇧ ⇧ ⇩ ⇩ ⇦ ⇨ ⇦ ⇨
- Posts: 28
- Joined: 10 years ago
- First name: Jacob
Re: Bugs, Testing, and Help (Oh My!)
Okay, here is the (hopefully) final version of 4-2.
https://www.mediafire.com/?jnq87dy5n7h3qv9
https://www.mediafire.com/?jnq87dy5n7h3qv9
Their tusks can shatter rocks. Since a broken tusk will not grow back, they diligently sharpen their tusks on river rocks after they've been fighting. Territory battles between [name omitted] can be intensely violent.
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Bugs, Testing, and Help (Oh My!)
Dammit, I kinda figured that would happen. You are supposed to bounce on the Blooper but since LunaDLL never wanted to work for me, I could never test that. I should probably just not do it.Clemasterable wrote:3. (Very minor) You can't beat the level
Also, I don't understand 2
- swirlybomb
- a bomb that is swirly
- Posts: 65
- Joined: 12 years ago
- First name: Swirlus Bomberton
- Location: The Canadas
Re: Bugs, Testing, and Help (Oh My!)
re 8-4: Fair enough! Just an idea.
1-2:
3-1:
Don't forget to submit it in a PM to WestonSmith! (unless you did already)
4-2:
Huzzah, it works! Submit dat stuff yo
9-2:
9-8:
0-1:
1-2:
Don't forget to submit it in a PM to WestonSmith! (unless you did already)
4-2:
Huzzah, it works! Submit dat stuff yo
9-2:
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: Bugs, Testing, and Help (Oh My!)
swirlybomb wrote: 1-2:
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
- swirlybomb
- a bomb that is swirly
- Posts: 65
- Joined: 12 years ago
- First name: Swirlus Bomberton
- Location: The Canadas
Re: Bugs, Testing, and Help (Oh My!)
Yeah, totally understandable. I brought up the warp zone because Compound Fraxure went to the trouble of making individual locations/paths for all his warp zones and you may opt to do the same (it'd probably ease Weston's workload a tad if he didn't have to put in the content, but I'm not the boss of anyone on this matter). The double-platforms I imagine could stay, it just looks really cluttered when they're spawning so quickly.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
- Leet
- Well, hello, Smith ( ´-`)ノ
- Posts: 3025
- Joined: 11 years ago
- First name: Chie Arale
- Pronouns: she/her
- Location: Harman's Room
- https://leet.talkhaus.com/
Re: Bugs, Testing, and Help (Oh My!)
Updated 1-2 with coin and platform changes.
Also, I should note that the top-of-the-screen at the end is intentionally made to be just barely possible to reach, but challenging, so it would be a good spot for putting the warp zone, since although nearly all players will suspect it's up there, they may not necessarily actually get up there.
Also, I should note that the top-of-the-screen at the end is intentionally made to be just barely possible to reach, but challenging, so it would be a good spot for putting the warp zone, since although nearly all players will suspect it's up there, they may not necessarily actually get up there.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
Re: Bugs, Testing, and Help (Oh My!)
Updated version to come tomorrow, hopefully. I would just upload it now, but then I'd have to upload it again once I figure out a fix for the platform timings at that one part and it'd just be dumb all-around.swirlybomb wrote:9-2:
Re: Bugs, Testing, and Help (Oh My!)
OH MAN DOUBLE-POST.
Here's the fifth revision somehow. My intended fix was completely useless, so I tried about a million different things to force the player to spawn the platforms at the correct timings. I think it's impossible to create an unwinnable situation now? At the very least I don't know how one could do it.
But I also just realized I only put one Paragoopa in the Paragoopa jump I had to add to that area, so it's completely impossible in two-player mode. Yay.
Here's the fifth revision somehow. My intended fix was completely useless, so I tried about a million different things to force the player to spawn the platforms at the correct timings. I think it's impossible to create an unwinnable situation now? At the very least I don't know how one could do it.
But I also just realized I only put one Paragoopa in the Paragoopa jump I had to add to that area, so it's completely impossible in two-player mode. Yay.
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Bugs, Testing, and Help (Oh My!)
I honestly don't know what to do about my 0-1. Admittedly, it's pretty lackluster for a minus world. If moving it, removing it or attempting to completely remodel it is necessary so be it.
- Clamestarebla
- Clamkind Arch-Highlord
- Posts: 230
- Joined: 10 years ago
- Location: The Void
- Contact:
Re: Bugs, Testing, and Help (Oh My!)
The underwater part was super neat so maybe just redo the first section instead
Train harder, run faster, be stronger, better, evolution never over.
- swirlybomb
- a bomb that is swirly
- Posts: 65
- Joined: 12 years ago
- First name: Swirlus Bomberton
- Location: The Canadas
Re: Bugs, Testing, and Help (Oh My!)
9-2:
...I'm making another call for testing on 9-7 if at all possible; my primary concerns being the length and difficulty, but any feedback would be appreciated.
Rough idea: make the 'main' section look all underwater, but have it be normal platforming? (to contrast the bonus area looking not-underwater yet actually being underwater). Make things look weird and out-of-place next to other stuff. I acknowledge that it's probably tough to try and make a 'minus world/weird and glitchy-looking' level, but I'm sure it can be done.aterraformer wrote:I honestly don't know what to do about my 0-1. Admittedly, it's pretty lackluster for a minus world. If moving it, removing it or attempting to completely remodel it is necessary so be it.
...I'm making another call for testing on 9-7 if at all possible; my primary concerns being the length and difficulty, but any feedback would be appreciated.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
Re: Bugs, Testing, and Help (Oh My!)
It felt insanely long and wasn't especially difficult anywhere there's not a banana snake, but a gauntlet level sort of thing seems appropriate for the second-to-last level.swirlybomb wrote:9-2:...I'm making another call for testing on 9-7 if at all possible; my primary concerns being the length and difficulty, but any feedback would be appreciated.
- Mabel
- Just west of wierd
- Posts: 302
- Joined: 10 years ago
- https://marbels.talkhaus.com/
Re: Bugs, Testing, and Help (Oh My!)
Isint there a way to make npc's truly invincible?swirlybomb wrote: 9-8:
e:aaaand npcblock worked, buuuuut
https://www.youtube.com/watch?v=wBIijvB ... e=youtu.be
- QuantumPhysicsMan
- Posts: 0
- Joined: 10 years ago
- Location: The left part of Canada.
Re: Bugs, Testing, and Help (Oh My!)
Warning: It is now too late to not read my signature.
- Mabel
- Just west of wierd
- Posts: 302
- Joined: 10 years ago
- https://marbels.talkhaus.com/
Re: Bugs, Testing, and Help (Oh My!)
great, one thing tho...QuantumPhysicsMan wrote:Well, I finally got around to fixing 3-4.
https://www.mediafire.com/?s9cjwugq6a3335w
the fireballs can be killed with fire demo, so throw in a nofireball=1 on that
- pholtos
- Loves adorable things.
- Posts: 1663
- Joined: 15 years ago
- Location: One of the States in the Center of the U.S.
Re: Bugs, Testing, and Help (Oh My!)
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: Bugs, Testing, and Help (Oh My!)
Pholtos wrote:I finally made 6-3. Of course I don't think it's good enough yet, just a first shot at it.
Here.
- swirlybomb
- a bomb that is swirly
- Posts: 65
- Joined: 12 years ago
- First name: Swirlus Bomberton
- Location: The Canadas
Re: Bugs, Testing, and Help (Oh My!)
hilarityMabel wrote:e:aaaand npcblock worked, buuuuut
https://www.youtube.com/watch?v=wBIijvBOU9c
3-4 looks good.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
Re: Bugs, Testing, and Help (Oh My!)
Hey, quick update on my progress on 7-4 (after way too long): Well, I fixed my first problem and got all of my instant warps on the right layers, but I ran into a second problem: I had some invisible swap mushrooms showing or hiding layers of instant warps upon death (in other words, when you run into them) but as it turns out, with the "No Turning Back" option, something is considered dead if it's been off the left side of the screen for too long. I can work around this by making the swap mushroom points and the instant warps closer, but that will take me... well, however long it'll take me to rebuild over half the level from scratch, more or less.
I'll take a look at 4-2 as well, though, since that level apparently found a good way to pull this off. (Thanks for saying so, swirlybomb!) Otherwise... well, sorry about holding things up. Most of the wait on this level was my fault, and I'll try to keep from getting hyperdistracted like that again.
I'll take a look at 4-2 as well, though, since that level apparently found a good way to pull this off. (Thanks for saying so, swirlybomb!) Otherwise... well, sorry about holding things up. Most of the wait on this level was my fault, and I'll try to keep from getting hyperdistracted like that again.
Re: Bugs, Testing, and Help (Oh My!)
Has anyone tried using lunadll trigger zones to do the maze warps? Those should not have the problems of the other methods. If someone can send me their castle maz level thing I can try it myself
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: Bugs, Testing, and Help (Oh My!)
...I was just about to edit that last post saying I have no idea what Compound Fraxure did in 4-2, and I don't even see where the "backwards in the level" part happens even when I'm searching for it, but... Well, I suppose a reply will do now.
I haven't tried using trigger zones for the warps yet. I haven't used lunadll yet either, so I don't really know how I'd go about it. Would it really be alright to have you try to do that part? My level still has some sections I haven't bothered to clean up yet, so I can't send it quite yet, but... You know lunadll way better than I do, so I'd really appreciate the help.
I haven't tried using trigger zones for the warps yet. I haven't used lunadll yet either, so I don't really know how I'd go about it. Would it really be alright to have you try to do that part? My level still has some sections I haven't bothered to clean up yet, so I can't send it quite yet, but... You know lunadll way better than I do, so I'd really appreciate the help.
Re: Bugs, Testing, and Help (Oh My!)
Well I just want to see if it will work at all... then if it works I can explain it
DON'T PM me. Ask your question in the help thread so everyone can be answered.
- WestonSmith
- Bunny
- Posts: 188
- Joined: 11 years ago
Re: Bugs, Testing, and Help (Oh My!)
Yes, I'm late for my own deadline.
Here's a HEAVILY revised 9-1.
Less gimmicky, less difficult, more platformy. It might not seem special enough for World 9, unfortunately. Not sure how to fix that.
(NOTE: It's incomplete at the moment. Coins and an exit to follow.)
Here's a HEAVILY revised 9-1.
Less gimmicky, less difficult, more platformy. It might not seem special enough for World 9, unfortunately. Not sure how to fix that.
(NOTE: It's incomplete at the moment. Coins and an exit to follow.)
Re: Bugs, Testing, and Help (Oh My!)
Not gonna lie, it's been so long since I've even looked at 9-2 that I forgot what I was doing with it.
I uploaded what I have right now since I remember I made some changes to it, but I'm only just now remembering I wanted to look into if there's any amount of wall that can be removed to make that one jump more reasonable for being in an 8-level thing. I'll be sure to do that later, for now there's a slightly different sort of obstacle that come to think of it is at least as bad as the previous one, possibly worse.
Whoops.
...Yeah let's just pretend I only uploaded this to see if I loosened up that "frame-perfect" part enough, next time I go to upload a revision I'll make sure that one jump isn't completely stupid anymore, maybe play some other World 9 levels to get a feel for what sort of difficulty we're even aiming for.
I uploaded what I have right now since I remember I made some changes to it, but I'm only just now remembering I wanted to look into if there's any amount of wall that can be removed to make that one jump more reasonable for being in an 8-level thing. I'll be sure to do that later, for now there's a slightly different sort of obstacle that come to think of it is at least as bad as the previous one, possibly worse.
Whoops.
...Yeah let's just pretend I only uploaded this to see if I loosened up that "frame-perfect" part enough, next time I go to upload a revision I'll make sure that one jump isn't completely stupid anymore, maybe play some other World 9 levels to get a feel for what sort of difficulty we're even aiming for.
- Clamestarebla
- Clamkind Arch-Highlord
- Posts: 230
- Joined: 10 years ago
- Location: The Void
- Contact:
Re: Bugs, Testing, and Help (Oh My!)
Train harder, run faster, be stronger, better, evolution never over.