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SDS 2

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Willhart
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Re: SDS 2

Postby Willhart » 3 years ago

How is this project going? Is anyone still working on this?

There has not been any activity for months as far as I can see.

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WestonSmith
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Re: SDS 2

Postby WestonSmith » 2 years ago

Woah, didn't see anyone post here.

*ahem*

I've done nothing to start on this project. As it is, most peeps interested in collabs are either working in force on A2XT E2 or Jump 1/2, and the Lua people seem pre-occupied with their own toys and designs. I'm running solo on my own thing in the meantime, and intend to do an update to the original SDS at some point.

I would still love to do SDS2, however now seems like a bad time, made worse by the (apparent) loss of some key players. Also, and perhaps this is my imagination, but the Talkhaus as a work space seems to be diminishing, possibly as a result of burnout. Add in that SDS is a tougher project to get people invested in (stricter requirements on design and limited creativity compared to other projects), and this is currently a dead project. Hopefully not forever, but I have no intention of touching it for probably another year, once other things clear up.

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Rockythechao
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Re: SDS 2

Postby Rockythechao » 2 years ago

For A2XT at least, a lot of the work is going on in the wiki and skype groups and being crossposted to the subforum.

I can't devote myself fully to this project, but I can set aside a bit of time to whip up a Mario Advance-style character select screen if you'd like. As it is we were thinking of implementing rotating menus in Ep. 2, so two birds, one stone.
I am fairly involved in A2XT's development as a content creator, wiki contributor and programmer, but I am not the project lead nor am I responsible for half the things people keep attributing to me lol

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Rockythechao
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Re: SDS 2

Postby Rockythechao » 2 years ago

One year later, I finally get back to working on this thing. I posted some previous stuff in the thread that inspired me to return to this, but I'mma go ahead and move things back to this thread for now.
Image

The sprites are still WIP, but yeah. I'm not going to do ones for the other three characters, just got the idea of the head tilt and it seemed too cute not to try.
I am fairly involved in A2XT's development as a content creator, wiki contributor and programmer, but I am not the project lead nor am I responsible for half the things people keep attributing to me lol

Useful posts, discussions & resources for SMBX and A2XT

My art & audio thread
Audiomack (new music), SoundCloud (old music)

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Rockythechao
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Re: SDS 2

Postby Rockythechao » 2 years ago



Don't mind Demo's voice, she has the space demon flu
I am fairly involved in A2XT's development as a content creator, wiki contributor and programmer, but I am not the project lead nor am I responsible for half the things people keep attributing to me lol

Useful posts, discussions & resources for SMBX and A2XT

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Ivy
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Re: SDS 2

Postby Ivy » 2 years ago

Rockythechao wrote:

Don't mind Demo's voice, she has the space demon flu
No, that's her actual canon voice now.
3DS FC: 2793-0650-7690 | Switch: SW-2766-9108-9399 | Steam: ivysaur1996 (that ivy guy)
Many thanks to GlitchedGhost and Rockythechao for the amazing paper Demo animation!

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Rockythechao
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Re: SDS 2

Postby Rockythechao » 2 years ago

Status update: I forget if I've mentioned it anywhere on the forum but at this point I'm pretty much just making a full-on SMB2 devkit.
http://i.imgur.com/pqhx9gj.gifv
As usual this is pretty WIP so apologies for weirdness like subspace not being mirrored correctly and enemies showing up in there and stuff.
I am fairly involved in A2XT's development as a content creator, wiki contributor and programmer, but I am not the project lead nor am I responsible for half the things people keep attributing to me lol

Useful posts, discussions & resources for SMBX and A2XT

My art & audio thread
Audiomack (new music), SoundCloud (old music)

Image

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Rockythechao
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Re: SDS 2

Postby Rockythechao » 1 year ago

Still working on the Doki Doki Pack (yes, that's what I'm calling it), but now some of the unique mechanics and physics that were previously modules of the pack are being moved to a new set of costumes for Mario, Luigi, Peach and Toad.

Image

The NPC array has also been expanded so I'll be doing a bunch of the SMB2 ones, including updated versions of Axon's bosses and a new phanto that'll hopefully be more accurate than Kil's. For now, pansers:
I am fairly involved in A2XT's development as a content creator, wiki contributor and programmer, but I am not the project lead nor am I responsible for half the things people keep attributing to me lol

Useful posts, discussions & resources for SMBX and A2XT

My art & audio thread
Audiomack (new music), SoundCloud (old music)

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