Aposke wrote:Oh, nevermind then. If you think about it like that, I really like that idea, actually.
Mhmm. If you break it down, I could conceive most characters basically being seen as:
Hot Springs (Swimsuit)
School (School Uniform/Teacher's Outfit)
Classroom (School Uniform/Teacher's Outfit)
Hallways (School Uniform/Teacher's Outfit)
Restaurant (Formal Wear)
Cafe (Casual Wear)
Outdoors (Casual Wear)
Park (Casual Wear)
Movie Theatre (Casual Wear)
And then for the unique occasions. For example for me:
Library (School Uniform/Teacher's Outfit)
Office (School Uniform/Teacher's Outfit)
Theatre (Casual Wear)
backstage (Casual Wear)
audience (Formal Wear)
That would be five costumes, but the "Disguise" costume could essentially be "Casual Wear" with a larger hat or hood or something. So let's call it 4.5 or so. We could cut that down further if formal wear was not a requirement.
So in this case, there's a ton of locations, but a set series of costumes that can work across several.
I think if we're going to do effective design for the art assets, we need to break down which costumes we need for what characters, which locations we're accepting, and which expressions and poses we need. That way the artist knows "I need to make these three costumes in these 4 poses and then do these five facial expressions that can be layered on top" or, if they're doing background stuff, "I need to make a library and an arcade."
That'd help us a lot with organisation for the project, I think.