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The "Who does what?" thread! – Character Design Phase GO!

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EvilPear13
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Re: The "Who does what?" thread! – Character Design Phase GO

Post by EvilPear13 »

On it.

By the way, I do have layout design experience, so drawing backgrounds wouldn't be a huge problem (as long as I don't get like a million character paths to draw for).
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Mabel
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Re: The "Who does what?" thread! – Character Design Phase GO

Post by Mabel »

ok.
so...

Im gonna (try to) be your programmer,

How many years of experience do you have? 3, 0 with Python tho
What languages have you worked with before? Java, Flash, VB.Net
Have you ever worked on a collab project that involved programming before? Not online but lets see what happens


Been playing with RenPy a bit and so far this looks pretty easy to work with.

Ill Throw up an example after I play with the engine a bit more.

Also, dont forget youll need an artist for backgrounds unless you feel like being lazy and use stock backgrounds.
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Dizzybelle
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Re: The "Who does what?" thread! – Character Design Phase GO

Post by Dizzybelle »

I suppose I could chime in with some character drawing shtuff. I've been wanting to do SOMETHING for this community, and I figue this could work. :3


How many years of experience do you have?
I have been drawing for... Five years? Dunno the exact amount. I my got a tablet a year and a half ago.

Can you adapt your style to fit other people's styles (or even emulate them)?
Yeah, I can mimic pretty well, I can look at images and replicate the bits and pieces as needed. :)

How many characters (i.e. routes) are you willing to draw for?
Maybe 2 or 3. Depends on the workload.

Please include a link to some of your previous work
Here you go~
http://i.imgur.com/xEHSMYg.jpg
http://i.imgur.com/D9o3B3h.jpg
http://i.imgur.com/4eSbY9K.jpg
http://i.imgur.com/0OzxvPN.jpg
http://i.imgur.com/IEFAxYu.jpg
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Aposke
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Re: The "Who does what?" thread! – Character Design Phase GO

Post by Aposke »

Awesome, we got some new signups, too!
As for Mabel, it'd be great to have you as our programmer! RenPy really isn't that difficult to deal with, but it's a lot easier if we have someone dedicated to "managing the code" instead of having two of the writers do that alongside the writing.
On that note, I'd imagine it'd be useful to chalk up some tips for the writers as to how their material should look like to make its implementation into the actual game easier.
For example, the commands for italic text are "{i}{/i}", every line that a character says needs to be started with their character abbreviation (i.e. raocow "Wanna play some video games?"), and so on and so forth. I'll be opening a "rules and guidelines" thread or something for that in the near future.

Also, feel free to join in with character drawing, bkamakaze! We'll probably be accepting applications indefinitely (at least for a while), so there's no point in time where it's "too late" to sign up and still get to do something.
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