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General suggestions thread

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BTYM
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Re: General suggestions thread

Post by BTYM »

Leet wrote:
swirlybomb wrote:so

could we still make a talkhaus-themed non-dating-sim visual novel, or no



Horikawa had asked me if I'd be willing to art it up, and being a 'dating sim' had me feeling somewhat skeptical (just in case things got weird), but if it were just a plain ol' visual novel I'd be way more cool with participating.


And then everybody gets Personas.
I'm pretty sure this project is supposed to be so lighthearted that it never even gets to
kissing
or anything.
in the future please mark inappropriate content with spoiler tags

thank you

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Aposke
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Re: General suggestions thread

Post by Aposke »

Aaaaalllright, dealing with things in order of appearance.
swirlybomb wrote:so

could we still make a talkhaus-themed non-dating-sim visual novel, or no



Horikawa had asked me if I'd be willing to art it up, and being a 'dating sim' had me feeling somewhat skeptical (just in case things got weird), but if it were just a plain ol' visual novel I'd be way more cool with participating.
Petitioning to rename the subforum "Talkhaus: The Visual Novel", because it was only named "Dating Sim" due to Grim not knowing the difference.
limepie20 wrote:This is totally your choice because this is your project, but I think it might be a good idea to maybe keep the "agreeing to be in this game" and polls open for longer. Some people only just found out this existed. Also I could make the agreeing thing a global thread for like a week or something so more people can actually see and agree.
But yeah whatever you want.
Also petitioning for this to happen.
limepie20 wrote:Oh yeah a rao video definitely isn't right for this.
More silent agreement on my end there. Also, I'll be sending a PM to raocow in order to ask him whether he's fine with being in or not.
Leet wrote:I'm pretty sure this project is supposed to be so lighthearted that it never even gets to kissing or anything.
Probably, yeah. I'd say we just stick to our "no explicit stuff" rule for now and let the writers decide the rest, but ultimately leave the question of just how much romance will be involved to the people whose characters are actually the ones being romanced.

That aside, I'll be posting a bit of a writeup either today or tomorrow after having talked to Grim about the current state of the project, who's signed up and what people can get started on. We need to actually start working on this!
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Re: General suggestions thread

Post by InsaneIntentions1 »

My character will go all the way ;) on the pizza that is
That crazy voice dude
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Septentrion Pleiades
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Re: General suggestions thread

Post by Septentrion Pleiades »

Aposke wrote:
swirlybomb wrote:so

could we still make a talkhaus-themed non-dating-sim visual novel, or no



Horikawa had asked me if I'd be willing to art it up, and being a 'dating sim' had me feeling somewhat skeptical (just in case things got weird), but if it were just a plain ol' visual novel I'd be way more cool with participating.
Petitioning to rename the subforum "Talkhaus: The Visual Novel", because it was only named "Dating Sim" due to Grim not knowing the difference.
This is a technicality that is not important. I doubt we'll be having a serious pure Visual Novel. We could drop into RPG mode randomly every once in a while, then forget about it for most of the game.
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Re: General suggestions thread

Post by XutaWoo »

Septentrion Pleiades wrote:This is a technicality that is not important. I doubt we'll be having a serious pure Visual Novel. We could drop into RPG mode randomly every once in a while, then forget about it for most of the game.
Then ... it is important?

If it's a dating sim, it's a dating sim. If it's a visual novel, it's a visual novel. From what you're saying, you're imagining something that swaps between the two? That seems clunky and makes the dating sim part questionable.

Unless you mean something different by RPG mode, but if you mean something closer to a real RPG then I'd think some sort of real plot would be required since otherwise ... why?
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Re: General suggestions thread

Post by Aposke »

XutaWoo wrote:
Septentrion Pleiades wrote:This is a technicality that is not important. I doubt we'll be having a serious pure Visual Novel. We could drop into RPG mode randomly every once in a while, then forget about it for most of the game.
Then ... it is important?

If it's a dating sim, it's a dating sim. If it's a visual novel, it's a visual novel. From what you're saying, you're imagining something that swaps between the two? That seems clunky and makes the dating sim part questionable.

Unless you mean something different by RPG mode, but if you mean something closer to a real RPG then I'd think some sort of real plot would be required since otherwise ... why?
I get the feeling that Sept doesn't quite know the difference either.

Dating Sim: You either decide who to date at the very beginning or date one person only, running through a set number of days while building up your stats to make yourself attractive enough for them to go out with you.

Visual Novel: Reads more like an actual novel that you can influence at critical moments. Your decisions will indirectly affect who you end up with (in the bad end(s), noone).
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Re: General suggestions thread

Post by Septentrion Pleiades »

Aposke wrote:
XutaWoo wrote:
Septentrion Pleiades wrote:This is a technicality that is not important. I doubt we'll be having a serious pure Visual Novel. We could drop into RPG mode randomly every once in a while, then forget about it for most of the game.
Then ... it is important?

If it's a dating sim, it's a dating sim. If it's a visual novel, it's a visual novel. From what you're saying, you're imagining something that swaps between the two? That seems clunky and makes the dating sim part questionable.

Unless you mean something different by RPG mode, but if you mean something closer to a real RPG then I'd think some sort of real plot would be required since otherwise ... why?
I get the feeling that Sept doesn't quite know the difference either.

Dating Sim: You either decide who to date at the very beginning or date one person only, running through a set number of days while building up your stats to make yourself attractive enough for them to go out with you.

Visual Novel: Reads more like an actual novel that you can influence at critical moments. Your decisions will indirectly affect who you end up with (in the bad end(s), noone).
The dating sim was more of what I had in mind. Some dialogue options would change some value.

Also, you keep speaking as if there is no possible overlap. Honestly, the Visual Novel summary seem quite uninteractive. Giving the inevitable silliness, it's going to be weird leading players down a path with little control because of some choice with no foresight.

edit: Fixed major typo
Last edited by Septentrion Pleiades 10 years ago, edited 1 time in total.
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Leet
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Re: General suggestions thread

Post by Leet »

Why not a combination of the two? Like, don't try and "be" one or the other - what im envisioning is kinda like this

1. introduction to characters and setting
2. pick character to 'focus' on as your romantic interest
3. events happen - some are shared events that are mostly the same irrelevant of character choice
4. but others are 'romantic events' in which you spend time with romantic interest and try and raise their affection meter or whatever
5. repeat the above two
6. culminates in both you and love interest becoming in a true, committed relationship

does this make any sense?

i dont play a lot of visual novels or dating sims (though i do play them, just not a lot), so i'm trying to think with an open mind about how this would be gone about without trying to fit within either genre.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: General suggestions thread

Post by Aposke »

Leet wrote:Why not a combination of the two? Like, don't try and "be" one or the other - what im envisioning is kinda like this

1. introduction to characters and setting
2. pick character to 'focus' on as your romantic interest
3. events happen - some are shared events that are mostly the same irrelevant of character choice
4. but others are 'romantic events' in which you spend time with romantic interest and try and raise their affection meter or whatever
5. repeat the above two
6. culminates in both you and love interest becoming in a true, committed relationship

does this make any sense?

i dont play a lot of visual novels or dating sims (though i do play them, just not a lot), so i'm trying to think with an open mind about how this would be gone about without trying to fit within either genre.
That's pretty much a Visual novel you described there, except for the "affection meter", which is a Dating Sim element.
Basically, in a VN, you would pick a character through your choices (spending time with them, etc.), like you would in real life. In a Dating Sim, you'd literally just have a screen up with names and/or pictures and click on whose "path" you want to persue. It's also more direct (personally I'd say "crude") with the implementation of stats, since Dating Sims just show those to you in graphics and numbers while Visual Novels aim to simulate actual situations and let the player deal with them like they would if they actually were there.

Basically, I greatly favor the VN approach because it allows for better immersion into the story and I'd consider it more "elegant" than the more stats-and-levellign-focused approach of a Dating Sim.
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Re: General suggestions thread

Post by Leet »

ah, okay. my envisioning of the meter was a behind-the-scenes thing, which fits into the Visual Novel 'philosophy' more so yeah lets go with that then
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
Blood Ghoul wrote:Sometimes it seems my blood spurts out in gobs, as if it were a fountain's pulsing sobs. I clearly hear it mutter as it goes yet cannot find the wound from which it flows. Before I met you, baby, I didn't know what I was missing.
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Re: General suggestions thread

Post by swirlybomb »

If we were to 'shoot for the stars', I'd like to see some kind of free-roaming capabilities, in the sense that (to reference Persona 4 for the second time), on a given 'day' you can go wherever and engage in whatever activities/relationships/conversations/etc that's going on in different places, with or without a time limit on how much stuff you can do in a 'day'. Or I guess Leet kinda has the right idea too re: the 'shared' events and the character-specific events. Being able to pursue non-romantic friendships with other characters would be a plus, I think.

I don't know how possible that all is (possibly out of our reach for now), but that would be my ideal visual novel thingajigger. I imagine this project would stick with specific plotlines for specific characters though.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Aposke
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Re: General suggestions thread

Post by Aposke »

swirlybomb wrote:If we were to 'shoot for the stars', I'd like to see some kind of free-roaming capabilities, in the sense that (to reference Persona 4 for the second time), on a given 'day' you can go wherever and engage in whatever activities/relationships/conversations/etc that's going on in different places, with or without a time limit on how much stuff you can do in a 'day'. Or I guess Leet kinda has the right idea too re: the 'shared' events and the character-specific events. Being able to pursue non-romantic friendships with other characters would be a plus, I think.

I don't know how possible that all is (possibly out of our reach for now), but that would be my ideal visual novel thingajigger. I imagine this project would stick with specific plotlines for specific characters though.
This would be really difficult to implement for mainly two reasons:

1) If we're going to implement it within the boundaries of standard RenPy code, we'll need a LOT of coding, jumps and event flags (not impossible with a good coder, but this will get very annoying for them very fast).

2) If we're going to actually do it Persona-4-Style, featuring screens that you can navigate your character through freely (using the directional arrows, for example), then that requires even more coding and many, many more graphics.

I think both options are really out-of-scope for this sort of collaboration. Currently, we still have only about 6 people who've announced their interest in the project, and only three of them are artists (with a projected 6 character paths at least, 8 at most).
If we can find a coder who'd be willing to do either of those two things, we can consider it, but right now, with their position being practically open, this would just be way out of our scope.
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Re: General suggestions thread

Post by swirlybomb »

No, I didn't mean it like number 2 (just the ability to jump between areas and stuff going on in different places), but yeah, I figured it would be outside the scope. Just wanted to toss it out there anyway to say "it would be cool if".
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Aposke
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Re: General suggestions thread

Post by Aposke »

We now have an official Skype group!

If you'd like to join as any type of contributor (and even if it's just making suggestions or critique), please contact me over Skype (ap0ske). I'm hoping this'll help to coordinate things a bit and further communication between the writers and artists!
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Re: General suggestions thread

Post by Bwarch »

I'll probably see about joining in two or three weeks or something like that, probably be a decent time frame to start on the music.
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Re: General suggestions thread

Post by Mata Hari »

Holy shit this is just awful

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Re: General suggestions thread

Post by Aposke »

dr_kraid wrote:Holy shit this is just awful

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I agree, and that's exactly why we'll keep working on it~
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Re: General suggestions thread

Post by Mata Hari »

Don't get cute with me you cockbag.

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Re: General suggestions thread

Post by Mabel »

dr_kraid wrote:Don't get cute with me you cockbag.

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lol
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Re: General suggestions thread

Post by Septentrion Pleiades »

I've done some looking at Dating Novels.

Hatoful Boyfriend: In this Visual Sim, you play as a girl going to a school for gifted student, but there is one thing different about her from the rest of the student body: namely that she's not a pigeon! I found the concept will played out through the game. I this game is closest to the type of humor we want.

Don't Die Dateless Dummy: It mostly just makes fun of the target demographic (AKA player).

Touhou Mecha: Hell Rising: definitely closer to VN than DS. So far, only two (long) chapters came out and I never had any choices. I've had to sit in a military briefings before, but the one in this game was much more boring than the real life ones I had to endure.

Also, I only actually played the last one, and watched the other two on YouTube.
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Re: General suggestions thread

Post by XutaWoo »

If you want to check out a good, serious, and free visual novel, Katawa Shoujo is the way to go. The writing's spectacular and tasteful, the art's great, and the porn is blockable but isn't just porn for porn's sake - it's pretty much used as sex is used in a real relationship, with all the meaning and complication it truly carries.

It's probably one of the best visual novels out there, if you're looking for an actual read.
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Re: General suggestions thread

Post by ano0maly »

If you want an example of a simple visual novel that is neither about dating, nor involve player choices, I recommend checking this out (it's also free and translated):

Narcissu - Side 2nd -

It's also out on Steam:

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Re: General suggestions thread

Post by Aposke »

Horikawa Otane wrote:What do you think about gender reversals regarding storyline writing? I mean, dating sims are engineered towards the opposite sex and are sort of idealised versions of the relationship from one side or the other.

Provided we don't actually get explicit, I wouldn't mind having a guy write my arc. And I think it'd be hilarious to write a guy's arc.

I dunno, just a suggestion.
Umm, sure? I mean it's pretty much up to the authors to choose the person whose path they want to write. So if you wanna write one of the guys' paths, by all means, go for it.
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Re: General suggestions thread

Post by Dizzybelle »

What about outfits? If there are going to be specific locations, then they'll probably have specific outfits. Like swimsuits or school uniforms.

We'd have to organize some sort of base uniform that all school-going characters would wear, if that were the case.

Otherwise we could just have them all wear casual clothes all the time. :P
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Re: General suggestions thread

Post by Aposke »

bkamakaze wrote:What about outfits? If there are going to be specific locations, then they'll probably have specific outfits. Like swimsuits or school uniforms.

We'd have to organize some sort of base uniform that all school-going characters would wear, if that were the case.

Otherwise we could just have them all wear casual clothes all the time. :P
That's a good question, actually. Technically, since they're at a university, the characters wouldn't be wearing school uniforms or anything like that, but if there's a demand for it, sure, why not?

That issue aside, I think we're only going to need a few clothing designs per character. Maybe two or three standard ones that every character has (like "casual" wear, dressing up for a date, and beach stuff), and one or two character-specific ones (like cosplay for Rikun or raocow's labcoat).
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