Rules and player roles have been revised from the signups post.
Rules
Post at day, send me actions at night.
In general, the aim of the game is to ensure that your side wins. For the town, this means that you eliminate the mafia members hidden among you. For the mafia, this means that you eliminate enough of the town players until you can outnumber them. Neutral players have special conditions.
Do not talk in the thread once you are dead. You can post joke posts, but do not reveal information about the game.
Do not talk about mafia outside the thread (except for mafia during night, who can communicate via PM). You can ask the host questions via PM. Refrain from editing your posts after others replied to them.
If you are too busy to play, PM the host to work something out. Excessive inactivity can result in host killing/removing the player.
Day
During the day, players alive can talk about the game in the thread. Discuss who you think is what role, and what the roles possibly did.
During the day, players vote on who to lynch. You may vote for one person or for "no lynch" option and you may switch your vote or abstain/recall your vote.
The day lasts for up to 36 48 hours. The day initially goes on for at least 24 hours (unless the host shortens this). Afterwards, during the next 12 24 hours, a majority of votes for a person (or no lynch option) ends the day. If no majority is reached by the end, the person with the most votes is lynched. There is no lynch when there is a tie vote for two or more persons with most votes.
Night
During the night, players do not discuss the game in the thread. You can post joke posts, but do not reveal information about the game.
If a player is a power role, that player can PM the host with the night action. Determine what to do and another alive player to target (if applicable for the power). You can PM "no action" if you do not want to take action that night.
During the night, mafia members can discuss their plans via PM. They determine who to attack that night, and which one of them would launch that attack.
The night ends after 24 hours or when all night actions are sent to the host. Night actions are processed when the night ends.
Do not talk in the thread once you are dead. You can post joke posts, but do not reveal information about the game.
Do not talk about mafia outside the thread (except for mafia during night, who can communicate via PM). You can ask the host questions via PM. Refrain from editing your posts after others replied to them.
Code: Select all
You can use strikethrough tags ([s]) if you need to delete things.
If you are too busy to play, PM the host to work something out. Excessive inactivity can result in host killing/removing the player.
Day
During the day, players alive can talk about the game in the thread. Discuss who you think is what role, and what the roles possibly did.
During the day, players vote on who to lynch. You may vote for one person or for "no lynch" option and you may switch your vote or abstain/recall your vote.
The day lasts for up to 36 48 hours. The day initially goes on for at least 24 hours (unless the host shortens this). Afterwards, during the next 12 24 hours, a majority of votes for a person (or no lynch option) ends the day. If no majority is reached by the end, the person with the most votes is lynched. There is no lynch when there is a tie vote for two or more persons with most votes.
Night
During the night, players do not discuss the game in the thread. You can post joke posts, but do not reveal information about the game.
If a player is a power role, that player can PM the host with the night action. Determine what to do and another alive player to target (if applicable for the power). You can PM "no action" if you do not want to take action that night.
During the night, mafia members can discuss their plans via PM. They determine who to attack that night, and which one of them would launch that attack.
The night ends after 24 hours or when all night actions are sent to the host. Night actions are processed when the night ends.
Player Roles
Town (13)
Town players do not know each other, but they win as a team.
Town players win when all mafia players are dead (not counting neutral players). They do this by guessing and figuring out which players are mafia, and using the lynch votes to eliminate them.
Villager (6): Sleeps at night.
Kop (2): There are two types, but a Kop does not know which type of Kop, and is revealed to players as simply Kop when dead.
- Regular Kop (1): Visits a person at night. Sees which side the person is. Town players are seen as innocent. Mafia players and Millager are seen as guilty. Neutral players are seen as neutral.
- Inverted Kop (1): Visits a person at night. Sees which side the person is. Mafia players are seen as innocent. Town players are seen as guilty. Neutral players are seen as neutral.
Millager (1): The Millager is revealed to self as Villager, and is revealed to players as Villager when dead. Seen as guilty to both Kops. If the mafia attacks the Millager, then the Millager survives the first attack; a second attack nightkills the Millager. This does not apply to haunt by the Specterr or to lynch.
Dr. (1): Visits a person at night. If the mafia chooses to attack that person, the attack is cancelled. If the mafia chooses to attack the Dr., that attack is instead transferred from the Dr. to the person the Dr. visited (unless that person is a mafia). This does not apply to haunt by the Specterr.
Spie (2): There are two types, but a Spie does not know which type of Spie, and is revealed to players as simply Spie when dead.
- Spie Traxer (1): Visits a person at night. Sees the people that the person visited that night.
- Spie Whatcher (1): Visits a person at night. Sees the people that visited the person that night. This also applies to visits by the Specterr.
Orako (1): Visits a person at night. The latest visited person is the target (if the target dies, the target rolls back to the previously chosen person, once the next day or night comes). If the Orako is killed, the role of the target is revealed to the players.
Mafia (4)
Mafia players know each other, with the mafia members revealed to them by the host via PM. They win as a team.
Mafia players win when the mafia players equal or outnumber the town players (neutral players do not factor into the count). They can attack a town (or neutral) player each night, and try to make the town players mislynch.
Stalk Herb (1): Visits a person at night. Learns the role of that person.
Janidor (1): One time ability. If the mafia succeeds in attacking that night, the nightkilled person's role is hidden and not revealed to the players. If the mafia attack fails, the ability is not considered to be used up. This does not apply to haunt by the Specterr.
Roalblocker (1): Visits a person at night. Stops that person's night actions that night. This person cannot be the person mafia attacks that night.
Vanilla Villaina (1): Participates in mafia meetings at night. If there is a dead mafia member, the Vanilla Villaina can select that person that night. Starting the next day, the Vanilla Villaina assumes the role and powers of that mafia (cannot select a Janidor whose ability is already used up). The Vanilla Villaina is no longer Vanilla Villaina at that point.
Neutral (3)
Neutral players do not know each other, and they do not form a team; each neutral player plays individually.
Neutral players have special win conditions. Neutral players do not count as town or mafia.
Each neutral player visits a person at night. That person's votes do not count the next day. This is not revealed to the players.
Confused (2): Chooses a side, town or mafia, at night (can't switch sides once the Confused is dead). If no side is chosen, the side stays the same as before (chosen at random at night 1). When the game ends, the Confused wins or loses with the chosen side.
Annoyed (1): Visits a person at night 1. If there is no selection (or if the selection is blocked), the person is chosen at random. If the selected person dies before or at the same time as the Annoyed, the Annoyed wins with the winning side. If Annoyed dies before the selected person, or if the selected person survives to the end of the game, the Annoyed loses with the losing side.
Miscellaneous
If a town or neutral player dies at night 1 or day 1, the first such player becomes the Specterr. Win conditions for the Specterr remain the same. Being dead, the Specterr does not participate in day discussions/lynches and cannot be targeted by power roles.
Specterr (1): Visits a person at night to haunt. If the Specterr haunts the same person for two consecutive nights, that person dies the second night, and the Specterr ceases to haunt players at that point. This does not count as a mafia attack.
Note: The Orako and the Janidor cancel each other's powers under a specific case. If a mafia member attacks the Orako and the Janidor hides the Orako, then the role of the Orako is revealed to the players, but not the role of the Orako's target.
Town players do not know each other, but they win as a team.
Town players win when all mafia players are dead (not counting neutral players). They do this by guessing and figuring out which players are mafia, and using the lynch votes to eliminate them.
Villager (6): Sleeps at night.
Kop (2): There are two types, but a Kop does not know which type of Kop, and is revealed to players as simply Kop when dead.
- Regular Kop (1): Visits a person at night. Sees which side the person is. Town players are seen as innocent. Mafia players and Millager are seen as guilty. Neutral players are seen as neutral.
- Inverted Kop (1): Visits a person at night. Sees which side the person is. Mafia players are seen as innocent. Town players are seen as guilty. Neutral players are seen as neutral.
Millager (1): The Millager is revealed to self as Villager, and is revealed to players as Villager when dead. Seen as guilty to both Kops. If the mafia attacks the Millager, then the Millager survives the first attack; a second attack nightkills the Millager. This does not apply to haunt by the Specterr or to lynch.
Dr. (1): Visits a person at night. If the mafia chooses to attack that person, the attack is cancelled. If the mafia chooses to attack the Dr., that attack is instead transferred from the Dr. to the person the Dr. visited (unless that person is a mafia). This does not apply to haunt by the Specterr.
Spie (2): There are two types, but a Spie does not know which type of Spie, and is revealed to players as simply Spie when dead.
- Spie Traxer (1): Visits a person at night. Sees the people that the person visited that night.
- Spie Whatcher (1): Visits a person at night. Sees the people that visited the person that night. This also applies to visits by the Specterr.
Orako (1): Visits a person at night. The latest visited person is the target (if the target dies, the target rolls back to the previously chosen person, once the next day or night comes). If the Orako is killed, the role of the target is revealed to the players.
Mafia (4)
Mafia players know each other, with the mafia members revealed to them by the host via PM. They win as a team.
Mafia players win when the mafia players equal or outnumber the town players (neutral players do not factor into the count). They can attack a town (or neutral) player each night, and try to make the town players mislynch.
Stalk Herb (1): Visits a person at night. Learns the role of that person.
Janidor (1): One time ability. If the mafia succeeds in attacking that night, the nightkilled person's role is hidden and not revealed to the players. If the mafia attack fails, the ability is not considered to be used up. This does not apply to haunt by the Specterr.
Roalblocker (1): Visits a person at night. Stops that person's night actions that night. This person cannot be the person mafia attacks that night.
Vanilla Villaina (1): Participates in mafia meetings at night. If there is a dead mafia member, the Vanilla Villaina can select that person that night. Starting the next day, the Vanilla Villaina assumes the role and powers of that mafia (cannot select a Janidor whose ability is already used up). The Vanilla Villaina is no longer Vanilla Villaina at that point.
Neutral (3)
Neutral players do not know each other, and they do not form a team; each neutral player plays individually.
Neutral players have special win conditions. Neutral players do not count as town or mafia.
Each neutral player visits a person at night. That person's votes do not count the next day. This is not revealed to the players.
Confused (2): Chooses a side, town or mafia, at night (can't switch sides once the Confused is dead). If no side is chosen, the side stays the same as before (chosen at random at night 1). When the game ends, the Confused wins or loses with the chosen side.
Annoyed (1): Visits a person at night 1. If there is no selection (or if the selection is blocked), the person is chosen at random. If the selected person dies before or at the same time as the Annoyed, the Annoyed wins with the winning side. If Annoyed dies before the selected person, or if the selected person survives to the end of the game, the Annoyed loses with the losing side.
Miscellaneous
If a town or neutral player dies at night 1 or day 1, the first such player becomes the Specterr. Win conditions for the Specterr remain the same. Being dead, the Specterr does not participate in day discussions/lynches and cannot be targeted by power roles.
Specterr (1): Visits a person at night to haunt. If the Specterr haunts the same person for two consecutive nights, that person dies the second night, and the Specterr ceases to haunt players at that point. This does not count as a mafia attack.
Note: The Orako and the Janidor cancel each other's powers under a specific case. If a mafia member attacks the Orako and the Janidor hides the Orako, then the role of the Orako is revealed to the players, but not the role of the Orako's target.
13 players alive, 7 dead, by the beginning of day 5. Town wins.
Ditocoaf
TheVulpineHero1
Horikawa Otane
Falky
Holy
limepie20
alex2
QuantumPhysicsMan
LukaRamu
Sturg
jayScribble
Jesuiscontent
zmonbobbo
GrimDarkening - Villager
8flight - Spie (now Specterr)
Aposke - Confused
Ashan - Orako
BlueWizrobe - Roalblocker
Pholtos - ?
TheVulpineHero - Janidor
Demolition - Roalblocker
You can use this spreadsheet to keep track. It's viewable to public with the link, so don't put private information here.
EDIT: The spreadsheet now shows the data kept track by the host.