I've had another look at the music and the most current system seems to be:Xirix wrote:Oh that's neat, I need to start brainstorming what I want for a level. But on the subject of limited models....
Also what's the situation on music in the game? Is it possible to convert an mp3 to work with it, or does it need to be something lower-tech?
1. Find a MIDI that doesn't have too many channels (I think 7?)
2. Use a tool to convert it to MML and guess what channels it should be.
3. Use a tool to convert it to M64 and patch it in.
4. Listen in game and hope it sounds right and doesn't override any sound effects. If it doesn't, go back to 2 and change the instruments.
For extra fun, which instrument is which and which channels have sfx change for each level and very few of them are documented even slightly.