A Super ASMT 64
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A Super ASMT 64
Just thought i'd leave this here
Demo's missing her legs
Demo's missing her legs
Last edited by Demolition 10 years ago, edited 1 time in total.
- Cloaytonem2
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Re: A Super ASMT 64
She punches using her PSYCHOKINETIC POWERS!
Seriously, that's pretty cool. It's been about five years since I've looked into SM64 hacking, so now I wonder how far it's gotten in that time.
Seriously, that's pretty cool. It's been about five years since I've looked into SM64 hacking, so now I wonder how far it's gotten in that time.
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Re: A Super ASMT 64
Its ASA64 for shortraekuul wrote:"A Super A Super Mario Thing 64"
Is this a tech demo, or just a demo of what can be done graphically?
Also, 3d Furba yay
I'm not quite sure what's the diffrence between those two things
I guess its a tech demo though
I made this over the course of the last few days
I posted this under the collaberation extravaganza mainly with the goal of collaborating on an extravagant Mario 64 Hack with the other Talkhausites
There have been revolutions, kings have risen and fallen. you can now import models with up to 20,000 polygons, more than triple the amount used for the airstrip in mario sunshineCloaytonem2 wrote:She punches using her PSYCHOKINETIC POWERS!
Seriously, that's pretty cool. It's been about five years since I've looked into SM64 hacking, so now I wonder how far it's gotten in that time.
so,ya
- yogui
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Re: A Super ASMT 64
That's pretty cool.
But is it possible to export/import levels with ToadTool or other tools for Super Mario 64? Because if not making a collab will be difficult.
I don't know how Mario 64 hacks work I only used Toadtool once just to change graphics for a contest that had 3 participants (got 3rd) but if it become a thing I can try to make a level.
But is it possible to export/import levels with ToadTool or other tools for Super Mario 64? Because if not making a collab will be difficult.
I don't know how Mario 64 hacks work I only used Toadtool once just to change graphics for a contest that had 3 participants (got 3rd) but if it become a thing I can try to make a level.
[enable_hats][/enable_hats]
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Re: A Super ASMT 64
Of course you can import levels (not with TT though), here are a couple i've made:yogui wrote:That's pretty cool.
But is it possible to export/import levels with ToadTool or other tools for Super Mario 64? Because if not making a collab will be difficult.
I don't know how Mario 64 hacks work I only used Toadtool once just to change graphics for a contest that had 3 participants (got 3rd) but if it become a thing I can try to make a level.
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Re: A Super ASMT 64
Levels themselves are not made with Toad'sTool they're made with google sketchup and imported with frauber's level importer, and then npcs placed in with Toad'sTool.yogui wrote:That's pretty cool.
But is it possible to export/import levels with ToadTool or other tools for Super Mario 64? Because if not making a collab will be difficult.
I don't know how Mario 64 hacks work I only used Toadtool once just to change graphics for a contest that had 3 participants (got 3rd) but if it become a thing I can try to make a level.
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
- aterraformer
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Re: A Super ASMT 64
Ah yes, the natural progression of things (besides maybe ASM3 or ASMY). How difficult is it to get into this sort of hacking?
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Re: A Super ASMT 64
I've never been able to get into SMW hacking but that may just be my preference for 3-d Modeling.aterraformer wrote:Ah yes, the natural progression of things (besides maybe ASM3 or ASMY). How difficult is it to get into this sort of hacking?
I doubt anyone will have too much trouble, If so I am totally willing to help.
On an unrelated note this thread ->viewtopic.php?f=34&t=13247<- Mentions a "What should our next engine be" thread wich I am unable to find.
Has the idea of a Super Mario 64 Thing ever been discussed before?
Last edited by Demolition 11 years ago, edited 2 times in total.
- Cloaytonem2
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Re: A Super ASMT 64
This might be what you're looking for.Demolition wrote:aterraformer wrote:On an unrelated not this thread ->viewtopic.php?f=34&t=13247<- Mnetions a "What should our next engine be" thread wich I am unable to find.
viewtopic.php?f=6&t=12945
I don't think SM64 hacking was discussed at all.
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Re: A Super ASMT 64
That's swell, it means i wont have any catching up to doCloaytonem2 wrote: This might be what you're looking for.
viewtopic.php?f=6&t=12945
I don't think SM64 hacking was discussed at all.
I'm not exactly sure how a colab gets started in this forum thing
I'm geussing i should just wait for more people to show interest?
I think I should note that it probably takes the same amount of effort to make a Super Mario 64 Level as it does to make a SMW one.<--(Just a wild guess at best.)
Anyway, I guess i'll elaborate on what i've got so far.
Last edited by Demolition 11 years ago, edited 1 time in total.
Re: A Super ASMT 64
A Super A Super Mario Thing 64?
If this here thing does get off the ground, though, I can help with making 3-D assets, e.g. models, animations, textures(even though that's 2-D technically), just as long as someone teaches me how you'd go about importing it into the engine (or does it for me, I suppose).
If this here thing does get off the ground, though, I can help with making 3-D assets, e.g. models, animations, textures(even though that's 2-D technically), just as long as someone teaches me how you'd go about importing it into the engine (or does it for me, I suppose).
- HarmfulGravemind
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Re: A Super ASMT 64
I am very intrigued by this. I have one question though about the levels in general, can you only replace existing levels or can you also add completely new levels? I think tons of different small levels would be more fun than the old, a billion stars per level route of the original sm64.
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Re: A Super ASMT 64
Thats very swell. I think i should note here that If you wish to make a level but dont want to learn toadstool or something you can just make a 3d model and specify wich enemies you want where and I will do the rest.Tsurugi wrote:A Super A Super Mario Thing 64?
If this here thing does get off the ground, though, I can help with making 3-D assets, e.g. models, animations, textures(even though that's 2-D technically), just as long as someone teaches me how you'd go about importing it into the engine (or does it for me, I suppose).
With the current importer you can only replace the existing level things, there are, however, quite alot of themHarmfulGravemind wrote:I am very intrigued by this. I have one question though about the levels in general, can you only replace existing levels or can you also add completely new levels? I think tons of different small levels would be more fun than the old, a billion stars per level route of the original sm64.
The levels you import can also be gargantuanly big and detailed. Several time larger than the ones in the vanilla game.
Last edited by Demolition 10 years ago, edited 1 time in total.
- KobaBeach
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Re: A Super ASMT 64
Shouldn't it be ASM64T (A Super Mario 64 Thing)?
I didn't see this coming for a few years!
The 3d Black Plague is only a shade of green away from being perfect, nice job!
I didn't see this coming for a few years!
The 3d Black Plague is only a shade of green away from being perfect, nice job!
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- DishSoapBunny
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Re: A Super ASMT 64
That doesn't roll off the tongue easy, though.KobaBeach wrote:Shouldn't it be ASM64T (A Super Mario 64 Thing)?
I didn't see this coming for a few years!
The 3d Black Plague is only a shade of green away from being perfect, nice job!
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Re: A Super ASMT 64
that's blanc plagueKobaBeach wrote:Shouldn't it be ASM64T (A Super Mario 64 Thing)?
I didn't see this coming for a few years!
The 3d Black Plague is only a shade of green away from being perfect, nice job!
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
- KobaBeach
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Re: A Super ASMT 64
i love youdarkychao wrote:that's blanc plagueKobaBeach wrote:The 3d Black Plague is only a shade of green away from being perfect, nice job!
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
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Re: A Super ASMT 64
Banc Plague is the ghost of Black Plague after he was killed at the end of ASMT.KobaBeach wrote:i love youdarkychao wrote:that's blanc plagueKobaBeach wrote:The 3d Black Plague is only a shade of green away from being perfect, nice job!
Currently I think he will be the main antagonist of this hack.
Does anyone know what role he played in A2mt?
I dont whant to mess with any important canon.
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Re: A Super ASMT 64
>important canonDemolition wrote:Banc Plague is the ghost of Black Plague after he was killed at the end of ASMT.
Currently I think he will be the main antagonist of this hack.
Does anyone know what role he played in A2mt?
I dont whant to mess with any important canon.
HAH
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
- swirlybomb
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Re: A Super ASMT 64
YYYYEEEEEEEAAAAAAAAAHHHHHHHHHH
...Anyway, it looks fairly nice. I'm wondering if it's possible to alter Mario's animations at all? So she can kick instead of punching perhaps? I don't know if that's a possible thing, but it would really add some nice polish if it is.
...Anyway, it looks fairly nice. I'm wondering if it's possible to alter Mario's animations at all? So she can kick instead of punching perhaps? I don't know if that's a possible thing, but it would really add some nice polish if it is.
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
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Re: A Super ASMT 64
Kood should totally replace Koopa the Quickraekuul wrote:Kood and Sheath
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
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Re: A Super ASMT 64
Did kood even talk to Demo or Iris?darkychao wrote:Kood should totally replace Koopa the Quickraekuul wrote:Kood and Sheath
If i recall he only stared at them creepily from across a room.
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Re: A Super ASMT 64
Since I wrote the story, I'll say that, yes, they did talk between the levels.Demolition wrote:Did kood even talk to Demo or Iris?darkychao wrote:Kood should totally replace Koopa the Quickraekuul wrote:Kood and Sheath
If i recall he only stared at them creepily from across a room.
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch