That's weird. Since the layer 1 tile is obviously a star, entering the level shouldn't be possible. I think the ram of the tile is somehow set to a wrong value after the map is loaded. Will check it soon.morsel/morceau wrote:In the savestate, entering the star sends you to the bonus game.Did you disable any cheat codes? (I wanted to test the stars quickly).
I used the space of cheat codes as a freespace. There's a replacement in asar_patch.asm instead.
Code: Select all
; DEBUGGER
org $00A233
autoclean JML BeatCheat
Note that the cheat won't work in Aquiferic Pressure.[/spoiler]
It's our notorious incompatibility between addmusick and zsnes, which is also observed in other hacks using addmusick.This savestate shows a crash.
By downsizing the overhead, I tried to reduce its frequency as possible as I can (because it's a kind of desynchronization between two processors). It's rare but keep happening(when moving from world 1 map to the overworld for the first time).
I couldn't handle the issue frequently happening in 2p mode. Maybe we should disable 2p in the worst case. Using zsnes detecting routine, it may be possible to support 2p mode in other emulators except zsnes.
EDIT: or, I could make the music loaded after overworld loading stuffs (only in zsnes)