(shouting)

I managed to use xkas on an asar patch

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aterraformer
Posts: 330
Joined: 12 years ago
Location: The Astral

I managed to use xkas on an asar patch

Post by aterraformer »

and managed to corrupt the base ROM. Of course I was confident in this patch since I used it a bunch with edits and did not make an immediate backup. I inserted like three levels today >_< not to mention how behind I've been on updates so everything I've done the past week also. I had all intention to release a new base today (since it's been a damn week) but since both xkasAnti (had an error) and asarAnti both resulted in a still corrupt rom after trying both combinations, I'm gonna have to take out everything new and reinsert. This shall result in I'm not sure how long until the new base.

I APOLOGIZE
Last edited by aterraformer 10 years ago, edited 1 time in total.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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KingYoshi89
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Re: I managed to use xkas on an asar patch

Post by KingYoshi89 »

Or use Lunar magic's restore feature.
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tenta
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First name: Alex
Location: Quebec

Re: I managed to use xkas on an asar patch

Post by tenta »

:/
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aterraformer
Posts: 330
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Location: The Astral

Re: I managed to use xkas on an asar patch

Post by aterraformer »

Wow, I did not realize the restore feature was THAT useful.
~dumb.idiot.dumb.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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