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Re: JUMP Level Submissions Thread

Posted: 03 Jul 2014, 17:17
by mellonpizza
Here's my level. I will probably tweak it if I can.

Re: JUMP Level Submissions Thread

Posted: 19 Jul 2014, 22:55
by mellonpizza
Update before I'm gone for the week.

Re: JUMP Level Submissions Thread

Posted: 27 Jul 2014, 14:17
by worldpeace125
Root of Yggdrasil has been entirely redesigned.

I removed several stupid unfun puzzle sections and P-Switch run requiring trial and error. Actually I had to remove almost every section, haha. I tried to make it something like Angry Fish, so the level is totally changed and also becomes way easier now.

There's one new puzzle which is quite tricky, but it's optional. You don't need to solve it if you're not collecting dragon coin.

IPS file is included for testing.

Re: JUMP Level Submissions Thread

Posted: 30 Jul 2014, 22:21
by markyjoe1990
Here's my final level for Jump, titled "Super Grand Ultra Marathon Of Epic Finalness"

I know for a fact that the title doesn't fit, so uh... I guess go with "Super Grand Marathon of Epic Finalness" or "Super Grand Ultra Marathon of Finaless". Whatever one is more hilarious sounding.

Re: JUMP Level Submissions Thread

Posted: 03 Aug 2014, 17:32
by morsel/morceau
Makes the secret exit of ghost house easier to locate by hint + allowing cancelling of midpoint.

Re: JUMP Level Submissions Thread

Posted: 07 Aug 2014, 18:18
by worldpeace125
Remade Glacier Soup easier, especially the fast tide part.

Re: JUMP Level Submissions Thread

Posted: 07 Aug 2014, 19:50
by lolyoshi
I have remade Sadism Castle. It's going to be renamed to "Roy's Terrible Sadistic Castle"

Re: JUMP Level Submissions Thread

Posted: 09 Aug 2014, 22:49
by morsel/morceau
level 20 almost completely remade. I estimate it should be no more than 5, judging from other levels (so still quite hard). I got rid of the autoscroll part and increased semi-puzzle elements. Sorry no ips due to block shenanigans.
20new.zip
Other levels miscellany:
-level 5 should have no-yoshi "0" (prohibit without intro)
-level 1 should be called "-CHARGE!- or -FIRE!-?"

Re: JUMP Level Submissions Thread

Posted: 11 Aug 2014, 09:53
by morsel/morceau
Made some things easier or more obvious. Added another weird obstacle. levelasm for level 35 included as I changed a routine there.

Re: JUMP Level Submissions Thread

Posted: 23 Aug 2014, 02:38
by markyjoe1990
I went and updated Crumbling Your Problems Away again. It should be much more forgiving, fair, and faster paced this time.

Re: JUMP Level Submissions Thread

Posted: 27 Aug 2014, 17:30
by worldpeace125
Since we need at least 3 more finished levels in the current overworld, I might as well contribute another level for this. This reserved level would be included in the hack if it's decided to clean up some slots of levels which were never finished. The level temporarily uses Level 113 which can be changed.

The level is called "Fortress of Koumei's Trap". Speaking of Koumei's trap(孔明の罠), the reference is kinda famous in Japan and used in various ways, especially for unexpected traps in mario games. (e.g. invisible coin blocks)

1) 司馬懿(one of Koumei's enemies) from Mitsuteru Yokoyama's Sangokushi manga, saying "Wait! Don't be hasty. This must be Koumei's trap."
http://dic.nicovideo.jp/a/%E5%AD%94%E6% ... E%E7%BD%A0

2) Koumei in VIP 3
Info about the level
raocow's video

I feel that the difficulty of the level is 3 or 4 and it might be suitable for world 4~7. It can be in world 2 as a defender of the blue switch, or in world 8 if five star warps aren't enough.

Re: JUMP Level Submissions Thread

Posted: 31 Aug 2014, 02:23
by ravegg
Made a few edits to Pipes due to how it was a bit of a small spike on worldpeace's difficulty curve for being pretty early in the game. It should be a 2 now.

Re: JUMP Level Submissions Thread

Posted: 31 Aug 2014, 03:14
by worldpeace125
Inserted.
On a side note, I was fine with the difficulty of the previous version too. I felt it was easier than other 3 levels, so I marked it as "3-" before, which is likely to become 2 after reconsideration. I suppose the level should have been marked as 1 or 2 in VIP's standard. Now some parts become even easier, I agree that the level is 2.

Re: JUMP Level Submissions Thread

Posted: 31 Aug 2014, 04:18
by markyjoe1990
Updated "Coin Guides Are Always Accurate!)

Since most of the stuff in the level is already in the base rom, I only included the important changes.

Re: JUMP Level Submissions Thread

Posted: 01 Sep 2014, 19:08
by lolyoshi
Replacement for Economic Path, it's now called Spike Toss

zip includes a .mwl update for roy's castle

Re: JUMP Level Submissions Thread

Posted: 04 Sep 2014, 10:01
by morsel/morceau
I remade Bowser's Castle room A6 because I wasn't sure about it. Now more like Donkey Kong, with 'lava' that hurts not kills and a better animation.

Re: JUMP Level Submissions Thread

Posted: 13 Sep 2014, 15:12
by morsel/morceau
level 1
-switch blocks rejiggered
-messages changed

level 137
-more use of net blocks (formerly just in one place)
-midpoint added, second half now entirely a puzzle
-uses sublevel 15E (displays message of level 113, uses exgfx of level 162 - the levelasm code could be shared if necessary to save space)

Re: JUMP Level Submissions Thread

Posted: 14 Sep 2014, 16:55
by morsel/morceau
Sorry for updates. Puzzles are too easy to break.
a_00001.png
a_00002.png
Probably I will have to change it again in ten minutes.

The no yoshi intro should give a sufficient hint, I hope.

Re: JUMP Level Submissions Thread

Posted: 14 Sep 2014, 23:31
by ravegg
A few minor changes to my real final section that eliminates some of the more unfair moments.

Re: JUMP Level Submissions Thread

Posted: 15 Sep 2014, 16:21
by morsel/morceau
level 0F
-red switch blocks switched
-messages changed to explain slide attack

Re: JUMP Level Submissions Thread

Posted: 22 Nov 2014, 17:52
by morsel/morceau
Some level improvements and fixes. A patch to retain the flying block after killing big boo. Some levelasm to prevent the flying blocks dewspawning in level 52. And some map16 change.

Re: JUMP Level Submissions Thread

Posted: 06 Dec 2014, 23:50
by lolyoshi
Reusing a level from an old dead hack. it's super hard.
IMPETUOUS ATHLETIC.rar
mwl and ips
(1022.74 KiB) Downloaded 67 times

Re: JUMP Level Submissions Thread

Posted: 09 Dec 2014, 01:45
by mellonpizza
Newest update. Likely final version unless something is incredibly glaring.

Re: JUMP Level Submissions Thread

Posted: 10 Dec 2014, 00:02
by mellonpizza
Fixed some quick things.

Re: JUMP Level Submissions Thread

Posted: 01 Jan 2015, 18:46
by Virus610
Kinda fell off the face of the earth or something with my JUMP level. Sorry 'bout that.

Here's level 138, Spring Green Spelunking:
(v1.2 update: http://www.project610.com/files/JUMP%20 ... %201.2.zip)