JUMP Level Submissions Thread
- mellonpizza
- working
- Posts: 105
- Joined: 10 years ago
- First name: pizza
- Location: Programming hell
Re: JUMP Level Submissions Thread
Updated Mushroom tripper- changed a couple obstacles that were questionable.
Updated ON/OFF segment of Burnt mountain tango and another part that requires reflex; more time is given.
Also I know I said I'm going to update my Fort Fire Bros. port but for now if it isn't inserted yet, insert it and use all levels of Burnt Mountain Tango use it (23, 70, 71 and 73).
Updated ON/OFF segment of Burnt mountain tango and another part that requires reflex; more time is given.
Also I know I said I'm going to update my Fort Fire Bros. port but for now if it isn't inserted yet, insert it and use all levels of Burnt Mountain Tango use it (23, 70, 71 and 73).
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: JUMP Level Submissions Thread
I liked your graphical solution. By the way, there are some weird interaction between pipe and balloon physics.morsel/morceau wrote:I thought of an easy way to fix the hitbox issue (ducking & small balloon mario pose & all power-ups filtered to fire to give an unambiguous powered-up state), so the message about ducking can be discarded. I had already revised the end of the level to avoid things looking weird with all the fireballs, and decided to keep it because I liked it better; I resisited the temptation to make the earlier part of the level harder even although the smaller hitbox makes it much more lenient. And it should be clearer now at the part with the giant mincer spikes that star (or hurt) invincibility should be required.
When you press up and right, you will get stuck like this.
Re: JUMP Level Submissions Thread
Oh, I never noticed this thread. I just submitted my level to WorldPeace but while I'm here:
THE FLOATING ISLANDS THAT FLOAT A LOT
THE FLOATING ISLANDS THAT FLOAT A LOT
Re: JUMP Level Submissions Thread
My third level is done. Its a short and silly one. I did my best to make it extremely easy if you handle it properly, but it'll kick your butt if you aren't careful. A good fit for a secret World 1 stage, I think!
Salty Roasted Peanuts
Used some custom level music this time, but I didn't know how to send it to you. So I tossed the text file into the zip by itself. It took up slot 69 I think.
I do have to know: How likely are players to hit the Yellow Switch before they get here? If this level can be reached before that, we're all golden. But if its an assured thing that they'll press it before getting to this level I might need to adjust the yellow switch blocks I've placed.
Salty Roasted Peanuts
Used some custom level music this time, but I didn't know how to send it to you. So I tossed the text file into the zip by itself. It took up slot 69 I think.
I do have to know: How likely are players to hit the Yellow Switch before they get here? If this level can be reached before that, we're all golden. But if its an assured thing that they'll press it before getting to this level I might need to adjust the yellow switch blocks I've placed.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: JUMP Level Submissions Thread
Your level is supposed to be "beatable" after the season changes, which is done only after beating most levels in world 2~3(yellow switch palace, and certain hidden levels in world 2 and 3). It would be possible without the Blue Switch, but yellow switch is required.Isrieri wrote:I do have to know: How likely are players to hit the Yellow Switch before they get here? If this level can be reached before that, we're all golden. But if its an assured thing that they'll press it before getting to this level I might need to adjust the yellow switch blocks I've placed.
The reason of this plan is because your level leads to the secret place of world 4. As I promised before, I will make your level possible only when the condition is satisfied, like:
Re: JUMP Level Submissions Thread
My bad. I'll leave the season filtering to you. I can't think of how to make one that wouldn't be tedious or annoying with vanilla stuff.worldpeace125 wrote:Your level is supposed to be "beatable" after the season changes, which is done only after beating most levels in world 2~3(yellow switch palace, and certain hidden levels in world 2 and 3). It would be possible without the Blue Switch, but yellow switch is required.
By the way, you need to send texts for the message box as they aren't included in the level files(.mwl)
I did take out those yellow switch blocks and added the message files though. So here's version 2.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: JUMP Level Submissions Thread
Alright, this is how the filter works.Isrieri wrote:I'll leave the season filtering to you. I can't think of how to make one that wouldn't be tedious or annoying with vanilla stuff.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
I noticed you can get past the filter at the side of the screen in two ways:
-by dropping yoshi near the lighting, then mounting and leaving quickly.
-by flying underneath using the blue shell.
Also, you can avoid the midpoint and take yoshi into the cave (doesn't seem to affect anything, apart from allowing alternative access to the bonus pipe).
-by dropping yoshi near the lighting, then mounting and leaving quickly.
-by flying underneath using the blue shell.
Also, you can avoid the midpoint and take yoshi into the cave (doesn't seem to affect anything, apart from allowing alternative access to the bonus pipe).
dont wanna jihad no more
- Isocitration
- Posts: 33
- Joined: 13 years ago
Re: JUMP Level Submissions Thread
Minor updates to most of my levels based on Ryrir's reviews.
I was thinking I'll probably need to revise my real final segment as well, but I'm still waiting for the multiperson level reviews. I haven't had the chance to play the other real final segments in quite a while, so I might do that and try and gauge the general difficulty before changing anything.
Edit: after playing some of the other segments, the difficulty of mine seems okay after all.
I was thinking I'll probably need to revise my real final segment as well, but I'm still waiting for the multiperson level reviews. I haven't had the chance to play the other real final segments in quite a while, so I might do that and try and gauge the general difficulty before changing anything.
Edit: after playing some of the other segments, the difficulty of mine seems okay after all.
raocow wrote:you are dommed iso.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
I decided to take advantage of the extra midpoints to extend the secret exit of House of the Holy (just to incorporate some random ideas). The level message should be changed from "cancel the midpoint" to "cancel this midpoint".
EDIT: just noticed screen 0F uses the wrong screen exit - should be same as the others.
EDIT: just noticed screen 0F uses the wrong screen exit - should be same as the others.
dont wanna jihad no more
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
Changed the height of some spikes, and made the springboard easier to get (if you throw and catch the same block repeatedly, this part is not too hard but it may be hard to see this with the pressure on), and the boss boo is slightly harder as you will not now be sent back to the beginning
dont wanna jihad no more
Re: JUMP Level Submissions Thread
Just finished packing up the level I claimed. Feedback and whatnot is very welcome since this still wasn't playtested by anyone but myself! I hope I got the difficulty right. Enjoy!
- Isocitration
- Posts: 33
- Joined: 13 years ago
Re: JUMP Level Submissions Thread
Made it impossible to get trapped forever in level E1. Thanks to morsel for pointing this out!
- Attachments
-
- E1-fix.zip
- (2.18 KiB) Downloaded 99 times
raocow wrote:you are dommed iso.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
I apologise for updating this again. Remembering some discussion from the 24 hour big boo contest, I thought being unable to fail at the boss was a bit stupid (ignoring that you could kill yourself with the turn block). Maybe there should be a message explaining the situation (but the mist!) or the status bar could have something like INVERSED FIGHT or KEEP BOO SAFE! somewhere, also the hit point indication may not be clear enough (?).
dont wanna jihad no more
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: JUMP Level Submissions Thread
How about this:morsel/morceau wrote:Maybe there should be a message explaining the situation (but the mist!) or the status bar could have something like INVERSED FIGHT or KEEP BOO SAFE! somewhere, also the hit point indication may not be clear enough (?).
It blinks 3 times and returns to the normal status bar.
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
I think that's clear enough of an indication. Thanks!
I am going to look over all my levels to see if anything needs fixing so I'll bear the last thing in mind.
I am going to look over all my levels to see if anything needs fixing so I'll bear the last thing in mind.
dont wanna jihad no more
- morsel/morceau
- Posts: 401
- Joined: 14 years ago
- Location: exotic horse island
Re: JUMP Level Submissions Thread
Please release the hack quickly so I won't be tempted to revise anything ever again.
dont wanna jihad no more
Re: JUMP Level Submissions Thread
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.