-Main Discussion (FINALLY Updated Base ROM Here) Thread-
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Alright, I found out the bug. Thanks a lot!
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Cool! I'm glad that this problem is resolved.worldpeace125 wrote:Alright, I found out the bug. Thanks a lot!
I have another question though: If you choose the path that crosses Isrieri's level (the one on world 1 with the season change), do you have to play the rest of the hack with the changed graphics? The reason I'm asking is because I don't really like them (personal taste) and I wouldn't really want to play with them enabled unless I got no other choice. As far as I know the season change is irreversable though, right?
Otherwise, the option to change season would be a pretty cool thing to buy in the world 4 yoshi house (if the concept with the "dragon coin-purchases" still stands...)
this is getting laundromatic
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Only world 1(submap+levels) will be affected by the season change, mainly because some levels can be significantly broken by the changed shell colors. There will be no change for the outside of world 1, except the miniature world 1 in the main overworld.Ryrir wrote:Cool! I'm glad that this problem is resolved.worldpeace125 wrote:Alright, I found out the bug. Thanks a lot!
I have another question though: If you choose the path that crosses Isrieri's level (the one on world 1 with the season change), do you have to play the rest of the hack with the changed graphics? The reason I'm asking is because I don't really like them (personal taste) and I wouldn't really want to play with them enabled unless I got no other choice. As far as I know the season change is irreversable though, right?
Otherwise, the option to change season would be a pretty cool thing to buy in the world 4 yoshi house (if the concept with the "dragon coin-purchases" still stands...)
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Ah, that makes sense. Thanks for clarifying!worldpeace125 wrote:Only world 1(submap+levels) will be affected by the season change, mainly because some levels can be significantly broken by the changed shell colors. There will be no change for the outside of world 1, except the miniature world 1 in the main overworld.Ryrir wrote:Cool! I'm glad that this problem is resolved.worldpeace125 wrote:Alright, I found out the bug. Thanks a lot!
I have another question though: If you choose the path that crosses Isrieri's level (the one on world 1 with the season change), do you have to play the rest of the hack with the changed graphics? The reason I'm asking is because I don't really like them (personal taste) and I wouldn't really want to play with them enabled unless I got no other choice. As far as I know the season change is irreversable though, right?
Otherwise, the option to change season would be a pretty cool thing to buy in the world 4 yoshi house (if the concept with the "dragon coin-purchases" still stands...)
this is getting laundromatic
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.41
Changelog
A quick update due to game crash caused by sumo brother flame. Also some new levels and updated levels are included too. See the changelog.
The new level can be beaten only in autumn(i.e. special world passed features).
The images below describe how to activate it.
Changelog
A quick update due to game crash caused by sumo brother flame. Also some new levels and updated levels are included too. See the changelog.
The new level can be beaten only in autumn(i.e. special world passed features).
The images below describe how to activate it.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Recently I implemented author name on the overworld border.
Two polls:
scale of anonymity
way to show authors
Also any feedback about the appearance of this is welcome (the position of author name field, etc)
scale of anonymity
way to show authors
Also any feedback about the appearance of this is welcome (the position of author name field, etc)
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Looks pretty cool!
Though I don't really know if I would have it enabled initially. Personally, I liked the way ASMT did it with the txt-file: Players who wanted to know who did which level could look it up, and those who didn't care could easily ignore it. If you put the names on the map like that, maybe it would be too prominent? I can understand why you would do it in a contest like VLDC, but the point of a collab is doing something as a team, so who exactly did what isn't that important anymore...? I don't know.
I would love to see it as some sort of bonus content, but enabling it after the player has gotten 100% seems pretty useless. I guess using the yoshi-houses to make it some sort of an unlockable feature wouldn't be an option?
Though I don't really know if I would have it enabled initially. Personally, I liked the way ASMT did it with the txt-file: Players who wanted to know who did which level could look it up, and those who didn't care could easily ignore it. If you put the names on the map like that, maybe it would be too prominent? I can understand why you would do it in a contest like VLDC, but the point of a collab is doing something as a team, so who exactly did what isn't that important anymore...? I don't know.
I would love to see it as some sort of bonus content, but enabling it after the player has gotten 100% seems pretty useless. I guess using the yoshi-houses to make it some sort of an unlockable feature wouldn't be an option?
this is getting laundromatic
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I'm glad that more people are in favor of displaying the names so far. This is something that I have wanted from the beginning!
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I agree on this, and to be honest, I'm the other one who voted for the second option(reveal those names later) in the first poll. The reason is that it's so visually prominent that it can somehow reduce the explorative moods that one should feel during the progress of the game. So I'd like it to be shown at the point when your exploration is almost done(it doesn't need to be 100%). Other than that, I'm okay with showing it from the beginning.Ryrir wrote:Personally, I liked the way ASMT did it with the txt-file: Players who wanted to know who did which level could look it up, and those who didn't care could easily ignore it. If you put the names on the map like that, maybe it would be too prominent?
I'm liking to make it "optional" to show the author field, but I don't like to provide a txt file becuase it's too old-fashioned.
Other ways: Pressing Start turns the field on/off, or opens another black prompt(like the save prompt) showing who made the level mario is currently standing on.
I will upload the rom sooner or later to let you experience the implemented feature.
- Jolpengammler
- The Friendly Dog
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- Pronouns: he/him
- Location: German Town
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I like the idea of pressing start to have a box saying whose level this is
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I like the idea as well. Maybe also have the option to go to the title screen as well.Jolpengammler wrote:I like the idea of pressing start to have a box saying whose level this is
My YouTube channel - P-Switch... - 100 Rooms of Enemies: The Nightmare Edition
Links above if you want to check 'em out... or not, since these are overlooked.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I think I also like the box idea more, so implemented that option:
The dialogue pops up when you press start on a level. It functionally replaces a txt file and you don't need alt+tab to alternate your emulator/notepad window. So this might be satisfying everyone?
The previous option showing authors on the border looks aesthetically bad especially when the username is like 20 character long. I admit it fits a contest compilation better and it's kinda inappropriate for the explorative overworld.
"Level Info" field is under construction. It will contain info about dragon coins, no yoshi intro, retry prompt, and existence of the level's movie.
The previous option showing authors on the border looks aesthetically bad especially when the username is like 20 character long. I admit it fits a contest compilation better and it's kinda inappropriate for the explorative overworld.
- mellonpizza
- working
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- First name: pizza
- Location: Programming hell
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I really like this idea ^_^worldpeace125 wrote:I think I also like the box idea more, so implemented that option:The dialogue pops up when you press start on a level. It functionally replaces a txt file and you don't need alt+tab to alternate your emulator/notepad window. So this might be satisfying everyone?"Level Info" field is under construction. It will contain info about dragon coins, no yoshi intro, retry prompt, and existence of the level's movie.
The previous option showing authors on the border looks aesthetically bad especially when the username is like 20 character long. I admit it fits a contest compilation better and it's kinda inappropriate for the explorative overworld.
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
- aterraformer
- Posts: 330
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- Location: The Astral
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
worldpeace so good at codes and stuff
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Let me survey trend of opinions when to finish the hack concerning this upcoming C3, since C3 is a nice event to join. (we participated the event in 2013)
http://strawpoll.me/4511812
Some of us has done a great contribution in these recent days, and still some of us are still struggling with hard works on this. I cannot guarantee the first option will be always possible, but we'll try. The C3 will open in the middle of June, and it was one of reasons why I requested you to finish levels around June begins.
I will make schedule depending on whatever you wish. Again I cannot allow it to take me forever. In the case of quick completion, all unfinished levels should be finished SOON and it should be confirmed that there will be no level updates. After that overworld stuffs and recording replays can be done.
http://strawpoll.me/4511812
Some of us has done a great contribution in these recent days, and still some of us are still struggling with hard works on this. I cannot guarantee the first option will be always possible, but we'll try. The C3 will open in the middle of June, and it was one of reasons why I requested you to finish levels around June begins.
I will make schedule depending on whatever you wish. Again I cannot allow it to take me forever. In the case of quick completion, all unfinished levels should be finished SOON and it should be confirmed that there will be no level updates. After that overworld stuffs and recording replays can be done.
- worldpeace125
- Posts: 262
- Joined: 11 years ago
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
JUMP v1.42a
A quick update because of the weird interaction between line-guided sprites and obtained DC tiles. When it comes to line-guided sprites, custom tiles cannot act like any blocks in page 0 due to the nature of smw. It was not an exception for the obtained DC tiles which should act as 25(empty tiles).
Changes:
- Fixed the incompatibility described above
- Inserted the updated version of sublevel AE
A quick update because of the weird interaction between line-guided sprites and obtained DC tiles. When it comes to line-guided sprites, custom tiles cannot act like any blocks in page 0 due to the nature of smw. It was not an exception for the obtained DC tiles which should act as 25(empty tiles).
Changes:
- Fixed the incompatibility described above
- Inserted the updated version of sublevel AE
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
One thig I wanted to ask: Will you ask raocow to LP this game? Because it might end up being a mario hack he's interested at.
But since he's always doing a Mario game and a Non-Mario game this might take a while for him to LP since he needs to start and finish the enourmous MAGLX 2 first.
But since he's always doing a Mario game and a Non-Mario game this might take a while for him to LP since he needs to start and finish the enourmous MAGLX 2 first.
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Yeah, I'm sure everyone who worked on this hack (including myself) looks forward to seeing raocow play it. But it will really depend on raocow as aterraformer said somewhere.Slit08 wrote:One thig I wanted to ask: Will you ask raocow to LP this game? Because it might end up being a mario hack he's interested at.
But since he's always doing a Mario game and a Non-Mario game this might take a while for him to LP since he needs to start and finish the enourmous MAGLX 2 first.
I think it's fine to watch him LP this game at some point after MAGLX2 is done.
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
True. When do you think will the game release anyway? Is there a rough estimation for a release date yet?
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- mellonpizza
- working
- Posts: 105
- Joined: 10 years ago
- First name: pizza
- Location: Programming hell
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
raocow said in a patreon vid that he's really looking forward to this hack, so I don't think we need to convince him.
I'm not a YTPMV'er. My goal is towards learning music and eventually making my own content with what I like (in this case ponies). I'm still studying how music works and this is what I can do so far, so to all the ytpmv'ers out there: Please stop following my videos, cause I'm not interested in making chiptune music with your rules you set up on how to make YTPMV's. Also I'd appreciate if you guys would lay off bronies in the comment section, cause these are made for them and not for people who
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
Thanks for the info. :) I'm not a patron (yet), so I didn't know. But that's cool to hear.
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I roughly guess the release date will be someday in July. I expect a month for having all levels finished, and other 2~4 weeks for testing.Slit08 wrote:True. When do you think will the game release anyway? Is there a rough estimation for a release date yet?
- worldpeace125
- Posts: 262
- Joined: 11 years ago
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I'm thinking of moving "Cryophobia Cavern"(ice cave level) from world 3 to world 8, because its difficulty or length doesn't fit world 3. It's just a thought right now but if it happens, there will be one empty space left by the level.
Regardless of whether the plan really happens or not, there are relatively small number of ice/snow themed levels in world 3.
So I'd like to call for an ice level. One requirement is finishing it before June ends. And the other is avoiding difficulty that is too easy or too hard.
Thank you for your interest.
Regardless of whether the plan really happens or not, there are relatively small number of ice/snow themed levels in world 3.
So I'd like to call for an ice level. One requirement is finishing it before June ends. And the other is avoiding difficulty that is too easy or too hard.
Thank you for your interest.
Re: -Main Discussion (FINALLY Updated Base ROM Here) Thread-
I'm kind of new on this forum and I'm a bit confused. I'm interested in helping (and I think I can be a quick designer), but if I'm to claim this ice level, how would I go about it? Should I post in some thread that I want it or make a thread somewhere? And should I grab the latest base ROM and design it in a specific level slot or should I just make it in a separate ROM so it would be assembled later? Sorry for the dumb questions .-.