Wow it's been a heck of a road to get to this point. Lots of changing tech, huge overhauls in how various communities are structured, all sorts of stuff. It's become a bit of a meme that A2XT is perpetually on hold.
The truth is, it's never been on hold, there's just been a TON of work going on quietly to keep pace with changing technology, and give it some serious production values. And now, it's finally time to enter the next stage:
The A2XT2 Devkit is ready to roll!
Before we get to the download links, just a quick rundown of how this will work. There's been a lot of planning done for worlds, towns, bosses, themes, and even the entire story has been planned out. The majority of the levels have been in place for a long time, there are just a few left over that need to be made, and there are a few guidelines for that.
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I want to make a new level
Great! Because of all the planning we've done, there are a few slots available with specific themes, but we can't just accommodate the "make anything and we'll find space" attitude that we did before. These slots aren't hard-and-fast, but they are places where the game currently has "gaps" that we'd like to see filled. There is a spreadsheet of current levels, but if you would rather avoid spoilers, you would be best to talk to the core devteam about reserving a slot. Should you wish to look at the available slots, though, the spreadsheet is here:
I made a level a million years ago and I want to revisit it
This is fine, but because of some changes to technology and other structures, even if you still have a copy of your level we can't guarantee that the "current" version we have is the same. If you want to revisit your old level, let someone on the core devteam know, and we'll see about sending the currently "up to date" copy.
I want to make a town/boss/story scene
Please refer to the relevant handbook:
Town Guide
Boss Guide
Message System Guide
Cutscene Guide
Testing and Debugging Guide
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And with that, all that's left is the download links! There are two links available, one for the devkit itself, and one containing several levels, including the game's opening. These levels can be used for reference, but should be avoided if you are intending to experience the game spoiler-free.