Re: World 8 Castle/Boss Level Signups [Spoilers]
Posted: 10 Apr 2016, 08:40
i'd like to go next whenever or something, i guess when Mech is done i guess?
Sorry for my school getting in the way. As soon as I finish my Book report (which is valued at pass or fail (graduation on the line)) I have no choice.Mabel wrote:i'd like to go next whenever or something, i guess when Mech is done i guess?
Yeah, Should be done by a week.7NameSam wrote:any updates on this?
Sorry for the double post, I may not be able to quite finish by tomorrow, but I think I can do quite a lot. I will try to make sure finish it as soon as possible.MECHDRAGON777 wrote:Yeah, Should be done by a week.7NameSam wrote:any updates on this?
Mechdragon, in theory.SAJewers wrote:Who's next/has the level?
Does that mean I need to redo load the level and re do every thing I have done? Also, am I allowed to use 2.0 beta 3 stuff?7NameSam wrote:Hey! here's a bump!
I updated the onedrive, I made my section look better.
All I did was change some graphics and add a few lines of lua code, so it shouldn't be that hard to put in.MECHDRAGON777 wrote:Does that mean I need to redo load the level and re do every thing I have done? Also, am I allowed to use 2.0 beta 3 stuff?7NameSam wrote:Hey! here's a bump!
I updated the onedrive, I made my section look better.
Code: Select all
local ZSNES = Graphics.loadImage("black.png");
for k,v in pairs(Layer.find("7NameSam-spotlight")) do
if v.isHidden == false then
Graphics.drawImageWP(ZSNES,0,0,6);
end
end
That actually is a big problem for me since NPC-223 was used in my section.7NameSam wrote:All I did was change some graphics and add a few lines of lua code, so it shouldn't be that hard to put in.MECHDRAGON777 wrote:Does that mean I need to redo load the level and re do every thing I have done? Also, am I allowed to use 2.0 beta 3 stuff?7NameSam wrote:Hey! here's a bump!
I updated the onedrive, I made my section look better.
here's what I added:I changed NPC-223Code: Select all
local ZSNES = Graphics.loadImage("black.png"); for k,v in pairs(Layer.find("7NameSam-spotlight")) do if v.isHidden == false then Graphics.drawImageWP(ZSNES,0,0,6); end end
Oh,MECHDRAGON777 wrote:
That actually is a big problem for me since NPC-223 was used in my section.
Think you can send a mediafire link with your fixed stuff?7NameSam wrote:Oh,MECHDRAGON777 wrote:
That actually is a big problem for me since NPC-223 was used in my section.
I can probably fix that.
I have fixed my section!MECHDRAGON777 wrote:Think you can send a mediafire link with your fixed stuff?7NameSam wrote:Oh,MECHDRAGON777 wrote:
That actually is a big problem for me since NPC-223 was used in my section.
I can probably fix that.
I decided against rng in my section to another gimmick. Has this been updated since the last message.7NameSam wrote:MECHDRAGON777 wrote:I have fixed my section!7NameSam wrote: Think you can send a mediafire link with your fixed stuff?
https://www.dropbox.com/s/73buz108mnavm ... e.rar?dl=0
I decided to use drawimagetoscene instead of an npc
it includes both the level file and the level folder, so be careful with it
nah, I think this whole shebang has been put on hold until a2xt gets ported to smbx2.0MECHDRAGON777 wrote: I decided against rng in my section to another gimmick. Has this been updated since the last message.