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World 8 Castle/Boss Level Signups [Spoilers]

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by blue_kirby »

Mind if I go up next? My section's already done.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by raocow »

sure thing, especially if it's done!
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

yeah, go ahead.

Also, there's still a spot open if anyone wants it.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by blue_kirby »

Alright, so I got my level up already. ^_^

I used a MediaFire link, so here it is:

http://www.mediafire.com/download/has83 ... lLevel.zip
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

Pyro wrote:ping
You're next.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by Slit08 »

SAJewers wrote:yeah, go ahead.

Also, there's still a spot open if anyone wants it.
One room by raocow. That would be awesome. :D
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by raocow »

I mean... I don't mind filling in if y'all absolutely need something.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

I would like to make a door.
SAJewers wrote:Bottom-Right: Open (Section 6)
So is this good?

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

Sounds good. go ahead if you want.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

SAJewers wrote:Sounds good. go ahead if you want.
I have to ask if it is working like the relay levels in when we build, or would PGE be used to combine?

Edit: Do I get the level before or after Pyro?

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by snoruntpyro »

Ok, I finished my section and uploaded it to the onedrive. blue_kirby's is in the onedrive version now too. I guess mechdragon is next?
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

Pyro wrote:Ok, I finished my section and uploaded it to the onedrive. blue_kirby's is in the onedrive version now too. I guess mechdragon is next?
umm, I guess I will look on the first post? Never hrard of onedrive. (I readyhe full thread at least 17 times). Anyway, We are allowed to add a tilest and lua coding, correct?

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by snoruntpyro »

MECHDRAGON777 wrote: umm, I guess I will look on the first post? Never hrard of onedrive. (I readyhe full thread at least 17 times). Anyway, We are allowed to add a tilest and lua coding, correct?
The onedrive is
this bbcode is defined in bbcode.phphere.[/registered]
You can just download the level from there. It's in the episode 2 folder, talkhaus-finallevel.lvl. And yeah, you can add lua code and blocks, but don't hog too many graphics. You also probably want to stick with the main castle theme already in the majority of the rooms.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

Pyro wrote:
MECHDRAGON777 wrote: umm, I guess I will look on the first post? Never hrard of onedrive. (I readyhe full thread at least 17 times). Anyway, We are allowed to add a tilest and lua coding, correct?
The onedrive is
this bbcode is defined in bbcode.phphere.[/registered]
You can just download the level from there. It's in the episode 2 folder, talkhaus-finallevel.lvl. And yeah, you can add lua code and blocks, but don't hog too many graphics. You also probably want to stick with the main castle theme already in the majority of the rooms.
Thank you, and when do you think I will be added to the list of people making this level?

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by pholtos »

So I uhh took a look at the lunadll for the level and somehow my bit is only in this copy version of it and isn't in the actual file.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

Pyro wrote:
MECHDRAGON777 wrote: umm, I guess I will look on the first post? Never hrard of onedrive. (I readyhe full thread at least 17 times). Anyway, We are allowed to add a tilest and lua coding, correct?
The onedrive is
this bbcode is defined in bbcode.phphere.[/registered]
You can just download the level from there. It's in the episode 2 folder, talkhaus-finallevel.lvl. And yeah, you can add lua code and blocks, but don't hog too many graphics. You also probably want to stick with the main castle theme already in the majority of the rooms.
Also, try to keep it reasonable and somewhat short; we don't want any 9th door contest ire there.If you don't know what I'm talking about, see these (Context: it was an SMWC contest where peeps had to create a "9th door" to Bowser's Castle):

https://youtu.be/eccixHPIEcI?t=7m49s
https://youtu.be/nkdY6XmQgjA?t=9m36s
MECHDRAGON777 wrote:
Pyro wrote:
MECHDRAGON777 wrote: umm, I guess I will look on the first post? Never hrard of onedrive. (I readyhe full thread at least 17 times). Anyway, We are allowed to add a tilest and lua coding, correct?
The onedrive is
this bbcode is defined in bbcode.phphere.[/registered]
You can just download the level from there. It's in the episode 2 folder, talkhaus-finallevel.lvl. And yeah, you can add lua code and blocks, but don't hog too many graphics. You also probably want to stick with the main castle theme already in the majority of the rooms.
Thank you, and when do you think I will be added to the list of people making this level?
Done.
pholtos wrote:So I uhh took a look at the lunadll for the level and somehow my bit is only in this copy version of it and isn't in the actual file.
It's there. You can't have 2 onLoop functions at once.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by pholtos »

SAJewers wrote:
pholtos wrote:So I uhh took a look at the lunadll for the level and somehow my bit is only in this copy version of it and isn't in the actual file.
It's there. You can't have 2 onLoop functions at once.
Wait then where is it?
Edit:
It's this bit:

Code: Select all

function onLoop()
    for _,npc in pairs(NPC.get(53, -1)) do
        if (npc:mem(0x0A, FIELD_WORD) == 0) and (npc:mem(0x64, FIELD_WORD) == 0) then
            npc.speedY = npc.speedY - 0.15
        end
    end
end
[/spoiler]
Edit 2: Oh do I need this to be specific to my section or something? I'm rather unfamiliar with lua.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

Just realized it's almost a month. How is this going?
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

SAJewers wrote:Just realized it's almost a month. How is this going?
I think I will be done by Easter! I have had a lot of school work to do this past month and SMBX also does not completely co-operate with my computer. (No program does). It should be done because my first hour, my work is complete and it is a computer class.

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

MECHDRAGON777 wrote:
SAJewers wrote:Just realized it's almost a month. How is this going?
I think I will be done by Easter! I have had a lot of school work to do this past month and SMBX also does not completely co-operate with my computer. (No program does). It should be done because my first hour, my work is complete and it is a computer class.
Sorry for the double post, but I would like to say I am now about 48% done, and it should be finished Monday or Tuesday. (Broken Foot kind of played a role of time). Anyway, I think You all will either love or hate my section, but not in-between.

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by SAJewers »

As long as you're able to make changes based on feedback from testers, you should be fine.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by 7NameSam »

does anybody mind if I redo my section after Mechdragon is done with their section? I feel like I did A pretty shoddy job on it.
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

7NameSam wrote:does anybody mind if I redo my section after Mechdragon is done with their section? I feel like I did A pretty shoddy job on it.
You can say "Her" or "His", just please do not say "Their". I do not mind, I actually like your section. I am doing an RNG based section, and I am using the same gimmick as yours in one of the parts in mine. (RNG to determine 1 of a small sliver of rooms you will go through, but only 1 is required.)

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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by 7NameSam »

MECHDRAGON777 wrote:Bump
Anything on your section?
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Re: Final Castle/World 8 Boss Leve lSignups [Spoilers]

Post by MECHDRAGON777 »

7NameSam wrote:
MECHDRAGON777 wrote:Bump
Anything on your section?
Still working on it, and nice for remembering the color.

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