Episode 2 Worlds Discussion
- ztarwuff
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Episode 2 Worlds Discussion
You know what? I just realised we're having two conversations about worlds. One in the Main Discussion thread and one here.
- SAJewers
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- SAJewers
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Re: Episode 2 Worlds Discussion
OK, so I took all the levels currently in the queue with more approvals than rejects (basically, all but 8 levels with at least 1 approval), and tried to put together a world list based on those:
World 1 (Hills/Grass):
Totally Trollied
A Day in the life of raocow
Frolic
Welcoming Season
Shoezone 3
Post Production Void
The Second Longest Tree
Jumping Castle
World 2 (Snow):
Iceberg Backyard
Irridated Ice
Mountain Descent
Abode of the Bunnies
World 3 (Sand):
Demo's Journy Through Time
Approacing The Sand Temple
Lynari Desert
World 4 (Caves):
Obstacle Cource in a Cave
Extoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
World 5 (City):
Mephisto's Cafe
LP Production Factory
Accident
Entropy Engine
What about Railways?
Industrial Pandemonium
Way Too Highrise
World 6 (Beach/Water):
Seaside Slumber
Sea Turtle Sanctuary
The Shrine Under The Sea
Starlight Resort: Grand Reopening
Coral Climb
Sunrise
World 7 (Weird):
Demo's Fluffy Dream
Monoland
The Ups and Downs of a Demo
Field of Goopers 1
Everything is a Stone Block
Dark Prince
Night Light Fright
World 8 (Sky):
Flaceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Postgame (hardest levels):
Hakugyokurou
Assuming 9 regular levels with, a boss level, a town, and an intro level, that means we need the following regular levels:
- 1 World 1 Level
- 5 World 2 Levels
- 6 World 3 Levels
- 4 World 4 Levels
- 2 World 5 Level2
- 3 World 6 Levels
- 2 World 7 Level2
- 6 World 8 Levels
- 8 Postgame Levels
World 1 (Hills/Grass):
Totally Trollied
A Day in the life of raocow
Frolic
Welcoming Season
Shoezone 3
Post Production Void
The Second Longest Tree
Jumping Castle
World 2 (Snow):
Iceberg Backyard
Irridated Ice
Mountain Descent
Abode of the Bunnies
World 3 (Sand):
Demo's Journy Through Time
Approacing The Sand Temple
Lynari Desert
World 4 (Caves):
Obstacle Cource in a Cave
Extoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
World 5 (City):
Mephisto's Cafe
LP Production Factory
Accident
Entropy Engine
What about Railways?
Industrial Pandemonium
Way Too Highrise
World 6 (Beach/Water):
Seaside Slumber
Sea Turtle Sanctuary
The Shrine Under The Sea
Starlight Resort: Grand Reopening
Coral Climb
Sunrise
World 7 (Weird):
Demo's Fluffy Dream
Monoland
The Ups and Downs of a Demo
Field of Goopers 1
Everything is a Stone Block
Dark Prince
Night Light Fright
World 8 (Sky):
Flaceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Postgame (hardest levels):
Hakugyokurou
Assuming 9 regular levels with, a boss level, a town, and an intro level, that means we need the following regular levels:
- 1 World 1 Level
- 5 World 2 Levels
- 6 World 3 Levels
- 4 World 4 Levels
- 2 World 5 Level2
- 3 World 6 Levels
- 2 World 7 Level2
- 6 World 8 Levels
- 8 Postgame Levels
- Imaynotbehere4long
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Re: Episode 2 Worlds Discussion
Just to clarify, my intent for The Post Production Void was not only for it to be the Auto Start Level, but also be inaccessible after completion like Destiny Island, making it more of a World Zero/introductory level. As such, I don't think it should count toward World 1's total levels.SAJewers wrote: World 1 (Hills/Grass):
blah
blah
blah
blah
blah
Post Production Void
blah
blah
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- raocow
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Re: Episode 2 Worlds Discussion
so can we... can we like reserve slots ? or is it best to, like, just do levels normally and let it flow in naturally?
a2xt1 had uneven level numbers per world but there is something attractive about having a straight 'nine levels + one boss' all the way through...
a2xt1 had uneven level numbers per world but there is something attractive about having a straight 'nine levels + one boss' all the way through...
the chillaxest of dragons
- SAJewers
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Re: Episode 2 Worlds Discussion
I'm actually thinking making it 8 levels for the first 4, 10 levels for the next 4, then 9 for the postgame.
As for reserving levels, I'd rather just people make them as they come in. I'd rather cut the queue down first though, then see again.
that's still up for people to debate though; I'd rather make a decision on that.
As for reserving levels, I'd rather just people make them as they come in. I'd rather cut the queue down first though, then see again.
I'm not even sure that's happening, as there's been talk from others that level be re-tooled for a later world, and any prologue be told in the tutorial.Imaynotbehere4long wrote:Just to clarify, my intent for The Post Production Void was not only for it to be the Auto Start Level, but also be inaccessible after completion like Destiny Island, making it more of a World Zero/introductory level. As such, I don't think it should count toward World 1's total levels.SAJewers wrote: World 1 (Hills/Grass):
blah
blah
blah
blah
blah
Post Production Void
blah
blah
that's still up for people to debate though; I'd rather make a decision on that.
- SAJewers
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Re: Episode 2 Worlds Discussion
I updated the official list.
Fun fact: we currently (as of this post) have more rejected levels than we do approved levels (25 to 22).
Fun fact: we currently (as of this post) have more rejected levels than we do approved levels (25 to 22).
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Re: Episode 2 Worlds Discussion
I do like the idea of having a consistent number of levels between worlds, could we get 9 or 10 throughout?
- WestonSmith
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Re: Episode 2 Worlds Discussion
Just a re-post from the other thread.
WestonSmith wrote:So, I see some very early world building has started on the wiki. Obviously, nothing is set in stone, and I do think the proper procedure is to let the submitted levels build the games structure and plot, but I'm gonna toss a few planet names out there based on plants. Also a couple of ideas.
Just some thoughts. Still way too early to set anything in stone.
- ztarwuff
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Re: Episode 2 Worlds Discussion
Well, WestonSmith, if you're going to repost that, then I'm going to repost my other suggestion:
- SAJewers
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Re: Episode 2 Worlds Discussion
OK, doing up another World list here, using level that have been approved, plus levels in the queue currently with 2 approvals(in bold)
World 1(8/8):
Totally Trollied
Jumping Castle
The Second Longest Tree
Welcoming Season
Muffin Bluff
Frolic
A day in the lift of raocow
Shoe Zone 3
World 2(4/8):
Iceberg Backyard
Irridated Ice
Abode of the Bunnies
Mountain Descent
World 3(5/8):
Demo's Journey Through Time
Approaching The Sand Temple
Lyrani Desert
Desert Dash: Goopa Brigade!
Awesome Moonlight Oasis Vinesaw Pool Party
World 4(5/8):
Obsticle Cource in a Cave
Ectoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
World 5-1(5/5):
Mephisto's Cafe
What's about Railways?
Accident
Way too Highrise
Industrial Pandemonium
World 5-2(3/5):
LP Production Factory
Frightening Factory
Entropy Engine
World 6(6/10):
Sea Side Slumber
Sea Turtle Sanctuary
Sunrise
Starlight Resort: Grand Reopening
The Shrine Under the Sea
Coral Climb
World 7(7/10):
Demo's Fluffy Dream
Monoland
Sheath and The Mysterious House
raocow's Workday
Night Light Fright
field of goopers 1
Night Light Fright
World 8(5/10):
Faceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Flip Block Skyway
Hillside Romp
World 9(2/10):
Hakugyokurou
Muwha
World 1(8/8):
Totally Trollied
Jumping Castle
The Second Longest Tree
Welcoming Season
Muffin Bluff
Frolic
A day in the lift of raocow
Shoe Zone 3
World 2(4/8):
Iceberg Backyard
Irridated Ice
Abode of the Bunnies
Mountain Descent
World 3(5/8):
Demo's Journey Through Time
Approaching The Sand Temple
Lyrani Desert
Desert Dash: Goopa Brigade!
Awesome Moonlight Oasis Vinesaw Pool Party
World 4(5/8):
Obsticle Cource in a Cave
Ectoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
World 5-1(5/5):
Mephisto's Cafe
What's about Railways?
Accident
Way too Highrise
Industrial Pandemonium
World 5-2(3/5):
LP Production Factory
Frightening Factory
Entropy Engine
World 6(6/10):
Sea Side Slumber
Sea Turtle Sanctuary
Sunrise
Starlight Resort: Grand Reopening
The Shrine Under the Sea
Coral Climb
World 7(7/10):
Demo's Fluffy Dream
Monoland
Sheath and The Mysterious House
raocow's Workday
Night Light Fright
field of goopers 1
Night Light Fright
World 8(5/10):
Faceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Flip Block Skyway
Hillside Romp
World 9(2/10):
Hakugyokurou
Muwha
- Duvi0
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Re: Episode 2 Worlds Discussion
So for the Tutorial's integration into the plot, I had a few ideas in a Skype chat.
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talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
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Re: Episode 2 Worlds Discussion
Could work. At least one of the suggested storylines of the entire game basically covers this over the course of the game, though, so they probably wouldn't work together. Depends which direction we take the story really.Duvi0 wrote:So for the Tutorial's integration into the plot, I had a few ideas in a Skype chat.
- SAJewers
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- SAJewers
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Re: Episode 2 Worlds Discussion
Pheonix wrote:ping
You guys interested in doing the Overworld stuff again?Sturg wrote:ping
Re: Episode 2 Worlds Discussion
If not, I'm happy to try my hand at a couple of overworld things.SAJewers wrote: You guys interested in doing the Overworld stuff again?
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Re: Episode 2 Worlds Discussion
Only need 19 levels. Update (Only General Levels):
World 1(8/8 - filled):
Totally Trollied
Jumping Castle
The Second Longest Tree
Welcoming Season
Muffin Bluff
Frolic
A day in the lift of raocow
Shoe Zone 3
World 2(6/8 - need 2 levels):
Iceberg Backyard
Irridated Ice
Abode of the Bunnies
Mountain Descent
Castle Climb during Wintertime
Towards the New World
World 3(5/8 - need 3 levels):
Demo's Journey Through Time
Approaching The Sand Temple
Lyrani Desert
Desert Dash: Goopa Brigade!
Awesome Moonlight Oasis Vinesaw Pool Party
World 4(6/8 - need 2 levels):
Obsticle Cource in a Cave
Ectoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
Glum
World 5-1(2/5 - need 3 levels):
The Shrine Under the Sea
Coral Climb
World 5-2(4/5 - need 1 level):
Sea Side Slumber
Sea Turtle Sanctuary
Sunrise
Starlight Resort: Grand Reopening
World 6(10/10 - filled):
Demo's Fluffy Dream
Monoland
Sheath and The Mysterious House
raocow's Workday
Night Light Fright
field of goopers 1
Night Light Fright
Let's go Backwards
raocow's Workday
Dark Prince
World 7-1(5/5 - filled):
Mephisto's Cafe
What's about Railways?
Accident
Way too Highrise
Industrial Pandemonium
World 7-2(4/5 - need 1 level):
LP Production Factory
Frightening Factory
Entropy Engine
Industrial Pandemonium
World 8(6/10 - need 4 levels):
Faceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Flip Block Skyway
Hillside Romp
Rainbow Raft Ride
World 9(6/10 - need 4 levels):
Hakugyokurou
Muwha
Fire Production Land
Super Cyclops Girl
Descent of Nine
Frenzy Citadel
World 1(8/8 - filled):
Totally Trollied
Jumping Castle
The Second Longest Tree
Welcoming Season
Muffin Bluff
Frolic
A day in the lift of raocow
Shoe Zone 3
World 2(6/8 - need 2 levels):
Iceberg Backyard
Irridated Ice
Abode of the Bunnies
Mountain Descent
Castle Climb during Wintertime
Towards the New World
World 3(5/8 - need 3 levels):
Demo's Journey Through Time
Approaching The Sand Temple
Lyrani Desert
Desert Dash: Goopa Brigade!
Awesome Moonlight Oasis Vinesaw Pool Party
World 4(6/8 - need 2 levels):
Obsticle Cource in a Cave
Ectoplasmania
Mangrove Cavern
Bat an Eye
Sheath's Journey to Sheol
Glum
World 5-1(2/5 - need 3 levels):
The Shrine Under the Sea
Coral Climb
World 5-2(4/5 - need 1 level):
Sea Side Slumber
Sea Turtle Sanctuary
Sunrise
Starlight Resort: Grand Reopening
World 6(10/10 - filled):
Demo's Fluffy Dream
Monoland
Sheath and The Mysterious House
raocow's Workday
Night Light Fright
field of goopers 1
Night Light Fright
Let's go Backwards
raocow's Workday
Dark Prince
World 7-1(5/5 - filled):
Mephisto's Cafe
What's about Railways?
Accident
Way too Highrise
Industrial Pandemonium
World 7-2(4/5 - need 1 level):
LP Production Factory
Frightening Factory
Entropy Engine
Industrial Pandemonium
World 8(6/10 - need 4 levels):
Faceblock Bound
Soaring Sawmill
Panic Attack in High Altitude
Flip Block Skyway
Hillside Romp
Rainbow Raft Ride
World 9(6/10 - need 4 levels):
Hakugyokurou
Muwha
Fire Production Land
Super Cyclops Girl
Descent of Nine
Frenzy Citadel
- snoruntpyro
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Re: Episode 2 Worlds Discussion
Restating what I said in the skype group here -
I'm really not sure if world 1 should have two auto levels (shoe zone 3 and day in the life of raocow). We should probably move shoe zone 3 back to weird world.
Also I'm not sure why you put the two ghost house levels in the weird world (Night Light Fright and Sheath mystery house blah). Night Light Fright should probably be moved to earliergame, probably cave world. And last I heard Mikkofier wanted Sheath and the Mysterious House removed because he thought it was crap.
I'm really not sure if world 1 should have two auto levels (shoe zone 3 and day in the life of raocow). We should probably move shoe zone 3 back to weird world.
Also I'm not sure why you put the two ghost house levels in the weird world (Night Light Fright and Sheath mystery house blah). Night Light Fright should probably be moved to earliergame, probably cave world. And last I heard Mikkofier wanted Sheath and the Mysterious House removed because he thought it was crap.
- SAJewers
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Re: Episode 2 Worlds Discussion
Shoe Zone 3 is in W1 because I need a spot for Dark Prince. Light Night Fright is in W6 because I thought it was too hard for an earlier world.
Fixed now.
Fixed now.
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Re: Episode 2 Worlds Discussion
mmm, probably not. I think I'd like to give someone else a chance.SAJewers wrote:You guys interested in doing the Overworld stuff again?Sturg wrote:ping
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- Imaynotbehere4long
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Re: Episode 2 Worlds Discussion
Oh man, I didn't know raocow has his own elevator!SAJewers wrote:A day in the lift of raocow
My SMBX portfolio:
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- FrozenQuills
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Re: Episode 2 Worlds Discussion
We started on some world map building in the a2xt skype chats for worlds 1, 2, 4, 6, and 7: http://asmbxt.wikia.com/wiki/Episode2
avatar by crayonchewer!
Re: Episode 2 Worlds Discussion
How much new overworld stuff would I be doing, anyway? Just stuff to mark new levels, or new themes and the like?SAJewers wrote:You guys interested in doing the Overworld stuff again?Pheonix wrote:ping
Anyway, if there's still space by the time I actually get around to it, I might throw together a level of some description. No promises, though.
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- Duvi0
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Re: Episode 2 Worlds Discussion
If no one else does, I'd like to do map or hub design!
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- SAJewers
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Re: Episode 2 Worlds Discussion
Yeah, probably just new OW tiles that we might need.Pheonix wrote:How much new overworld stuff would I be doing, anyway? Just stuff to mark new levels, or new themes and the like?SAJewers wrote:You guys interested in doing the Overworld stuff again?Pheonix wrote:ping
Anyway, if there's still space by the time I actually get around to it, I might throw together a level of some description. No promises, though.