Episode 2 Bosses?
- Darkonius64
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Episode 2 Bosses?
Hijacking Thread here. -SAJewers
W1: Demo vs Goopaniti (Level by Pyro, Boss by Red)
W2: Garish and his Army (Level Open, Boss by red)
W3-1: Uncle Broadsword (Level by Sturg, Boss by Rocky)
W3-2: Ultimate Pandamona (level by Holy, boss by Rocky)
W4: Uncle @sbestos (Level Open, Boss Open)
W5-1: (Level by SAJewers, Boss Open)
W5-2: Uncle Denmark (Level by Mabel, Boss by Mabel)
W6: Uncle Broadsword Round 2(Level by ztarwuff, Boss by Red)
W7-1: Robot raocow Master (Level by SAJewers/Cadwyn, Boss by SAJewers)
W7-2: Uncle Rewind (Level by Hoeloe and Wasabi, Boss by Wasabi)
W8: Uncle Pumpernickle (Collab Level, Boss by Hoeloe)
W9: Serac (Collab Level, Boss Open)
-----------------------------
So uh, yeah.
we should plan some bosses and discuss them, as well as testing them by sending 'em in this topic.
anyhow, can i make one of the bosses?
i can show you a boss made by me:
(skip to 10:19 to see the boss)
https://www.youtube.com/watch?v=oHYDX8V ... t7ChWAPQTw
so uh, can i make one of the bosses then? :3333333333
now, let's see... have we got some bosses already planned?
W1: Demo vs Goopaniti (Level by Pyro, Boss by Red)
W2: Garish and his Army (Level Open, Boss by red)
W3-1: Uncle Broadsword (Level by Sturg, Boss by Rocky)
W3-2: Ultimate Pandamona (level by Holy, boss by Rocky)
W4: Uncle @sbestos (Level Open, Boss Open)
W5-1: (Level by SAJewers, Boss Open)
W5-2: Uncle Denmark (Level by Mabel, Boss by Mabel)
W6: Uncle Broadsword Round 2(Level by ztarwuff, Boss by Red)
W7-1: Robot raocow Master (Level by SAJewers/Cadwyn, Boss by SAJewers)
W7-2: Uncle Rewind (Level by Hoeloe and Wasabi, Boss by Wasabi)
W8: Uncle Pumpernickle (Collab Level, Boss by Hoeloe)
W9: Serac (Collab Level, Boss Open)
-----------------------------
So uh, yeah.
we should plan some bosses and discuss them, as well as testing them by sending 'em in this topic.
anyhow, can i make one of the bosses?
i can show you a boss made by me:
(skip to 10:19 to see the boss)
https://www.youtube.com/watch?v=oHYDX8V ... t7ChWAPQTw
so uh, can i make one of the bosses then? :3333333333
now, let's see... have we got some bosses already planned?
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Re: Episode 2 Bosses?
I don't think we really have a plot yet, so it's a bit premature to plan which bosses will be in it when we don't even really know which characters are the antagonists.
- raocow
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Re: Episode 2 Bosses?
The attitude has been mostly 'if you want to do a thing, do it and we'll see how it goes' so if you are into making a boss, just go for it!
If anything the game's story/progression shuld be like the first game, in that it's informed by what was made, rather than the other way around.
If anything the game's story/progression shuld be like the first game, in that it's informed by what was made, rather than the other way around.
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- Darkonius64
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Re: Episode 2 Bosses?
ah, yeah i see.
well then, i suppose this topic will actually be useful once we got some stuff done (by that i mean story, chars and whatnot obvs.)
so basically anyone can make a boss? sounds good to me, altho yes, i do need some information on WHO is the bad guy before making it a boss, eh.
well then, i suppose this topic will actually be useful once we got some stuff done (by that i mean story, chars and whatnot obvs.)
so basically anyone can make a boss? sounds good to me, altho yes, i do need some information on WHO is the bad guy before making it a boss, eh.
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Re: Episode 2 Bosses?
That does seem like the best way to go about it. I think I might have phrased myself badly on my last post - it's fine to make a boss, but if we were planning and assigning them, we wouldn't be doing it yet. If you want to make a major, story boss, though, best have a look through the episode 2 plot discussions and ask around.raocow wrote:The attitude has been mostly 'if you want to do a thing, do it and we'll see how it goes' so if you are into making a boss, just go for it!
If anything the game's story/progression shuld be like the first game, in that it's informed by what was made, rather than the other way around.
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Re: Episode 2 Bosses?
Well, there are these guys:
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
Re: Episode 2 Bosses?
I'd recommend waiting for the cinematX library to be finished before making a major boss though. The Broadsword fight was made with that, and it's looking pretty cool.
I'm also making a level that may include a fight with
I'm also making a level that may include a fight with
Uncle Rewind
using the same library. The boss functionality isn't done yet, though, so it's worth waiting.- Oddwrath
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Re: Episode 2 Bosses?
I can't even imagine how the Uncle Rewind fight is going to go. I mean, the flavor text that raocow provided pretty much implies that this boss would be using save states, right? Not sure that this could be done in the LunaLua.KingTwelveSixteen wrote:Well, there are these guys:
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
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Re: Episode 2 Bosses?
New fights with some of the siblings is also a possibility. I know at least one level has a Pandamona fight already built into it.
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Re: Episode 2 Bosses?
There are several different ways you could do it. You could completely ignore raocow's suggested flavor text and do your own thing. You could give him super-speed or enhanced perception powers. You could give him time-stopping powers of some sort. Time-slowing powers such as slowing down the player/obstacles are also a possibility.Oddwrath wrote:I can't even imagine how the Uncle Rewind fight is going to go. I mean, the flavor text that raocow provided pretty much implies that this boss would be using save states, right? Not sure that this could be done in the LunaLua.KingTwelveSixteen wrote:Well, there are these guys:
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
You could program in an argument-based battle where both characters either try to convince each other that they are right or just keep insulting each other. Or a rap battle. Have Rewind challenge someone to chess, or poker, or a race. There are lots of options.
And of course there's the save-states-power...though as Science mentioned in his final battle, that power doesn't work in all the SMBX-based dimensions...
Re: Episode 2 Bosses?
I have a few ideas I could put in action. I'll see what I can come up with when I get to making it.KingTwelveSixteen wrote: There are several different ways you could do it. You could completely ignore raocow's suggested flavor text and do your own thing. You could give him super-speed or enhanced perception powers. You could give him time-stopping powers of some sort. Time-slowing powers such as slowing down the player/obstacles are also a possibility.
There are lots of options.
And of course there's the save-states-power...though as Science mentioned in his final battle, that power doesn't work in all the SMBX-based dimensions...
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Re: Episode 2 Bosses?
Planning this Uncle Denmark battle...
once that CinematX thingy is ready Itll be grand..
(I also need sprites since im bad at them)
once that CinematX thingy is ready Itll be grand..
(I also need sprites since im bad at them)
Last edited by Mabel 9 years ago, edited 1 time in total.
Re: Episode 2 Bosses?
There are some sprites in the graphics thread of all the Uncles.Mabel wrote:Planning this Uncle Denmark battle...
once that Cinemax thingy is ready Itll be grand..
(I also need sprites since im bad at them)
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Re: Episode 2 Bosses?
well yea, but this is gonna require more than some standing...Hoeloe wrote:There are some sprites in the graphics thread of all the Uncles.Mabel wrote:Planning this Uncle Denmark battle...
once that Cinemax thingy is ready Itll be grand..
(I also need sprites since im bad at them)
guess I should hit up Rocky for that stuff
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Re: Episode 2 Bosses?
Apologies for taking so long with cinematX, everyone. The library's been going through some major revisions since the Broadsword videos to make it easier to work with.
Regarding savestate powers, I imagine you could fake that by indexing the position, speeds, timers, etc. of the player and all NPCs, waiting a second or two and then setting all those properties back to the indexed values.
Here's what I've got so far for Denmark, let me know what other poses/animations you'll need.Mabel wrote:well yea, but this is gonna require more than some standing...Hoeloe wrote:There are some sprites in the graphics thread of all the Uncles.Mabel wrote:Planning this Uncle Denmark battle...
once that Cinemax thingy is ready Itll be grand..
(I also need sprites since im bad at them)
guess I should hit up Rocky for that stuff
Regarding savestate powers, I imagine you could fake that by indexing the position, speeds, timers, etc. of the player and all NPCs, waiting a second or two and then setting all those properties back to the indexed values.
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Re: Episode 2 Bosses?
aw yea looking good.Rockythechao wrote:Apologies for taking so long with cinematX, everyone. The library's been going through some major revisions since the Broadsword videos to make it easier to work with.
Here's what I've got so far for Denmark, let me know what other poses/animations you'll need.
Ok, so here's what else ill need without spoiling too much detail:
Diagonal poses like the 2 on the bottom right(upleft and upright, downleft and downright)
downward spin animations like the 2nd and 4th
that should be all for now, might need a bubble-like projectile for some things but ill get to that later...
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Re: Episode 2 Bosses?
I might spend some time to learn lua and design a boss of some kind. It might take a while, but it should be easier afterwards. I assume that the uncles are most important to make right now?
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Re: Episode 2 Bosses?
Science apparently tool abuses too, but he managed without it in Analog Funk. In fact I kind of got out of his final boss dialogue was that he really disliked SMBX due to it's lack of savestates. But I would imagine that Uncle Rewind's powers are more innate and less literal tool abuse.Oddwrath wrote:I can't even imagine how the Uncle Rewind fight is going to go. I mean, the flavor text that raocow provided pretty much implies that this boss would be using save states, right? Not sure that this could be done in the LunaLua.KingTwelveSixteen wrote:Well, there are these guys:
The Uncles
Broadsword's already got a boss-fight made out for him, and it is pretty cool looking.
Well it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Episode 2 Bosses?
Arright, Mabel, I posted the Denmark sprites over in the graphics thread.
And on that note, I propose this as his battle theme (assuming we don't end up using the same music for all of the Uncle battles).
Yeah, his name may be Rewind but there's no reason why he can't just have general time manipulation powers -- in addition to reloading savestates, have him slow down/speed up time and pull a Flash Man.Leet wrote:Science apparently tool abuses too, but he managed without it in Analog Funk. In fact I kind of got out of his final boss dialogue was that he really disliked SMBX due to it's lack of savestates. But I would imagine that Uncle Rewind's powers are more innate and less literal tool abuse.
And on that note, I propose this as his battle theme (assuming we don't end up using the same music for all of the Uncle battles).
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Re: Episode 2 Bosses?
I think we'd be better off sticking with original stuff for the uncles as we did with the siblings (although I do have a vested interest in that).
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Re: Episode 2 Bosses?
Fair enough. Awesome job with those themes, btw.
Last edited by Rixithechao 9 years ago, edited 1 time in total.
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Re: Episode 2 Bosses?
I'm totally going to have to make a Calleoca battle again. I'm probably going to need quite a few sprites for her different transformations. But for now could somebody please make me sprites of the following:
1) Calleoca walking, running and jumping.
2) A frame of Calleoca wall jumping.
3) Calleoca spinning in the air (before a transformation).
4) Calleoca hovering dramatically.
My idea for the boss fight (may change as I make it):
How realistic it is for me to make a boss fight like that is up for debate but it sounds cool enough for me to want to try.
1) Calleoca walking, running and jumping.
2) A frame of Calleoca wall jumping.
3) Calleoca spinning in the air (before a transformation).
4) Calleoca hovering dramatically.
My idea for the boss fight (may change as I make it):
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
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Re: Episode 2 Bosses?
For my next large project I could try to make a castle and a boss fight for Blood God.
It would be neat to draw the level layout as one tile since that might safe a lot of time and give me necessary detail to make things as I want them. It would also make it easier to use that one gimmick I showcased earlier. Making every color on a different layer, means I don't need to make as much tiles to make everything work.
Random scriples and planning.
It would be neat to draw the level layout as one tile since that might safe a lot of time and give me necessary detail to make things as I want them. It would also make it easier to use that one gimmick I showcased earlier. Making every color on a different layer, means I don't need to make as much tiles to make everything work.
Random scriples and planning.
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Re: Episode 2 Bosses?
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Re: Episode 2 Bosses?
You know, I've been playing around vanilla ideas and it just occurred to me: