ztarwuff wrote:I feel as if the platforming near the end of Section 4 is kind of unnecessary filler and could be cut, but that's my opinion.
I mean, maybe. The main idea behind this area is to "persuade" people from just running ahead without going back for the corn. My hope is to give the player the feeling of "the level isn't over yet, and I should go back for that corn first." If I just put a door right there without any sort of obstacle, I'm pretty sure most people just leave the corn behind and go through the door.
The corn glow and the haze effects are definitely interfering with my ability to see where I am on the screen.
Honestly, I was only intending the haze to be a temporary thing until I got particles working. I can probably tone down the corn glow a bit more though.
The corn wouldn't spawn! It would only respawn after I died.
I've fixed this already for whenever I finally get a chance to update this level.
The one near the start of Section 5 was especially bad. Try as I might I couldn't get safely past him or kill him without getting hit.
This is one setup that I wasn't too sure about, but everyone I've shown the level to didn't have too much trouble with it. Throwing the corn up to that bananasnake's platform should kill him assuming he doesn't jump over it. Either way, a lot of the instances of the enemies you mentioned are something I'll look into.
Words go here sometimes.