You have an outdated version. The version I played (and approved) had like 3 midpoints.WestonSmith wrote: wohlstand's level
Episode 2 Level Review and Testing Discussion
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Re: Episode 2 Review Thread
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Re: Episode 2 Review Thread
What? There are checkpoints there. I asked him to put in checkpoints at every train stop, and he did.WestonSmith wrote:Wohlstand wrote:What About Railways - Rejected
EDIT: Oh, the version in the queue is actually out of date. the updated version is on the wiki page for it: http://engine.wohlnet.ru/docs/Levels/wh ... _1.4.2.zip
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Re: Episode 2 Review Thread
I've redacted my rejection. Didn't know the level was updated.
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Re: Episode 2 Review Thread
Regarding the plank surfing, I found it difficult to utilize it any more than it is since jumping at any point halts you while the plank keeps moving. I also don't mind the trivialization of the secret exit.WestonSmith wrote:FrozenQuills wrote:Soaring Sawmill - Approved
Thanks for the feedback and thoughts!


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Re: Episode 2 Review Thread
Hey guys, my two levels have been slightly updated (links are in the usual spots on the Wikia). Mainly it's just some slight platforming alterations in addition to the music metadata being fixed. Still worth downloading, though!
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Re: Episode 2 Review Thread
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Re: Episode 2 Review Thread
Remember a gold rule of level reviewers: before review - check for updates!WestonSmith wrote:I've redacted my rejection. Didn't know the level was updated.
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Re: Episode 2 Review Thread
if you grab this, you should be able to press start+select and exit levels without needing to kill yourself.
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Re: Episode 2 Review Thread
Where do I put that so it works when I review via level editor?SAJewers wrote:if you grab this, you should be able to press start+select and exit levels without needing to kill yourself.
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Re: Episode 2 Review Thread
Mikkofier wrote:I did some things (with help) for Sheath and The Mysterious HouseSAJewers wrote:Toot
-
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Re: Episode 2 Review Thread
Oh crap! So that's not supposed to happen? I don't know what to do about that.
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Re: Episode 2 Review Thread
Looks to me as if Mikkofier put something related to the player into onLoad() (which is also called when the level is loaded in the editor) without checking if the player is valid. There's an easy fix to it if this is the case:SAJewers wrote:Mikkofier wrote:I did some things (with help) for Sheath and The Mysterious HouseSAJewers wrote:Toot
Code: Select all
function onLoad()
if player.isValid then
Current code inside onLoad
end
endI do things. You can find them on my talkhaus site. https://enjl.talkhaus.com/
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Re: Episode 2 Review Thread
Do you mean worlds?SAJewers wrote:Extract that to the "Episodes" folder, then put all levels in that.
Also are you guys actually doing something with dragon coins and if so do they save at the midpoint that you've gotten them or what.
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Re: Episode 2 Review Thread
In general, dragon coins are only saved at the end of a level (the reason being that multipoints wouldn't necessarily save raocoins unless it was specifically handled per level, which is kind of eh). There are two counters on the hud - one counts to 5 for raocoins in the current level, and one counts total raocoins, which can be spent in towns.pholtos wrote:Do you mean worlds?SAJewers wrote:Extract that to the "Episodes" folder, then put all levels in that.
Also are you guys actually doing something with dragon coins and if so do they save at the midpoint that you've gotten them or what.





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Re: Episode 2 Review Thread
I fixed the platform issue (I don't have the npc fix files in my folder structure, so it was never an issue for me). However, the heck is this about PNG? I converted, and now I've lost all transparency. What's the trick here?SAJewers wrote:
Was all about to rage on this level, and then I realized the source of all my rage: Your moving platforms are invisible when going to the right.
Once I fixed that, I had a much better time. However:
For the love of god, use PNGs for transparent effects, unless you're exploiting SMBX's colour distortion with transparency
I feel the level needs either a powerup or a checkpoint somewhere
I legitimately thought there may be invisible pits in places where there were was no light. Not sure if that's fixable, but something you might want to know.
Fix the platform disappearance, and switch to PNGs, and I think you might be good to go. ---SAJewers | 21:04 ADT, November 15, 2015
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Re: Episode 2 Review Thread
Got PGE Editor? There's a tool that can convert all your GIFs to PNG for you.
Do that, then see the noticeable difference when the character is under the lights.
Also, don't just straight up convert the GIFs to PNGs, switch to alpha channel transparency instead of using mask files. (someone should make a tutorial on this)
Do that, then see the noticeable difference when the character is under the lights.
Also, don't just straight up convert the GIFs to PNGs, switch to alpha channel transparency instead of using mask files. (someone should make a tutorial on this)
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Re: Episode 2 Review Thread
I'm always lost with the PGE editor, so I never use it. I did check out the converter, but for some reason it wouldn't let me select files. I'll have to give it a go later. Thanks mate.
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Re: Episode 2 Review Thread
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Currently playing:

The 500 char limit is evil. :P
Re: Episode 2 Review Thread
Thinking about this, there is a way I could get it to work, given some conditions.Hoeloe wrote:In general, dragon coins are only saved at the end of a level (the reason being that multipoints wouldn't necessarily save raocoins unless it was specifically handled per level, which is kind of eh). There are two counters on the hud - one counts to 5 for raocoins in the current level, and one counts total raocoins, which can be spent in towns.pholtos wrote:Do you mean worlds?SAJewers wrote:Extract that to the "Episodes" folder, then put all levels in that.
Also are you guys actually doing something with dragon coins and if so do they save at the midpoint that you've gotten them or what.
First off, I'd need to add a feature to multipoints. As it currently stands, there's a global onCollected event that is called by multipoints. I've done this with raocoin2, but I would need to add a "per checkpoint" version of this. As an example, currently you'd write this:
Code: Select all
function multipoints:onCollected(id)
--your code here
endCode: Select all
local checkpoint1 = multipoints.addLuaCheckpoint(...);
function checkpoint1:onCollected(id)
--your code here
end
Having said this, there is apparently some work going into custom events that will handle this properly, so if those get implemented this is a non-issue.
Whatever happens, though, it would require that any use of multipoints loaded it using loadSharedAPI, rather than loadAPI, as otherwise checkpoints won't trigger the event.
Using either of these methods, it would be possible to save raocoins collected at checkpoints, multipoints-defined or not.
This wouldn't make them not spawn when you load the level, though, just save them to your total. Whether or not that's desirable I'm not sure.





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Re: Episode 2 Review Thread
http://asmbxt.wikia.com/wiki/Frightenin ... ry?cb=8608
alright, i removed the pillar, and now i think it's 100% fixed, the .ogg music seemed to play fine with me, uh...
also i see that someone added some luna stuff in the level, i dunno if it's still working as none of the luas work on my laptop (yes, i'm gonna contact Kevsoft and Wohl to figure this problem out)
alright, i removed the pillar, and now i think it's 100% fixed, the .ogg music seemed to play fine with me, uh...
also i see that someone added some luna stuff in the level, i dunno if it's still working as none of the luas work on my laptop (yes, i'm gonna contact Kevsoft and Wohl to figure this problem out)

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Re: Episode 2 Review Thread
I've probably made my view on dragon coins clear by now but I don't have the desire to play through an entire level without dying just to get all 5 dragon coins in said level. Basically. I figure that the levels in the later worlds might be sorta ridiculous to do in one attempt. Although if I'm still completely misinterpreting how this works, please feel free to correct me.
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Re: Episode 2 Review Thread
I think it would be nice, if the player had to collect each of them only once and they saved once collected. I'm not sure how they can be used as currency then though, unless they unlock secret bonus stuff or something.pholtos wrote:I've probably made my view on dragon coins clear by now but I don't have the desire to play through an entire level without dying just to get all 5 dragon coins in said level. Basically. I figure that the levels in the later worlds might be sorta ridiculous to do in one attempt. Although if I'm still completely misinterpreting how this works, please feel free to correct me.
Edit: it would also break levels with dragon coin collection gimmicks, so it's probably not how it goes.
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Re: Episode 2 Review Thread
I'd like that too (it's how A2MT did it IIRC), but I've also been told that it can't easily be done.
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Re: Episode 2 Review Thread
honestly I don't think I mind?
like it gives a way for the game to have a 'really hard' kind of optional difficulty without resorting to having really hard levels to go through other than in the postgame, I guess.
I guess?
I'm not sure where to stand with overall difficulty, honestly, so I'm letting y'all deal with that anyways, haha
like a part of me felt that a2xt1 was a bit too easy, but maybe that's what made it a really nice lp ?!
like it gives a way for the game to have a 'really hard' kind of optional difficulty without resorting to having really hard levels to go through other than in the postgame, I guess.
I guess?
I'm not sure where to stand with overall difficulty, honestly, so I'm letting y'all deal with that anyways, haha
like a part of me felt that a2xt1 was a bit too easy, but maybe that's what made it a really nice lp ?!
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