Episode 2 Level Review and Testing Discussion
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
- Duvi0
- Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
- Posts: 322
- Joined: 10 years ago
- Location: I'm trapped in a cage H E L P
Re: Episode 2 Review Thread
OK, I updated the Mediafire link. It should be fixed now.
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
Hey, can I bump my level again?
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 7 years ago
Re: Episode 2 Review Thread
Wait, we can do that?? May I bump my level, too?7NameSam wrote:Hey, can I bump my level again?
That reminds me: are reviewers allowed to "re-review" a level after it gets updated? I ask because I never see the same person review my levels even after I update them.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
EDIT: If I missed your name here, give me a shout.
OK, I updated the awaiting reviews table to use seperate columns for Accepts and Rejects, instead of one column for the # of reviews. This makes more sense I think, and is easier to see from a glance. Once a level hits 3 rejects or 3 approvals, it can be moved to appropriate table
Added most of these reviews to the wiki for you, mainly since you tested them, and your thoughts should be used. Didn't add your reviews for Muwha or Goo's Gym since I wasn't sure if your vredict or not. Also didn't add your review for Bubble Trouble, as I wasn't sure if you did the secret exit or not.
OK, I updated the awaiting reviews table to use seperate columns for Accepts and Rejects, instead of one column for the # of reviews. This makes more sense I think, and is easier to see from a glance. Once a level hits 3 rejects or 3 approvals, it can be moved to appropriate table
Willhart wrote:Good level, if a little basic. It got better towards the end.Mikkofier wrote:Mikkofier-ObstacleCourseInACave.lvl
[/spoiler]
- You could place some more coins and backgrounds to strategic points. It would make the level feel less bare.
Good level. Enjoyed the graphics/structure. Some enemies felt kind of surprising.Markus_E-bear wrote:Markus_E-bear-ResilientNature
[/spoiler]
- You could make a branch appear after angering the fleshlord, or place coins there so that the player understands to jump to the ledge above on the first try.
- You could add some more decorative branches to the trees on section one. It's not necessary though.
This level could use some more polish.yesimbill wrote:yesimbill-BlockyInterlude
[/spoiler]
- Midpoint feels lobsided. I kinda wish you extended the last two sections, and made them more interesting.
- There are bit too many powerups on this level to my taste, especially near the midpoint.
Willhart wrote:What is our expectation for multiplayer levels? Some of these levels have player 2 starting position, and some don't.
Not much to complain.Holy wrote:Holy-Ectoplasmania
[/spoiler]
- Some of these timings can be a little strict. Have you tested this level with Iris. You might want to filter them if the challenge is too hard for them.
- The gimmick was unique.
Not sure if meets standards.InvisibleSandwich wrote:InvisibleSandwich-GoosGym
[/spoiler]
- The level file should be outside of the level folder. Make sure the music works after the change.
- THe level feels a bit lackluster, a lot of different enemies, fairly short yet challenging, with little focus (feels like two levels with mix of castle and mansion).
- I did not see much in terms of huge mistakes in it though.
Definitely a post game difficulty level.Franky wrote:Franky-Muwha
[/spoiler]
- Thwomp does not die if you run at it with shell like you would except. Maybe use different npc and remask it? Using the same shell for second Thwomph feels like it's not immediately obvious.
- Music is definitely fitting and I like the use of graphics and the atmosphere.
- Work making things more clear, and try to make the hardest parts a little easier and less random. This level is definitely for the post game as it stands, and as such I don't feel like I can judge it as of now.
- The second half looks a lot shorten than the first. If it's a lot harder than the first half, you might have been better off submitting this to the Kaizo Mario Contest.
Willhart wrote:Here are some more reviews/testing. The levels have been good so far.
acrowdofpeople wrote:acrowdofpeople Madness Place[/spoiler]
- I kind of wish you used more of the random projectiles thing with banana snakes or something, to make it even more chaotic and mad. It could make the level feel more interesting.
- There was some black error text at the start on the foreground. I'm not sure if something broke, or if it was intentional.
SAJewers wrote:SAJewers-DownDownDownToMephistosCafeIt was fairly easy to run trough everything. I definitely approve of this level though. It made me happy while playing, and it could be fine for the early game.[/spoiler]
- The ending was a little sudden, and you can miss the leek if you pick up the green jar first.
- If you want to, you could make this level a little longer by adding a midpoint. Maybe require the player to climb up one of the buildings to get past an obstacle or something. It would give this level a little more variety.
SAJewers wrote:SAJewers-LPProductionFactoryThis level was a lot of fun too, and it felt really well designed. I'd like to see this in the game too.[/spoiler]
- You give the player a lot of powerups at the start, and they can get to double cape/or cape+fireball very easily. Maybe remove the one power-up after the first smasher, since that one felt a little unnecessary.
- Why is there a leek in the start of the next room after the midpoint? You could also make the lights on the midpoint room to always stay open.
- The darkness feels way too long. You could shorten it somewhat. That area is very dark from time to time, which might be hard to see in on some monitors. (I had no problem with it though).
- Can you free the LP:ers with a hammersuit? What happens if you do so? You could make the containers friendly and place invisible sizables above them, to make them invincible just in case.
- Maybe indicate the safe area for the last smasher with coins.
Willhart wrote:Some of the download links are broken on the wiki,
roundthewheel wrote:roundthewheel-Bubble Trouble[/spoiler]
- lvl file should be outside of lvl folder, remember to make sure that the music works afterwards.
- The death animation for Wrigglers is missing. They turn into bunnies on death by object.
- There is one blindish jump after the midpoint. Indicate safe path with coins. (Before yellow jars).
- Having to juggle five keys at the end was not one. You could get same effect with only three doors. (You could make some of the doors friendly too.)
WestonSmith wrote:levelInvalid or missing file. The download links are broken for these levels on the wiki.PlatinumTriforce wrote:level
Google does not give me access to download this level. Change the rights so that anyone can download it.EntropyRogue wrote:level
StraightFlame wrote:StraightFlame - Retarded Volcano[/spoiler]
- lvl file should be outside of lvl folder, remember to make sure that the music works afterwards.
- Split the direction at the start to two signs. It would improve readability.
- Consider filtering the non-spinjump characters with lunalua/lunadll.
Willhart wrote:This level needs work. I cannot accept it on its current condition.KingTwelveSixteen wrote:KingTwelveSixteen-Escalation
[/spoiler]
- lvl file should be outside of lvl folder, remember to make sure that the music works afterwards.
- The door next to the tea party does not lead anywhere. Player might go there and get stuck due to killing th Parakoopa on the way. You could
- make the door lead to the ledge above. The dragon coin there looks like impossible to get to.
- The mountain with two springboards, the second jump to the clouds is just a little too high for Iris. Player will think they are stuck. Place more clouds to make this jump more possible.
- Lower the pipe for the ninji stacking pipe by one to make it less tedious.
- The one jump on the sky airship part with two toads is too high too. The one where you try to get to cloud layer.
- The custom graphics like the sky background and the cofe cup are missing from the dl link, or nor working. This might have been an old version of the level on the wiki.
This level needs work. I cannot accept it on its current condition. (I might not be good enough for the difficulty though).Lv27MarkerMan wrote:Lv27MarkerMan-GourdPower
[/spoiler]
- Music has long silence between loops.
- The two thwomps on pillars are pretty impossible to dodge without court on some characters. (Move the upwards.) Same for the banana snakes afterwards. You might want to give player an extra gourd before that area.
- The area at the end feels way too spammy. The parakoopas and the wall of hammer bros/enemies forces you to not take any hits on the way there. I feel like gourd power is not strong enough to carry you to past that part.
- I won't approve this level, but maybe someone else finds the difficulty on it more fun.
I'm not accepting this level. It's not fun to play at all.Lv27MarkerMan wrote:Lv27MarkerMan-OddBossRush
[/spoiler]
- Is the filter at the start necessary? It feels out of place.
- Starting with 6 Boom Boom fights? I'll just skip this level straight up. Better luck next time.
- The toaster room (s4) looks like hell. Vanilla boss rush levels should have something more to them.
Added most of these reviews to the wiki for you, mainly since you tested them, and your thoughts should be used. Didn't add your reviews for Muwha or Goo's Gym since I wasn't sure if your vredict or not. Also didn't add your review for Bubble Trouble, as I wasn't sure if you did the secret exit or not.
DoneLv27MarkerMMan wrote:You can get rid of Odd Boss Rush. I don't care about that anymore.
- snoruntpyro
- cutest girl 2023
- Posts: 884
- Joined: 8 years ago
- Pronouns: she/her
- Contact:
Re: Episode 2 Review Thread
I saw you reviewed Everything is a Stone Block - I'll change the color of the thwomps and bananas, and add a powerup to the first midpoint, as you requested, and I'll tweak the rainbow shell bits. I've noticed that sometimes you'll get hurt from the firebars and stuff, but I have no idea how to fix this. I think it's just an issue with npcodes/finicky crushing physics in SMBX.SAJewers wrote:ping
Also, I've approved LP Production Factory, I just haven't uploaded the video review yet. I'll upload that with a couple more reviews this Sunday probably.
And finally, someone might want to take a look at Shoe Zone 3 as it has two approvals and it's really easy.
- Imaynotbehere4long
- Gone, but...yeah, pretty much forgotten.
- Posts: 289
- Joined: 7 years ago
Re: Episode 2 Review Thread
I thought that the number of rejects was reset if the issues pointed out in the rejection's review were fixed. If not, A Day In the Life of raocow should have two rejects already.SAJewers wrote:The Post Production Void - Imaynotbehere4long
Rejects: 1
viewtopic.php?f=36&t=15032&start=175#p320384
viewtopic.php?f=36&t=15032&start=175#p322768
E: Wait, only reviews on the Wiki pages count, don't they?
Alternatively, if you don't think I fixed the issues with The Post Production Void, please let me know what still needs to be done. I put a lot of work into that level and don't want it to be rejected (but I don't want it to just be a cut-scene, either, if I can help it).
Also, you didn't say what your stance on re-reviewing is.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
Only if it's re-reviewed and that reviewer changes their vote.
Shoe Zone III I've added to the top of pholtos' review list
It's almost certainly the stupid crushing physics, adn that's probably the worst part about it. I wonder if there's a way to use Lua to force the player sprite down (and only hurt the player if you're standing on a block). Also, You should probably filter out Sheath (or replace the green coin graphic)Pyro wrote:I saw you reviewed Everything is a Stone Block - I'll change the color of the thwomps and bananas, and add a powerup to the first midpoint, as you requested, and I'll tweak the rainbow shell bits. I've noticed that sometimes you'll get hurt from the firebars and stuff, but I have no idea how to fix this. I think it's just an issue with npcodes/finicky crushing physics in SMBX.SAJewers wrote:ping
Also, I've approved LP Production Factory, I just haven't uploaded the video review yet. I'll upload that with a couple more reviews this Sunday probably.
And finally, someone might want to take a look at Shoe Zone 3 as it has two approvals and it's really easy.
Shoe Zone III I've added to the top of pholtos' review list
Re: Episode 2 Review Thread
Is there any way I could get a download link to the most recent version of the engine? I thought I had the Magl devkit but apparently I deleted it, and Horikawa's link in the archive for the contest doesn't seem to work anymore.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
Right here, and I just updated it for LunaLua 0.7.2Rusbojis wrote:Is there any way I could get a download link to the most recent version of the engine? I thought I had the Magl devkit but apparently I deleted it, and Horikawa's link in the archive for the contest doesn't seem to work anymore.
Re: Episode 2 Review Thread
7NameSam-Irradiated Ice7NameSam wrote:bump
A really solid level overall. I've never really seen a level based around destroying multiple enemies with an object, but the gimmick worked pretty well. What was really good is that the level is still doable if you are unable to kill all of the enemies. My only suggestion is that the one spot with the bombs seems a little out of place seeing as how it only appears once. You could maybe add a second breakable wall if you wanted to.
I don't have many problems with this level at all: it looks great and plays well.
[APPROVED]
Re: Episode 2 Review Thread
Hoeloe-Demo's Journey Through TimeHoeloe wrote:bump
This level had a really great atmosphere for both versions of the temple. One thing that stuck out to me though is that the furbas only face one direction for their walking animation. I don't know if that's the games fault or yours, but it sticks out. Other than that I didn't have any major gripes with the level. It would be cool to see one or two of the friendly archaeologists in the past version of the temple, though I guess the stone tablets fill that role.
[APPROVED]
- Darkonius64
- Dreams of a forgotten reality
- Posts: 113
- Joined: 9 years ago
- Pronouns: he/him/his
Re: Episode 2 Review Thread
So like, i saw the review of my level and i am quite confused, because last time i sent the level (like, a year ago) it got reviewed and approved... So uh, why this time it didn't...?
I will fix the level, don't worry, but i'm just super confused...
I will fix the level, don't worry, but i'm just super confused...

My latest SMBX episode
https://talkhaus.raocow.com/viewtopic.p ... 70#p473070
My media links:
Twitter: https://twitter.com/Darkonius64
Support my indie game Dormiveglia!
https://dormivegliagame.com/
I wrote a novel... thing?
https://www.wattpad.com/myworks/3127095 ... chronicles
Re: Episode 2 Review Thread
This is actually the fault of the devkit. When transferring from episode 1, some NPC config files were not included in the devkit download, which causes this issue. I don't know if this was fixed, but I did bring it up a while ago.Rusbojis wrote:furbas only face one direction for their walking animation.





- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
Submissions weren't open a year ago, it could never never have been approved. We only started approving/rejecting levels about a month ago.Darkonius64 wrote:So like, i saw the review of my level and i am quite confused, because last time i sent the level (like, a year ago) it got reviewed and approved... So uh, why this time it didn't...?
I will fix the level, don't worry, but i'm just super confused...
- Darkonius64
- Dreams of a forgotten reality
- Posts: 113
- Joined: 9 years ago
- Pronouns: he/him/his
Re: Episode 2 Review Thread
Uuuh, idk but i'm pretty sure someone actually reviewed my level and itngot moved into an approved level list, maybe Episode 1????SAJewers wrote: Submissions weren't open a year ago, it could never never have been approved. We only started approving/rejecting levels about a month ago.
I'm getting more and more confused sorry, i can't remember who exactly reviewied it, but the review made me do some changes in the level (as stated in the wikia page)
And the review said that the folder format was fine and the music was credited in the wikia page.
Again, i'll follow your review and fix the stuff i need to fix, i'm just pointing out my confusion.

My latest SMBX episode
https://talkhaus.raocow.com/viewtopic.p ... 70#p473070
My media links:
Twitter: https://twitter.com/Darkonius64
Support my indie game Dormiveglia!
https://dormivegliagame.com/
I wrote a novel... thing?
https://www.wattpad.com/myworks/3127095 ... chronicles
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
If it was approved in Episode 1, it would have been used in Episode 1, and it wasn't. Submissions for Ep1 closed in October 2013. you're probably thinking of this, which is a general list, and means nothing at all.
Music is not credited at all, as I have no idea where the music is from. I don't want to waste time trying to figure out where the music is from for the music cheat code. It's also a lot easier to reject a level that uses music that gets flagged by ContentID in the submissions phase, than to find a replacement after the fact, if we know where it's from.
Folder format has been the same since ASMBXT, and it's in the level submissions guidelines:
Music is not credited at all, as I have no idea where the music is from. I don't want to waste time trying to figure out where the music is from for the music cheat code. It's also a lot easier to reject a level that uses music that gets flagged by ContentID in the submissions phase, than to find a replacement after the fact, if we know where it's from.
Folder format has been the same since ASMBXT, and it's in the level submissions guidelines:
Music must be placed in the folder that contains your custom assets.
- Darkonius64
- Dreams of a forgotten reality
- Posts: 113
- Joined: 9 years ago
- Pronouns: he/him/his
Re: Episode 2 Review Thread
Alright, again, i'm sorry, that was super stupid of me, i'll fix the level when i have the time

My latest SMBX episode
https://talkhaus.raocow.com/viewtopic.p ... 70#p473070
My media links:
Twitter: https://twitter.com/Darkonius64
Support my indie game Dormiveglia!
https://dormivegliagame.com/
I wrote a novel... thing?
https://www.wattpad.com/myworks/3127095 ... chronicles
Re: Episode 2 Review Thread
Hoeloe-The Descent of NineHoeloe wrote:poke
Oh geez. The gimmicks for each section were interesting, but it almost felt like each section was too long. One specific thing that I found annoying is that there was no powerup at the midpoint. If the player hasn't received the information on where the warp is in the elevator section then they're basically dealing with enemy and projectile spam with no powerups. For me the main hazard in this level was instantly dying rather than taking damage. I completely ignored whatever kind story or lore you were going for after about the 100th death. I did eventually beat it without godmode, but I have to say the section that instantly kills you with lava when an enemy dies is kind of ridiculous.
Also the secret exit is straight up nearly impossible to find if you aren't specifically looking for a block with a little moon carved into it. I had to look for warps in the editor to find it.
[REJECTED]
Re: Episode 2 Review Thread
Rusbojis wrote:Hoeloe-The Descent of NineHoeloe wrote:poke
There are some parts of this level I meant to tweak, but I have had so little time for SMBX since MAGLX2 started that I just haven't got round to it. It's looking like this level will probably be rejected as it is now, but is it okay if, when that happens, I find some time to fix it up a little?
Should probably add, with respect to difficulty, that it was intended for late postgame, so I was aiming for a pretty super difficult level. Still needs work balancing though.





Re: Episode 2 Review Thread
Ah that makes sense. I'm sure it will be fine once you balance it. In general I feel like this episode is going to be more difficult than the last.Hoeloe wrote: There are some parts of this level I meant to tweak, but I have had so little time for SMBX since MAGLX2 started that I just haven't got round to it. It's looking like this level will probably be rejected as it is now, but is it okay if, when that happens, I find some time to fix it up a little?
Should probably add, with respect to difficulty, that it was intended for late postgame, so I was aiming for a pretty super difficult level. Still needs work balancing though.
- Duvi0
- Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
- Posts: 322
- Joined: 10 years ago
- Location: I'm trapped in a cage H E L P
Re: Episode 2 Review Thread
I posted a video of my new level to ensure it wouldn't get Content ID matched and can provide a link for your testing and hopefully approval!
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- Duvi0
- Artist, streamer, level designer, and more, for the low low price of a jar of peaches!
- Posts: 322
- Joined: 10 years ago
- Location: I'm trapped in a cage H E L P
Re: Episode 2 Review Thread
speaking of which since I fixed the filepath I might as well bump for Coral Climb.
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 3920
- Joined: 10 years ago
- Location: Nova Scotia
Re: Episode 2 Review Thread
Filename is wrong FYI. Music is also broken. Also, don't use an MP3.
EDIT: because I'm nice. Someone else can make it loop properly.
EDIT2:





