Episode 2 Level Review and Testing Discussion
- SAJewers
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Re: Episode 2 Review Thread
If the Undertale music is by Toby Fox, it should be fine, since his work was used previously in Episode 1.
As for ristar: http://project2612.org/details.php?id=55 Just decompress the .vgz into a .vgm (7zip should be able to do it)
As for ristar: http://project2612.org/details.php?id=55 Just decompress the .vgz into a .vgm (7zip should be able to do it)
- Lv27MarkerMMan
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Re: Episode 2 Review Thread
You can get rid of Odd Boss Rush. I don't care about that anymore.
Don't be afraid to check out my Youtube channel.
I am making let's plays now!
I am making let's plays now!
- Duvi0
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Re: Episode 2 Review Thread
@SAJewers - I can be certain it isn't going to be claimed because when I still streamed on the Pile of Idiots and uploaded the stream where I made this level, the video didn't get claimed. I assume the only guidelines I missed were the extraneous files one, which I fixed, and the Music one, in which case I easily converted it using Sony Movie Studio. If I'm incorrect about this, please provide a reply. Thank you!
Oh, and if anyone else is reading, please review Iceberg Backyard.
Oh, and if anyone else is reading, please review Iceberg Backyard.
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
Re: Episode 2 Review Thread
So your level,Duvi0 wrote:15 million bees have invaded my nostrils
Iceberg Backyard,
It's kinda weird? The gameplay is fine, (There's a caterpillar that spawns right on top of you when you leave a door, but that's it)
The Graphics are okay, too. The not-ice-green-ground-blocks look a bit weird, however.
The only major issue I have with this level is the music, I feel like it doesn't quite fit the outside romp-y bits.
- Willhart
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Re: Episode 2 Review Thread
I recommend you read the submission guidelines regarding the folder hierarchy, level naming and level submission. Having the level and the custom music bundled properly into a zip file would make this a lot more acceptable. The level itself did not have problems though as far as I noticed, but I cannot accept it on its current state. (Naming standards were not followed, Custom music was not inside a level folder).Nin wrote:Review Maybe?
Re: Episode 2 Review Thread
I'll resend it and re-name it. However, I'm still having trouble putting everything as a .zip file using Mediafire. How do you do that?
- Willhart
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Re: Episode 2 Review Thread
Try rar file if that works better then, or some other site. Also, make sure that the music still works from inside the level folder. (You will need to redirect it from the editor.)Nin wrote:I'll resend it and re-name it. However, I'm still having trouble putting everything as a .zip file using Mediafire. How do you do that?
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MECHDRAGON777
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Re: Episode 2 Review Thread
I am not sure if I am allowed to approve or review levels, but here.
Hakugyokurou by Kitakami
Hakugyokurou by Kitakami
- Willhart
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Re: Episode 2 Review Thread
You can ask SAJewers if you want to be sure. We could definitely use more reviews though to keep the game moving forward.MECHDRAGON777 wrote:I am not sure if I am allowed to approve or review levels, but here.
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MECHDRAGON777
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Re: Episode 2 Review Thread
I forgot one thing in the review. Sometimes, the bullets get out of the water an fall on the far right. This is not a bug, but it just looks weird. Maybe make the entire right panel an npc and set it to 『foreground=1』as the bullets would then not show up.SAJewers wrote:Yeah, You're cool.
Also, @SAjewers: May I record and upload any leek Post for this? 【Will be placed in a Spoiler tag】。
- SAJewers
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MECHDRAGON777
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Re: Episode 2 Review Thread
Kitakami-Hakugyokurō
- snoruntpyro
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Re: Episode 2 Review Thread
Iceberg Backyard by duvi0 [Approved]Duvi0 wrote:ping
At least, accepted as long as the file path is changed. SAJewers, I think this level got 3 approvals now, is it fine to move it to the approved column?
- SAJewers
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Re: Episode 2 Review Thread
Once he fixes it, yes.
EDIT: Also, Ectoplasmanis can be moved over I think.
EDIT: Also, Ectoplasmanis can be moved over I think.
- snoruntpyro
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Re: Episode 2 Review Thread
Didn't ztarwuff reject that one? Unless they approved it and I missed it.SAJewers wrote: EDIT: Also, Ectoplasmanis can be moved over I think.
Demo's Fluffy Dream by Willhart [Approved]
- Imaynotbehere4long
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Re: Episode 2 Review Thread
...the heck?? Nothing that harms the player is supposed to be invisible (all the Furbas appeared just fine for me each time I played). Will you let me know which specific ones were invisible (brown, red, or some combination)? I don't know what went wrong, but I'm sure that if you could see the enemies, it would be much easier. Sorry about that bad first impression.SAJewers wrote:invisible Furbas
If you think the difficulty still needs to be mitigated after that, what do you think of having the super leeks be actual leeks? That way, if the player dies, he/she won't have to go through each mini-trial again. I'd even add a mini-map-monitor at the start (well, the checkpoint, technically) to show which ones have been collected and which ones remain. (I really want this to be a level if possible)
I'm actually okay with that change; what I meant by "not dissimilar" is that they both have a similar shape/structure (and therefore both have easy levels), not that they're both grasslands. I can see how that phrase would be misinterpreted, though.SAJewers wrote:I you'll [sic] probably have to change some plot elements in "Post Post-production void", since I don't think since I don't think [sic] World 1 will be the same between episodes (If possible, I'd like for World 1 to not [sic] be the generic graslands [sic])
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
Re: Episode 2 Review Thread
Hey, my Irradiated ice level is finished!
Feel free to review it,
also, can somebody add it to the levels list? I'm not sure how to do that.
EDIT: here's the download link, too
Feel free to review it,
also, can somebody add it to the levels list? I'm not sure how to do that.
EDIT: here's the download link, too
- SAJewers
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Re: Episode 2 Review Thread
All the ones that are facing right don't show up for me.Imaynotbehere4long wrote:...the heck?? Nothing that harms the player is supposed to be invisible (all the Furbas appeared just fine for me each time I played). Will you let me know which specific ones were invisible (brown, red, or some combination)? I don't know what went wrong, but I'm sure that if you could see the enemies, it would be much easier. Sorry about that bad first impression.SAJewers wrote:invisible Furbas
If you think the difficulty still needs to be mitigated after that, what do you think of having the super leeks be actual leeks? That way, if the player dies, he/she won't have to go through each mini-trial again. I'd even add a mini-map-monitor at the start (well, the checkpoint, technically) to show which ones have been collected and which ones remain. (I really want this to be a level if possible)
As for the difficulty, why not make it so that those leek rooms are auto-controlled by the player, and not give the player the ability to die at all. Make it more of an interactive cutscene.
- Imaynotbehere4long
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Re: Episode 2 Review Thread
OH...I figured it out: my version of the base game doesn't have the "framestyle=1" txt files for the Furbas, and since they're Goomba resprites, they have framestyle=0 by default. I know how to fix it now.SAJewers wrote:All the ones that are facing right don't show up for me.
I wanted to make it like Castle Climb During Wintertime, in that it looks hard (since it takes place in the final level of the previous episode) but is actually really easy to beat (since it's the first level of the second episode), and making them a cut-scene kinda defeats the purpose of that (I'd only do that as a last resort). I'll alter some of the room designs to make it easier, as I already have a general idea of what might help with that (though suggestions are welcome, too).SAJewers wrote:As for the difficulty, why not make it so that those leek rooms are auto-controlled by the player, and not give the player the ability to die at all. Make it more of an interactive cutscene.
My SMBX portfolio:

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026

(includes a Sonic 3D Blast styled level.)
SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
Re: Episode 2 Review Thread
hey, can I bug somebody to play my submission?
- SAJewers
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Re: Episode 2 Review Thread
I just played it using the link on the wiki, and the level doesn't appear finished? From what I saw, it looked great, though I should note (and this is a note for everyone, since someone else did this as well) that you don't need to do up a music cheatcode like last time; we'll have another system in place (I'm just waiting for Wohlstand to add support for grabbing the title field from ID Tags). Unless you're using a format like .NSF or .HES that doesn't support tagging, you won't need to do anything outside make sure music is tagged correctly (for those other formats, I'll hopefully have code you can paste in).
Also, you're using genesis music. If you (or anyone) are using retro game music that's supported by Game Music EMU, opt for that instead. Because I'm nice: http://www.mediafire.com/download/x2k4w ... Scream.vgm
EDIT: NVM, apparently I was testing an old copy. One sec.
EDIT2: OK, now that I've went through the entire thing, 2 things:
1) Add more 2nd tier powerups (fire flowers and leaves)
2) Move the powerup that's before the midpoint to after the midpoint. I forgot it and didn't grab it when I started from the midopoint.
Also, you're using genesis music. If you (or anyone) are using retro game music that's supported by Game Music EMU, opt for that instead. Because I'm nice: http://www.mediafire.com/download/x2k4w ... Scream.vgm
EDIT: NVM, apparently I was testing an old copy. One sec.
EDIT2: OK, now that I've went through the entire thing, 2 things:
1) Add more 2nd tier powerups (fire flowers and leaves)
2) Move the powerup that's before the midpoint to after the midpoint. I forgot it and didn't grab it when I started from the midopoint.
Re: Episode 2 Review Thread
Yep, did that!SAJewers wrote: 1) Add more 2nd tier powerups (fire flowers and leaves)
2) Move the powerup that's before the midpoint to after the midpoint. I forgot it and didn't grab it when I started from the midopoint.
hopefully a fire flower at the start of the level and after the midpoint are good enough!
- Duvi0
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Re: Episode 2 Review Thread
Could I have a link to how the filepath should be laid out? Thank you!SAJewers wrote:Once he fixes it, yes.
Yo peeps! I'm Duvi. Wanna know more about what I'm like, look at my tumblr, http://duvi0.tumblr.com
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.
talk to me on Skype (mossyduvi0) or Steam (duvi0), or watch my streams at http://twitch.tv/duvi0!
However, my description of myself goes like this: I'm a smart idiot who writes and designs well, but as jacks of all trades go, I can really do jack.








