Episode 2 Level Review and Testing Discussion
- Oddwrath
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Re: Episode 2 Review Thread
I've changed Bat An Eye a little bit(the length is slightly smaller, with a huge emphasis of slightly), but I'm not going to do anything else, until I see WestonSmith's video on it, just to be safe.
Also, a little fun factoid about the level: originally, the second section was going to be vertical. As in ascent. And that was before the bats were on "don't move". That is no longer the case, for obvious reasons.
Also, a little fun factoid about the level: originally, the second section was going to be vertical. As in ascent. And that was before the bats were on "don't move". That is no longer the case, for obvious reasons.
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- SAJewers
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Re: Episode 2 Review Thread
Demo's Journey Through Time:
No real problems with it, aside from a few nitpicky things.
No real problems with it, aside from a few nitpicky things.
Re: Episode 2 Review Thread
SAJewers wrote:Demo's Journey Through Time:
No real problems with it, aside from a few nitpicky things.
- Willhart
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Re: Episode 2 Review Thread
The Eighth Dimension
- ztarwuff
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Re: Episode 2 Review Thread
sedron's Entropy Engine:
Willhart's Grassy Paint:
- ztarwuff
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Re: Episode 2 Review Thread
So that's why my level lags sometimes? Good to know. Except your graphics have a weird overlay problem and some of them are too dark. I can see it in your screenshots. Would making the masks even lighter cause a problem? How white does the mask have to be before the system starts eating up CPU power?Wohlstand wrote:Gravity Falls - Ztarwuff
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Re: Episode 2 Review Thread
"Too dark", because level of alpha-channel is too small (nearly to 0). I made them because here is need to correctly display in the SMBX, but if I will make level of alpha-channel too large, SMBX will display this sprite solid without transparency.ztarwuff wrote: So that's why my level lags sometimes? Good to know. Except your graphics have a weird overlay problem and some of them are too dark. I can see it in your screenshots. Would making the masks even lighter cause a problem? How white does the mask have to be before the system starts eating up CPU power?
"overlay", because alpha-bleding process giving you a summary color of: background color and all colors of semi-transparent layers. http://en.wikipedia.org/wiki/Alpha_compositing
You can look about my experiment with transparency level in the SMBX:
http://engine.wohlnet.ru/forum/viewtopic.php?f=5&t=158
1) testing of dependency of sprite transparency to brightness of background
2) testing of all transparency levels: from 0 to 255
3) demo of than functions which draw in the SMBX and example of Alpha-blending function which merging masked image into RGBA image.
I mean eating CPU for a this raster method in general: instead of once generating RGBA image into memory to draw them each loop, it making unmasking EACH loop (Also, RAM space eating in 2X more, because masks stores into RAM like regular images too). PGE doing unmasking of images once into memory and render uses alpha-blending while draw to screen.
But I have idea to make implementation of VB's unmasking algorithm to solve conflicts with SMBX's lazily masks, and I will add flag into "view" menu which you can enable to make simulation of VB 'And' Algorithm, and when you will reload level, RGBA graphics will be like SMBX-drew which will be useful for SMBX'ers which uses semi-transparent graphics or lots of lazily-made graphics. (also I will update my graphics tools to add than methods too)
Last edited by Wohlstand 9 years ago, edited 4 times in total.
- Willhart
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Re: Episode 2 Review Thread
Thanks, but I'm not submitting that level. You can find all the levels that have been submitted to the episode 2 from this page: http://asmbxt.wikia.com/wiki/A2MBXT_Levels/Episode2ztarwuff wrote:Willhart's Grassy Paint:
It'd be nice if someone reviewed my level "Dark Prince" if they have time. I'm mostly interested about possible lag issues and the boss fight at the end. Download link
- ztarwuff
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Re: Episode 2 Review Thread
I see... Well, let's put it this way. I hvaen't even scratched the surface of that particular level, but I'm kind of getting this strobing effect with the red solid areas. It's the same kind of effect you get when you view a recording of an old CRT monitor. Happens when I'm moving. It's not that easy on the eyes, especially given the colour scheme.Willhart wrote:Thanks, but I'm not submitting that level. You can find all the levels that have been submitted to the episode 2 from this page: http://asmbxt.wikia.com/wiki/A2MBXT_Levels/Episode2ztarwuff wrote:Willhart's Grassy Paint:
It'd be nice if someone reviewed my level "Dark Prince" if they have time. I'm mostly interested about possible lag issues and the boss fight at the end. Download link
Honestly, haven't you heard of Virtual Boy?
As for the boss fight:
- Willhart
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Re: Episode 2 Review Thread
Thanks for the quick review.ztarwuff wrote: I see... Well, let's put it this way. I hvaen't even scratched the surface of that particular level, but I'm kind of getting this strobing effect with the red solid areas. It's the same kind of effect you get when you view a recording of an old CRT monitor. Happens when I'm moving. It's not that easy on the eyes, especially given the colour scheme.Honestly, haven't you heard of Virtual Boy?
As for the boss fight:
- ztarwuff
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Re: Episode 2 Review Thread
Oh geez. Sorry about that. I only just realised how aggressive that came off. Sorry for sounding so rude. That was merely a jokey sentence. Hope you didn't take that the wrong way.Willhart wrote:Thanks for the quick review.
I have heard about virtual boy.
Playing on a 1920 x 1080 resolution 21.5" HDMI HP2159m monitor. I wasn't using full screen.
I can't help but notice you're using the exact same kind of white mask transparency that I used in before Wohlstand suggested that was a bad thing to do. Perhaps the mask is the problem? I don't know. It's hard to say. Anyway, it's not a huge problem, I hope. It's just, I worry it could cause eye strain in some players, that's all.
- Willhart
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Re: Episode 2 Review Thread
No problem. It was a pretty good example. I did see the flickering on another monitor when I tried it too.ztarwuff wrote:Oh geez. Sorry about that. I only just realised how aggressive that came off. Sorry for sounding so rude. That was merely a jokey sentence. Hope you didn't take that the wrong way.
ztarwuff wrote:I can't help but notice you're using the exact same kind of white mask transparency that I used in before Wohlstand suggested that was a bad thing to do. Perhaps the mask is the problem? I don't know. It's hard to say. Anyway, it's not a huge problem, I hope. It's just, I worry it could cause eye strain in some players, that's all.
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Re: Episode 2 Review Thread
Oh, I forgot to mention one other thing. There's a typo in the second half.
Also...
Feed says "Good thing there is no curce of the maze". It should be "curse".
Also...
I'm not sure whether we should cater for people stupid enough to do it, but I could kill the genie with the jellyfish, thus making it impossible to get to the door. Would it be a good idea to attach the genie to a platform that protects it?
- WestonSmith
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Re: Episode 2 Review Thread
My ability to stick to any sort of schedule is shoddy at best (Bat An Eye / Tiny Level Reviews).
Ignore my stating its a live review. I'm dumb.
EDIT: Tried out a custom background. This one is stolen from Google Search, and may not be ideal, but its closer to what I think this level's bg could/should look like.
https://www.youtube.com/watch?v=oL3WRHD ... e=youtu.be
Ignore my stating its a live review. I'm dumb.
EDIT: Tried out a custom background. This one is stolen from Google Search, and may not be ideal, but its closer to what I think this level's bg could/should look like.
https://www.youtube.com/watch?v=oL3WRHD ... e=youtu.be
- Voltgloss
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Re: Episode 2 Review Thread
Just a note apologizing for my recent absence - real life consumed a significantly larger portion of my time the last couple of months, but as we get into and past the holidays I expect to have more time to get back into reviewing and posting feedback for this. Thanks all.
- Willhart
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Re: Episode 2 Review Thread
I made a video of the latest version of my level "Dark Prince". I might consider making video reviews for other people too.
- Sturg
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Re: Episode 2 Review Thread
Holy crap that light gimmick is one of the coolest things I've seen in a long time.
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- SAJewers
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- Willhart
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Re: Episode 2 Review Thread
Thank you. I've been saving that idea for a while.Rusbojis wrote:Willhart is a wizard.
In an attempt to make reviewing easier, I added all of the levels that have been submitted so far into the same folder. It's missing some levels that had broken download links or did not follow the folder hierarchy. I've send PMs to the makers of these levels, so that the issues can be fixed. I'll try to keep the levels up to date. The accepted with changes levels are not included either, since most of them did not follow the guidelines.
Download link for possible episode 2 levels:
http://www.mediafire.com/download/h8ya1 ... ls+ep2.zip
- Oddwrath
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Re: Episode 2 Review Thread
Bat An EyeWestonSmith wrote:My ability to stick to any sort of schedule is shoddy at best (Bat An Eye / Tiny Level Reviews).
Ignore my stating its a live review. I'm dumb.
EDIT: Tried out a custom background. This one is stolen from Google Search, and may not be ideal, but its closer to what I think this level's bg could/should look like.
https://www.youtube.com/watch?v=oL3WRHD ... e=youtu.be
-I've replaced the pencil spikes with smb3 spikes. Not all of them, but the ones on the platforms have been replaced.
-The bullet jump is gone and is replaced by much simpler bat jump.
-Yeah, that bit at the beginning of section 2 was a mistake. Fixed.
-I'll try to do something with the background, but I can't promise anything. If I have to, I'll just recolour a smb3 cave background dark grey and use that instead. Then again, I'm pretty sure that's unnecessary, as most people would not be looking at the background while playing this level, but at the positions of the bats. Having the background being generic means less distractions.
-Bananasnake at the end is gone.
The Tiniest Castle
-I've noticed that while you were playing that not all switches were showing whether you've hit them or not in the rooms themselves. Fixed.
-As much as a "tiny level in every world" is a good idea, I can't do it, because this is a collab project. I doubt that 8 small speedrun levels in every world would be allowed, unless I get other people to do them. Furthermore, that would mean I'd have to do some retheming for this level to make it more of a "World 1" level.
I'll upload the (hopefully)final versions later, when my computer is not being a dumb.
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- Mabel
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Re: Episode 2 Review Thread
Gonna have to sit this out because of very limited internet, but if I can, I'll watch it in a few days when I have stable internet again.