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Re: Episode 2 Post Levels Here

Posted: 23 Apr 2016, 15:13
by SAJewers
Move it to approved list, and move Temple of Stupid back into the WIP list for now.

Re: Episode 2 Post Levels Here

Posted: 23 Apr 2016, 16:43
by Slit08
Darkonius64 wrote:http://asmbxt.wikia.com/wiki/Cliffship_Canyon


updated a warp!
will this be approved now? :3
Awesome level, I guess it'll be for world 3? The only small gripe I have is that the second half ends up a bit shortly. It could benefit from a bit more content in the final room.
The thing is that the second half after the midpoint is extremely short compared to the first half: which consists of a decently big 1st room, followed by a creative descend and a third room of your choice with another appropriate length. The second half though consists of one room of similiar length to the first one followed by a super short 5th room.
My suggestion would be to either use one of the two rooms of your choice from the first half (the third rooms) and put it between the 4th and the 5th room (not counting the midway point though) or make a completely new room after the 4th one. It can be a bit more tricky as well since these third rooms both are pretty challenging. Maybe something where you need to throw bombs in order to destroy obstacles. Maybe having a character swap to Sheath here since she can collect quite a few bombs. I think one more interesting room would make this level perfect. :)

Re: Episode 2 Post Levels Here

Posted: 30 Apr 2016, 17:18
by ztarwuff
Just updated Gravity Falls on the Onedrive.

-Put a few more message boxes in the level.
-Added a few extra graphics.
-Removed the poisonous cake.
-Replaced the Pal graphics with Personality Cubes.

Re: Episode 2 Post Levels Here

Posted: 14 May 2016, 17:08
by WestonSmith
So, uh, where are peeps at with this? Is there any documentation/recording on what levels have been fine-combed and finished?

Re: Episode 2 Post Levels Here

Posted: 14 May 2016, 21:25
by Rixithechao
It's on the wiki.

http://asmbxt.wikia.com/wiki/Levels/Episode2
http://asmbxt.wikia.com/wiki/Episode2

EDIT: Oh, sorry, you were asking specifically about finalized levels. Well, aside from towns, intro levels and castles, any levels that have been slotted in and marked approved without any further changes can be considered finalized. The intro levels are mostly done aside from Start-of-World cutscenes, which will be inserted after the cutscene tech is finalized and the corresponding scripts have been approved, and the castles are at varying levels of completion; some are missing bosses, some are just bosses without accompanying levels, and like the intro levels they need their cutscenes.

Re: Episode 2 Post Levels Here

Posted: 28 May 2016, 02:52
by snoruntpyro
I just realized I completely forgot to upload a new version of Demo vs the Goopinati. Basically a complete overhaul. Also cutscene tweaks, aesthetic tweaks, tons of stuff. I'm a bit concerned about the difficulty though, it might be too much for world 1 but I'd like second opinions first.

Re: Episode 2 Post Levels Here

Posted: 10 Jun 2016, 18:48
by ztarwuff
Whilst working on a new level, I realised my Lunalua code for Ups and Downs of a Demo wasn't very compact, so I redid it and uploaded to Onedrive. Functionally, it's still the same, but just takes up less lines of code.

Re: Episode 2 Post Levels Here

Posted: 26 Jul 2016, 20:05
by SAJewers
Pyro wrote:
SAJewers wrote:Overgrown Underground
Definite improvement over the original level, though there are a few issues. In the final section before the boss, the wooden bridge intended to catch you after you get the raocoin is too short, possibly making for a surprise lava kill. Also, I feel like in some sections of the level the "overgrown" theme of the level is lost. Some sections, especially the thrid and fifth, need more plants, cacti, vines, etc - they feel too empty as is. Other than that, I like it.
Finally got around to doing this.

https://1drv.ms/f/s!AmtFLGuWUOSvgpVIsAplA9IItQwTjQ

Re: Episode 2 Post Levels Here

Posted: 25 Aug 2016, 21:56
by gameguy888
Finally got around to finishing up Hazy Maize Cave.

https://mega.nz/#!tUZWSCxA!vYfJt67NC02_ ... ydBW1Kwt3M

Lots of little level tweaks, so I'm only gonna note the big ones.

There's another section to the level with a Leek in it. Beyond the leek being there, it's another way to get a new ear of corn if you lose the first one before the midpoint. If you bring the first corn, or this new corn from the new section it will spawn near the midpoint if you die.

Sprite edits for all enemies. They all have their own "unique" way of surviving the gas.

Although the level is beatable as Sheath (it's just much harder), talking to the guy at the start will spawn character blocks if the player wishes to use them.

Level contains a few more power-ups and less cheese. Some enemy and platform layouts were made a bit easier.


Edit: Fixed a bug with the corn not spawning at the midpoint if you lose the first one but get the second.

Re: Episode 2 Post Levels Here

Posted: 18 Feb 2017, 11:59
by Mikkofier
Decided that I needed to do something SMBX related, so I edited Obstacle Course In A Cave a bit.
Birdo is not Peach anymore.