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Re: Episode 2 Post Levels Here

Posted: 27 Feb 2016, 21:05
by snoruntpyro
I've fixed up and made a few changes to XutaWoo's DAMNage and Damnation. IMO it was a good level that just barely fell short of being approved. It'll probably fit best as the last spot in Zebraspace. 2 exits.

Re: Episode 2 Post Levels Here

Posted: 28 Feb 2016, 01:35
by snoruntpyro
ATTACK OF THE SLIME MONSTERS, the W2 boss level. I'm not doing the boss though, so whoever is doing that, I just set up an arena and left it blank.

Re: Episode 2 Post Levels Here

Posted: 28 Feb 2016, 02:07
by HenryRichard
Alright finished my level.
Ew, These Non-Newtonian Fluids are Orange!
D/L
This level revolves around a fluid that will swallow you if you stand still on it, but will behave as a solid if you are running fast enough.

Re: Episode 2 Post Levels Here

Posted: 28 Feb 2016, 22:12
by Skulldug13
Hey here a new level i made for temple world (Its not like my other levels) like it doesn't suck so here is the link
https://www.mediafire.com/?gvi3bgp5xr8ah6a

Re: Episode 2 Post Levels Here

Posted: 29 Feb 2016, 03:02
by SAJewers
Pyro wrote:
SAJewers wrote:The Fall of Demo
For some reason, in the pipe right next to the 3-up gourd in section 2 I can enter it like a door instead of it being a pipe. Also, IMO, it'd be much better if the pipes, coins, lava, and water were all in the same style as the ground. It just looks weird the way it is now. The music is also kinda loud and grating too. Other than that stuff, I approve.
OK, I gave it a try and yeah this looks cooler. Also, I think I may have found less shrill music that'll fit. It's on OD.
[attachment=0]platinumtriforce-thefallofdemo_Section_4.png[/attachment]


Also, I fixed a couple bugs I noticed in Bat an Eye, and that's up on OD.

Re: Episode 2 Post Levels Here

Posted: 29 Feb 2016, 22:37
by HenryRichard
So I just realized I put my level in the unfinished category, even though it's been finished for a long time. It should be in the awaiting review category now.

Re: Episode 2 Post Levels Here

Posted: 01 Mar 2016, 00:36
by Skulldug13
Minor Graphic update for fearamid - https://www.mediafire.com/?gvi3bgp5xr8ah6a

Re: Episode 2 Post Levels Here

Posted: 01 Mar 2016, 20:53
by SAJewers
LP Production Factory was updated on OneDrive to fix a couple bugs I found, as well as converting the lights to LUA/made it look slightly better.

Re: Episode 2 Post Levels Here

Posted: 03 Mar 2016, 00:57
by SAJewers
http://www.mediafire.com/download/lk3yr ... tNature.7z

I went and fixed up Markus_E-bear's level Resilient Nature. Should look a bit prettier, and have most of the bugs fixed. Should fit in that empty World 1 spot.

(would love a video review if possible)

Re: Episode 2 Post Levels Here

Posted: 07 Mar 2016, 10:09
by ztarwuff
I've changed the LunaLua code for The Ups and Downs of a Demo, because I've just realised you could potentially break the level by flying. (Well, not really, but there'd be this awkward moment when the player reaches a door and finds it doesn't work because I never intended them to fly up there).

Re: Episode 2 Post Levels Here

Posted: 19 Mar 2016, 01:47
by Wohlstand
Tiny changes on "What about railways?"

- Spelling/grammar fixes
- Making tree crownes at begin be foreground (editing of LVL directly will lose this effect and tree crown will be shown by it's default Z-order. To edit file need to modify LVLX copy and then save LVL as final version)

Level updated in both places: SAJewers's OneDrive and on my server: http://wohlsoft.ru/docs/Levels/what-abo ... .4.2.1.zip

Re: Episode 2 Post Levels Here

Posted: 30 Mar 2016, 23:40
by SAJewers
SAJewers wrote:Ok, Once I finish this tomorrow, that'll leave 3 spots open (a spot each in Worlds 1, 3, and 7).

For World 7, I might be able to finish an unfinished/unnamed ASMBXT level by Dusk209 (but I'd have to change the theme of the level, which shouldn't be too hard).

For World 3 I might be able to salvage an unnamed/unnamed ASMBXT level by Here Comes Dracula, but I'd have to look tomorrow and see.
Took a look at HCD's unnamed level, and didn't think it was worth my time to clean it up at the moment. However, I did find another level by Dusk209 that looked decent enough (didn't strike me as something great, but seemed solid though short) to convert into a desert/pyramid level.

Dusk209 - Temple of Stupid (Formerly Cave of Stupid): Very few changes, all visual. Changed the BKG from cave to Temple, transformed a few blocks to fit better, fixed a pipe visual, and changed the colour of 2 pipes to make it slightly more obvious you can enter it (hopefully)

RTW - Bubble Trouble: Fixed some graphics, removed the hidden Onion in favour of a bed of saws below the pipe (you can use the trampoline right after the midpoint), removed a few coins in the secret area (should make it more obvious where to use the vine), reduced the doors at the end to 1

Dusk209 - Frozen Shell Factory (Formerly Unnamed): Replaced the snow theme with the theme in Frozen Phony Key Factory, changed the music to fit, pushed back the midpoint (it was a bit lopsided), slight change to the bonus area (swapped warps, replaced onion with beet), replaced a 6th raocoin with a collectable leek.

I'd signoff on these myself, but I think it's best someone else does.

Re: Episode 2 Post Levels Here

Posted: 31 Mar 2016, 18:26
by Rixithechao
Interesting... I'll look into Temple of Stupid later to see if it'd work as a possible alternative for one of the W3 castles, assuming you'd be okay with that; as it is I'm excited to see what Sturg and Holy come up with, so I'd only use it if one of them decides to give up their claim and doesn't pass it on to anyone else.

Re: Episode 2 Post Levels Here

Posted: 31 Mar 2016, 19:28
by SAJewers
I was going to use to fit the empty slot in World 3. If you need a Castle level, check "Busty Cave" by levelengine on the OneDrive. I might be able to convert that into a pyramid level.

EDIT: There's also Cave of False Pipes by Pepsi McGee that might be salvageable there too.

Re: Episode 2 Post Levels Here

Posted: 05 Apr 2016, 14:29
by SAJewers
Temple of Stupid - Moved disco shells over a couple blocks, changed background of second half

Resiliant Nature - Added invisible coin block that should make the others easier to find, blue goopas should be less surprising, fix 2 areas you could get stuck in.

Bubble Trouble - Replaced the key with a Hammer suit, moved the bubble with vine (you have to fly to reach the hammer suit), removed the keyhole/everything to the right of that pipe, made Sheath-compatible.

Re: Episode 2 Post Levels Here

Posted: 05 Apr 2016, 19:52
by Darkonius64

Re: Episode 2 Post Levels Here

Posted: 05 Apr 2016, 19:59
by SAJewers
Rockythechao wrote:Interesting... I'll look into Temple of Stupid later to see if it'd work as a possible alternative for one of the W3 castles, assuming you'd be okay with that; as it is I'm excited to see what Sturg and Holy come up with, so I'd only use it if one of them decides to give up their claim and doesn't pass it on to anyone else.
If you still need a Castle level, you may have just gotten one.^

Re: Episode 2 Post Levels Here

Posted: 05 Apr 2016, 20:51
by Rixithechao
Still haven't checked out the levels themselves, but going by the descriptions of their gimmicks on the wiki Busty Cave could work for the 3-1 castle and Cliffship Canyon for 3-2.

Again, these are mainly backup plans; Sturg and Holy seem to have rough ideas of what they want to do so I'm going to give them some more time to come up with something.

Re: Episode 2 Post Levels Here

Posted: 05 Apr 2016, 21:08
by SAJewers
Well, they're there if you want to use them.

Considering We're still waiting on two other Castle levels and 3 regular levels as well, I guess we could wait, though the faster we can get these done, the faster we can move on to other things (like bugtesting and balancing levels).

Re: Episode 2 Post Levels Here

Posted: 08 Apr 2016, 19:48
by raocow
a while back I promised I'd do a world 2 level and I think I kept you waiting for long enough. I tried doing a relatively simple level. However I have NO IDEA what is the difficulty for world 2 so I had to wing it, pleaes feel free to modify the level to match the difficulty of the surrounding area.

Get version one here at https://www.sendspace.com/file/o3mzon
page on the wiki is at http://asmbxt.wikia.com/wiki/This_level_is_canon except I can't make the info box work and I don't know why :(

Re: Episode 2 Post Levels Here

Posted: 08 Apr 2016, 21:47
by Darkonius64

Re: Episode 2 Post Levels Here

Posted: 09 Apr 2016, 06:11
by Rixithechao
Here's that level I mentioned in the town thread.

http://asmbxt.wikia.com/wiki/Get_Schooled

My whole spiel over there and what I have on the wiki page as of writing this aside, I'd be okay with making this a regular level. Let me know which slot, if any, you'd want it to fill so I can tweak the level accordingly.

Re: Episode 2 Post Levels Here

Posted: 09 Apr 2016, 19:03
by raocow
this level is canon v 1.2
https://www.sendspace.com/file/445y2i

changes:
extended vine
made the key jumps mentionned as too difficult easier by putting in extra wooden blocks
removed the canon to the right of the midpoint
changed the location of some of the problems canon so that they are out of the way and serve basically as decoration.
made the yellow block place safer
removed some fawriels
boosted one canon up one tile so it can help in a jump

I THINK this covers everything peeps have mentioneed

Re: Episode 2 Post Levels Here

Posted: 13 Apr 2016, 20:33
by Darkonius64
http://asmbxt.wikia.com/wiki/Cliffship_Canyon


updated a warp!
will this be approved now? :3

Re: Episode 2 Post Levels Here

Posted: 23 Apr 2016, 15:01
by ztarwuff
Darkonius64 wrote:http://asmbxt.wikia.com/wiki/Cliffship_Canyon


updated a warp!
will this be approved now? :3
I did have a few problems with this level, but as I started typing up my review, I realised I was just being dumb.

Specifically, I had no idea how to hit the breakable blocks with bombs as Sheath without getting hurt. However, I've just realised Sheath doesn't even need to use the bombs. Some beginners might get a bit stumped if they play as Sheath.


So, yeah... approved.
SAJewers wrote:*ping*
Should I just move the level into the approved level list and let you guys do what you want with it?