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Re: Episode 2 Post Levels Here

Posted: 26 Dec 2015, 22:51
by ztarwuff
Updated Amazing Plumber Nightmare 64 so the second half's gimmick isn't as obtuse.

Re: Episode 2 Post Levels Here

Posted: 28 Dec 2015, 07:40
by Awakenyourmind

Re: Episode 2 Post Levels Here

Posted: 30 Dec 2015, 16:42
by snoruntpyro
Updated Peaceful Snowy Night

- Made the springboard a lot easier to get
- More leeway in the secret exit section
- Changed the behavior of the penguins slightly

Re: Episode 2 Post Levels Here

Posted: 31 Dec 2015, 03:17
by cramps-man
Updated Sky Block Castle to V3.1 to hopefully fix some stuff about the secret area.

http://asmbxt.wikia.com/wiki/Sky_Block_Castle

Re: Episode 2 Post Levels Here

Posted: 01 Jan 2016, 18:41
by FrozenQuills
Soaring Sawmill (Version 2) has been resubmitted. Basically the secret exit has been extended and the music was changed, and a section has been mirrored. Also uses new particle effects. I would appreciate testing for the secret exit as the original exit has been mostly unchanged.

Re: Episode 2 Post Levels Here

Posted: 01 Jan 2016, 19:28
by WestonSmith
FrozenQuills wrote:Soaring Sawmill (Version 2) has been resubmitted. Basically the secret exit has been extended and the music was changed, and a section has been mirrored. Also uses new particle effects. I would appreciate testing for the secret exit as the original exit has been mostly unchanged.
Where would one find the most up to date stuffs to play this with particle effects? My version of the editor is many moons old, and I have no idea how out of date my Lua is. Or is this something you need PGE for?

Re: Episode 2 Post Levels Here

Posted: 01 Jan 2016, 19:32
by FrozenQuills
WestonSmith wrote:Where would one find the most up to date stuffs to play this with particle effects? My version of the editor is many moons old, and I have no idea how out of date my Lua is. Or is this something you need PGE for?
SAJewers has the latest base game here: https://onedrive.live.com/?authkey=%21A ... 966B2C456B
Just download the Main Game folder and you'll have particles and everything. This does not affect PGE.

Re: Episode 2 Post Levels Here

Posted: 02 Jan 2016, 15:26
by ohmato

Re: Episode 2 Post Levels Here

Posted: 06 Jan 2016, 20:35
by ztarwuff
I've updated the Lunadll.Lua file for Ups and Downs of a Demo on the OneDrive, because I forgot to work in powerup filters and a mount filter. Didn't want players to bring in a hammer suit or a boot/cat llama.

I also wanted to put a reserve powerup filter in, but one that only removes the hammer suit. Can't get that one to work, though.

EDIT: I think I've finally got the reserve powerup filter to work. Replaced the lunlua, replaced an NPC with a background and removed an area where you can do the duck-glitch. - 16/01/2016.

Re: Episode 2 Post Levels Here

Posted: 18 Jan 2016, 20:49
by SAJewers
Updated Side Crawler's Climb (on OD):

- Replaced some robo-sniffits with fire statues
- Tweaked Section 5, removed some Goopas.
- Fixed the ending.

EDIT: Also edited Glum to fix a couple things, and slight music change in the secret.

EDIT2: Found better music for Rainbow Raft Ride, also fixed a few things.

Re: Episode 2 Post Levels Here

Posted: 22 Jan 2016, 20:33
by 128-Up

Re: Episode 2 Post Levels Here

Posted: 23 Jan 2016, 15:21
by ztarwuff
Good job, except it looks like we overlooked one tiny thing:

[attachment=0]snapshot.PNG[/attachment]

You see the blocks I've circled in red? It's possible to double jump from those blocks to the ledge, which is not what you want the player to do, because you want to teach the player that you can double jump in mid-air. Shifting the blocks down by one prevents that.


It's a really tiny issue, but your level's been accepted anyway so good job.

Unless I'm allowed to make the change myself and upload directly to the One Drive.

Re: Episode 2 Post Levels Here

Posted: 23 Jan 2016, 15:42
by 128-Up
ztarwuff wrote:
Good job, except it looks like we overlooked one tiny thing:

[attachment=0]snapshot.PNG[/attachment]

You see the blocks I've circled in red? It's possible to double jump from those blocks to the ledge, which is not what you want the player to do, because you want to teach the player that you can double jump in mid-air. Shifting the blocks down by one prevents that.


It's a really tiny issue, but your level's been accepted anyway so good job.

Unless I'm allowed to make the change myself and upload directly to the One Drive.
I've made the change. Break the Needle Cyclops v1.31

Re: Episode 2 Post Levels Here

Posted: 28 Jan 2016, 20:58
by raocow
rocks sticking out of a lake

https://www.sendspace.com/file/3enqk7
http://asmbxt.wikia.com/wiki/Rocks_stic ... _of_a_lake

I tried filling up the form on the wikia but I can't seem to be able to access some of the fields? I'm not sure I understand why ?!

anyway, this was a real challenge to build. At first I had a completely different idea that was really fancy and got me to try lua and... and... and I just couldn't make it fun. So I recycled my first area into a weird stoney platforming level and things. Another degree of difficulty is that I'm aware my level is slotted for 'world 5', but I don't know what this means in terms of difficulty, you know? So, err, yeah, I did a thing. I don't know. I'm scared!

Please correct or inform me how to correct any mistakes in the wikia page, and, uhm, review my level if you want to.

Re: Episode 2 Post Levels Here

Posted: 28 Jan 2016, 23:40
by raocow
fixed some really weird things that happened ?!
https://www.sendspace.com/file/89drud

Re: Episode 2 Post Levels Here

Posted: 29 Jan 2016, 20:41
by raocow
final version for 'rocks sticking out of a lake'
https://www.sendspace.com/file/xnae6s

I... I don't know where the one drive is, haha. Like I keep myself seperated for the most part, and it,s not on any of the first posts in the different threads, so could someone please put my level there, then :3

Re: Episode 2 Post Levels Here

Posted: 29 Jan 2016, 20:51
by SAJewers
done.

Re: Episode 2 Post Levels Here

Posted: 30 Jan 2016, 23:12
by SAJewers
For Change Control purposes, the following was changed on the OneDrive:

Converted MP3 to another Format (OGG unless noted):
ANMT
Claustrophobia
Entropy Engine
Lynari Desert
Accident
Demo's Fluffy Dream
The Second Longest Tree
Welcoming Season (Opus #1 is actually an xm module, NOT from Knytt Stories)
The Shrine Under The Sea
Bat an Eye
Way Too Highrise
Muwha
Industria lPandemonium (-> s3m)
Merano (Just removed an unneeded mp3)
Demo's Journey Through Time (did not remove/touch SpikesDown.mp3 or SpikesUp.mp3, even though I don't think they're used. Also commented out the music code stuff in lunadll.txt)
Coral Climb (OGG -> NSFE)
Rock Sticking Out of a Lake (OGG -> SPC)

Added missing Mask files:
FaceBlock Bound
Sea Turtle Scantuary
Mangrove Cavern

Converted Custom BGOs/NPCs/Blocks:
Mountain Descent
LP Production Factory
Mehpisto's Cafe
Fish Fortress

Also fixed up a bunch of music Metadata. The only MP3s left to convert are all in Mikkoifier's levels, plus the 2 mentioned above.

Re: Episode 2 Post Levels Here

Posted: 01 Feb 2016, 14:28
by Griflion
not quite finished version of my first level: a stroll through the forest https://dl.dropboxusercontent.com/u/702 ... forest.zip

Re: Episode 2 Post Levels Here

Posted: 02 Feb 2016, 14:24
by gameguy888
Really meant to submit something earlier, but I got busy last month instead.

This level is mostly done, but there's a few things I'd like fix/add first (namely figuring out particles).

Hazy Maize Cave
https://mega.nz/#!0JgywDZY!8sN7CThW1D5R ... F-lbtsDyQ0
http://asmbxt.wikia.com/wiki/Hazy_Maize_Cave

(hoping I did things right)

Re: Episode 2 Post Levels Here

Posted: 02 Feb 2016, 19:10
by SAJewers
gameguy888 wrote: (hoping I did things right)
Only 1 mistake: If that's a remix, you need to state who did the remix. If that's not a remix, then we can't use original DKC music because Nintendo music triggers ContentID; maybe use something like this (same song, converted to tracker format).

Re: Episode 2 Post Levels Here

Posted: 02 Feb 2016, 19:45
by gameguy888
SAJewers wrote:Only 1 mistake: If that's a remix, you need to state who did the remix.]
It is a remix, so no worries there (though that one you linked is giving me second thoughts about which remix of the song to use). Let me hunt down the one I did use real quick and I'll fix it.

Edit: Fixed it.

Re: Episode 2 Post Levels Here

Posted: 02 Feb 2016, 20:05
by SAJewers
OK good. waned to make sure, because I couldn't tell.

Re: Episode 2 Post Levels Here

Posted: 03 Feb 2016, 20:27
by Griflion
update to my penultimate version of my level
https://dl.dropboxusercontent.com/u/702 ... forest.zip
i don't really know, if I should expand the sections. To be honest, i'm pretty satisfied with everything.

Re: Episode 2 Post Levels Here

Posted: 03 Feb 2016, 22:44
by Friendly Dictator
I updated SKULLDUGGERY. I changed the lava for some parts into player blocks which allow you to get back up and try again.