To try and keep things organized, this now is the thread for level submissions for Episode 2.
Here are the rules:
- If you posted on the other thread, please post here again the latest version
- This thread is for SUBMISSIONS only, reviews will be on a second thread I'll create in a second and edit the link here
- Discussion is on another thread as well; only post here with a link to your updated level (don't edit your first post, just make a new one if your level needs an update)
- Refer to the FAQ for any questions viewtopic.php?f=36&t=13547
Any other questions, feel free to PM me or SAJewers.
Re: Episode 2 Level Submission
Posted: 16 Oct 2014, 22:16
by Hoeloe
Demo's Journey Through Time - Pretty happy with this one, it's had mostly positive feedback so far, with a few minor changes. Isrieri rated this as world 3.
The Descent of Nine - Really unsure about this. It's meant to be a sequel to
Luna Tower
, so it's quite similar to that. I fully expect this to need a lot more changes before being ready for the game, and am happy to do some pretty major overhauling of it if requested. I am aware that this level is unusually long, but the intention is that the luna shortcuts will prevent the player from having to repeat long sections of the level, as with the level it's based on.
I am making another level, which makes use of LunaLua quite heavily, but it needs some fixes to the libraries before I can get too much of it done.
Re: Episode 2 Level Submission
Posted: 16 Oct 2014, 22:29
by raekuul
Approaching the Sand Temple, version 2. I'm happy with the layout and length, though I may scrap the Boom Boom fight and I will look into either (shorter) alternate music or a short-mix of the music used to save on space.
I definitely need some feedback on this one. It's meant to be late-game at least, but I need a better idea of how tough it is right now. It's based on a weird autoscroll gimmick and kind of wants to surprise the player, so I need people who don't know the layout going in to give me their thoughts.
Thanks to anyone who reviews it!
Re: Episode 2 Level Submission
Posted: 17 Oct 2014, 07:52
by KingTwelveSixteen
The levels I have submitted at various times for the next episode are as follows:
Museum of the Elements: a level about a murderous museum focused on teaching the various elements that make up the world. Fairly long. Jokey text explaining elements and stuff is included (and skippable). Not that good according to current reviews.
The Dark Lord's Castle: a short silly joke level for World 1-2 about finally reaching the castle of the Dark Lord that you've totally been fighting against this whole time, honest. It's really easy.
Escalation: one of the first levels I ever submitted, back at the start of A2XT. It was disapproved, but I've changed and improved it since then so I figured I'd re-submit it since it seems pretty good to me now. It's an Iris only level about going upwards.
An Ordinary Superb Demo Sisters Level: this is basically one of those IWBTG style-ish things, except using a Superb Demo Sister's-esque level as the base.
Imik's Castle: this level came about when I learned about Luna Lua. It's about gimmicks. It's still in development though, as it is lacking the boss at the end. I figured I'd go ahead and put it up for criticism to improve all the non-boss fight bits though. Also I might rearrange the areas because right now all the lua things are in a row at the start-ish and it feels kind of weird?
-Fixed some cutoff in the sand near the beginning
-Moved a couple of enemies to make them a little fairer
-Widened the water passage to allow you to swim faster through it (also removed the swimmable waterfall)
-Moved the invisible wall one block to the side, making sure the collapsing floor event will always trigger
-Added more platforms on the sand. It is now possible to complete the entire level from start to finish without touching any sand at all.
-Reduced the number of enemies in most sections
-Added a blue shell kicker in the first circle to show how shells can determine the path
-Separated one enemy at the start of the second circle to give the player a preview of what happens when stomped
-Removed some coins in the second circle
-Removed the snapdragons in the third circle
-Replaced the red koopas at the start of the fourth circle with green koopas, and reduced the size of the switch floor, giving the player more of a chance to avoid the falling koopas when collecting a coin
-Removed some coins in the fourth circle
-Moved the falling platform in the fifth circle
-Removed some podaboos and enemies in the seventh circle
-Moved the blue shells in the seventh circle to give the player more time to react
-Increased the size of some platforms in the eighth circle
-Removed one of the spikes at the end of the eighth circle
-Widened some of the passages in the ninth circle
Re: Episode 2 Level Submission
Posted: 17 Oct 2014, 11:54
by Mikkofier
Frolic: A new level I made, to make up for some bad ones.
This is a remake of Yuyuko's fight from Perfect Cherry Blossom. It is small Demo/Iris only via a LunaDLL filter. It might require disabling frameskip; I sometimes have trouble with slowdown/frameskip playing it on my laptop.
Working on a level with a boss. I've finished the boss section but I need people to test the difficulty of the fight. After I get the boss fight finalized I'll work more on the meat of the level.
The door on the left of where you start will lead you to the boss. The door on the right leads to the unfinished section.
Also this is my first level, so feel free to give me some tips.
*EDIT: This is the old, incomplete version of the level; see my new post to get the full version.
Re: Episode 2 Level Submission
Posted: 17 Oct 2014, 19:13
by ztarwuff
Okay, well, might as well get my levels in. I'm kinda disappointed I didn't finish these in time for Episode 1, because at least one of the levels fit the overarching storyline.
Gravity Falls This is the one that would have fit the overarching storyline.
EDIT: Oh one more thing. Though I'm submitting them all for Episode 2, if you need more level author variety, I don't mind you setting them aside for later, so long as at least one of the first three gets through.
I'm pretty sure that most of the issues were fixed when KingTwelveSixteen told me about them. Now, it's just a simple nice world one level that DOESN'T bite people when they walk into its boss room. Still, wouldn't mind hearing other people's opinion on this level.
This one on the other hand is a mess that I'm going to need some help fixing. The title needs work, the difficulty needs work and the length needs work. Everything here needs work! Only, when everything is fixed, will it be worthy of being a late game level.
Also, I know that I've said it before in the info page, but still mad props to Kil for his hep with LunaLua. Without it, this level would've been even more of a mess than it already is.
Edit: Alright, so when I first submitted this level to this thread, I was tired and didn't provide much explanation on what it is. This is a Bat Jumping level that requires you to be weird with jumping. Don't just hold the jump button, tap it sometimes, let it go early sometimes. It's also VERY WIP.
-Updated background to new customer one. Not sure how it turned out (the perspective is odd) or if I'm even allowed to use it (it's an edit I made on a google image search for moons)
-Thinking about expanding the level. Something feels missing right now.
- Added a big boo replacement sprite.
- Put the filter along with the powerup outside, to filter out catnips and sacks.
- Made several jumps less dumb.
- Added some drill roses in the last part of the 1st section.
- General cleanup.
I would definitely say that I am a novice when it comes to the SMBX engine, this wasn't the first thing I've done, but I know for a fact that I can still improve in various ways, so I'll take any constructive criticism to heart so this can hopefully be an enjoyable level.
...do i post it into the episode 2 level list in the wiki?
Yes, once we formally start the submission process. Some people wanted to wait a while before we start submitting/reviewing levels
Re: Episode 2 Post Levels Here
Posted: 20 Oct 2014, 12:10
by Kil
Here's a level. I'm fine if it'll be rejected for level length. I'll have to convince raocow to play it standalone in that case. If you have a really old version of lunadll it will seem strangely empty.