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Episode 2 Post Levels Here

The second SMBX collab!
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

]http://www.mediafire.com/download/9lov4 ... esAlone.7z
http://www.mediafire.com/download/zwrkz ... Factory.7z

Hope Rides Alone - Rewind's Freeze time is now faster. Also shoots less, and and has slower shots.

LP Production Factory - Removed non-pits in first area, lowered leek (you can see it better), and made less cheezable. Redid the enemies inside so it's not as random. Removed key. Made darkness effect not as dark. Revmoed randomness of darkness in second half. Removed/changed bonuses.
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Imaynotbehere4long
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Re: Episode 2 Post Levels Here

Post by Imaynotbehere4long »

Might wanna remove that bracket.
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

Updated Frolic.
  • replaced chest
  • added fifth raocoin
  • removed lifefarm
  • redid homestretch
[/spoiler]
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

http://www.mediafire.com/download/yh82a ... %282%29.7z

Updated Hope Rides Alone to replace Uncle Rewind with Uncle @sbestos. As part of that, The Flashman and Health gimmick is now a player slow down effect. This makes the boss easier. Also attempted to add in some more enemies.
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

http://www.mediafire.com/download/zwrkz ... Factory.7z - Couple of Bug Fixes that I totally meant to do a few days ago.

http://www.mediafire.com/download/23v8c ... tosCafe.7z - Replaced a door.
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WestonSmith
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Re: Episode 2 Post Levels Here

Post by WestonSmith »

Hillside Romp

Wiki Page

This is an update to a level originally submitted by zmonbobo.
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FrozenQuills
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Re: Episode 2 Post Levels Here

Post by FrozenQuills »

I attempted to make a sorta interesting lategame sky level.

Soaring Sawmill
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Mabel
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Re: Episode 2 Post Levels Here

Post by Mabel »

Update for Lynari Desert
https://mega.nz/#!hQcExDhL!gKqAFBPAkNrd ... Qe86pGwmHY

-Fixed getting trapped in section 3
-Fixed the midpoint i think???
-Fixed Sheath and Kood not having the correct powerup when using the hammer

whether or not Crystal Chronicles music will trip the content ID will need to be checked again, but It should still be useable
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

http://www.mediafire.com/download/u6a3p ... Factory.7z

Here's the fixed folder structure and replaced music. Also correct filter and moved the midpoint using multipoints.lua
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

SAJewers wrote:Toot
I did some things (with help) for Sheath and The Mysterious House
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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Imaynotbehere4long
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Re: Episode 2 Post Levels Here

Post by Imaynotbehere4long »

Pyro wrote:stuff
SAJewers wrote:other stuff
Okay, I've updated The Post Production Void again. I fixed everything that Pyro pointed out, with the exception of aesthetic-related criticisms (Super Leeks moving, checkpoint noise, crappy CGFX); I even made the Angel Girl room slightly wider and made the giant computer a minimap.

Plus, on top of replacing the custom song with something that I know for a fact won't trigger YouTube's content ID (and, by extension, making it blatantly obvious why I wanted to use Shades in the first place), I also removed the two-file issue SAJewers had, which means all of SAJewers's criticisms have been addressed as well.

http://www.mediafire.com/download/81c6i ... n_Void.zip

Also, I don't know how to edit OGGs' metadata, so if someone could do that for me, I'd greatly appreciate it.
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acrowdofpeople
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Re: Episode 2 Post Levels Here

Post by acrowdofpeople »

Madness Place
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Changelog:
-Only one exit
-The path is more obvious
-The random warps are limited to the first warp, the teeth, and a mason jar - other warps move between sections in a predictable manner
-Removed the comments from the LunaDLL autocode
-More differences between "Awake" and "Not Awake" states
-Tried to make the puzzle more clear
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GenesisJames
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Re: Episode 2 Post Levels Here

Post by GenesisJames »

My levels have been updated. Everything, including a list of what was updated, can be found on their Wikia pages. Note that I did not change the autoscroll speed for Desert Dash due to some people saying that it was fine while others saying that it isn't. When I get more feedback on it, I will adjust it accordingly.
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snoruntpyro
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Re: Episode 2 Post Levels Here

Post by snoruntpyro »

Updated Everything is a Stone Block.

- Thwomps are brighter
- Made Banana Snake projectiles blue
- Updated music for music code
- Tweaked the sections involving rainbow shells
- Other minor changes

Also updated field of goopers 1 to fix an error in a secret room.
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SAJewers
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Re: Episode 2 Post Levels Here

Post by SAJewers »

Imaynotbehere4long wrote:
Also, I don't know how to edit OGGs' metadata, so if someone could do that for me, I'd greatly appreciate it.
Use something like Winamp or Foobar2000.

In Foobar, open the song, then right-click > properties
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Karatekid5
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Re: Episode 2 Post Levels Here

Post by Karatekid5 »

An update for Starlight Resort: Grand Reopening. Made changes based on Pyro's review.

- Changed some enemy and block placement to make the level a little easier.
- Removed a few enemies.
- Added a couple of hints to make the first parrot coin easier to find (including changing the first Bellossom's wording from "Blue Switch" to "P-Switch").
- Made changes to the area with the 4th parrot coin to make it more obvious to use the P-Switch there.
- Added an arrow made of rings pointing to the midpoint cave.
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Imaynotbehere4long
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Re: Episode 2 Post Levels Here

Post by Imaynotbehere4long »

SAJewers wrote:
Imaynotbehere4long wrote:
Also, I don't know how to edit OGGs' metadata, so if someone could do that for me, I'd greatly appreciate it.
Use something like Winamp or Foobar2000.

In Foobar, open the song, then right-click > properties
Okay, I checked, and apparently the song already has Artist and Title credits (the song isn't part of an album), so the level should be good to go.
My SMBX portfolio:
Image
(includes a Sonic 3D Blast styled level.)

SOMEONE ANSWER MY CRY FOR HELP: http://www.supermariobrosx.org/forums/v ... =69&t=2026
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WestonSmith
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Re: Episode 2 Post Levels Here

Post by WestonSmith »

Night Light Fright
Wiki Page

Also did minor updates to Sea Side Slumber (nothing worth going back to check, unless I seriously broke something and didn't realize it).
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SpoonyBardOL
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Re: Episode 2 Post Levels Here

Post by SpoonyBardOL »

An update for Sea Turtle Sanctuary and Mangrove Cavern, fixing some issues brought up in reviews.
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Holy
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Re: Episode 2 Post Levels Here

Post by Holy »

Mmkay, here's an early-game level:

Sunrise
http://www.mediafire.com/download/7ocu4 ... unrise.rar
featuring the sun rising over a buncha red rocks. I'll put it on the wiki in a sec


Also, Ectoplasmania is updated at the age-old link with .ogg files and metadata and all that.
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GenesisJames
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Re: Episode 2 Post Levels Here

Post by GenesisJames »

Hey guys, my two levels have been slightly updated (links are in the usual spots on the Wikia). Mainly it's just some slight platforming alterations in addition to the music metadata being fixed. Still worth downloading, though!
cramps-man
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Re: Episode 2 Post Levels Here

Post by cramps-man »

Well here's my attempt at a level.

The name is temporary. I made this in PGE and didn't use any custom music or graphics.


Hope to get good feedback.
Mikkofier
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Re: Episode 2 Post Levels Here

Post by Mikkofier »

Emral wrote:
SAJewers wrote:
error.png
Looks to me as if Mikkofier put something related to the player into onLoad() (which is also called when the level is loaded in the editor) without checking if the player is valid. There's an easy fix to it if this is the case:

Code: Select all

function onLoad()
 if player.isValid then
  Current code inside onLoad
 end
end
I am not good with many things. Anyway, fixed (thanks, Emral!)
Many people need desperately to receive this message: I feel and think much as you do, care about many of the things you care about, although most people do not care about them. You are not alone.
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cramps-man
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Re: Episode 2 Post Levels Here

Post by cramps-man »

Minor fix to my level in the bonus, with 1 step not actually being required. Also a fix in the download, not having a graphics folder for the .lua file.

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