Really like this idea, and it would work super well with the town I have in mind, if we can pull it off.WestonSmith wrote:World 3: Planet Cholla - The standard desert planet. Well, until you find your way into Demo's Journey Through Time. Since the level ends in the past, it would be SUPER cool if that caused the entire map to revert to the past as well. Suddenly, the desert planet might be lush and full of life once again.
I would be tempted to do something like set this world in hyperspace. Would be cool to have something slightly different than just "planet with X theme", and a planet situated in hyperspace could be sufficiently interesting, and account for all the weirdness going on.WestonSmith wrote:World 7: Planet Cannabis - Really, any "trippy" plant name would work, I just went for the obvious one. I'm not sure how a WTF world works, so I can't comment anything past the name.
I don't think the Descent of Nine will fit here. It's a postgame level really, and is more about a metaphysical descent than a physical one. It's not really the right fit for this section.WestonSmith wrote:World 8: Planet Redwood - The tallest trees seem fitting for the Sky Planet. It'd be cool to pull a reverse SMB3, and have the player start in the clouds before finding a tower to work their way down (Descent of Nine, possibly?). The ground planet could be the more traditional end game planet, with the dark gloomy stuff.
That said, I'm sure we won't struggle to find a level with some downwards verticality to use. This idea is neat.