Hoeloe wrote:SAJewers wrote:Technically, submissions aren't open yet because we're waiting for the new version of LunaDLL to be finished.
Hopefully we'll get some of the LunaLua libraries finished around the same time (or earlier), because man this game could be amazing with things like CinematX.
Also don't forget about replacement of SMBX's audio engine with SDL2_mixer which will fix sys-tray flood and will add internal support of .OGG, .FLAC, non-buggy .MID, .MOD, .XM, .IT, S3M, etc. But because SDL2_mixer plays all sounds and musics in the united stream, unlike SMBX's MCI engine (which also can't work on some PC's), required to resample all musics into 44100hz. SDL2_mixer will work always because it using own format decoders (libMAD for MP3, linOGG, libFLAC, libMikMod for traker musics, etc...).
P.S. Anyway, I will agree to take care re-sample all musics of Episode 2 by myself if you will ask me, I can do it faster and easy.
P.P.S. Also, some 8-bit like mixes can be placed in the tracker formats (.mod, .it,. xm, .s3m, etc.) which have much less size because with SDL2_mixer we can use them internally in the SMBX.