Episode 2 Discussion Thread

The second SMBX collab!

Name

Poll ended at 7 years ago

A Super Mario Bros X Thing Episode 3 (PTTS = Ep1)
0
No votes
A Super Mario Bros X Thing Episode 2 (PTTS = Ep0)
1
7%
A Second Mario Bros X Thing Episode 2
11
73%
A Third Mario Bros X Thing
3
20%
 
Total votes: 15

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Mabel
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Re: Episode 2 Discussion Thread

Post by Mabel »

Tassadar wrote:May I make a level where we kill Nazis?
sure just dont make any MLP references :^)


jokes aside, Should we start submission phase next month or wait til the newwest luna is out with lua/CinematX and stuff ready(and make sure its 100% compatible with Episode 1*it should be*)
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Re: Episode 2 Discussion Thread

Post by ztarwuff »

After the Luna/Lua/CinematX is complete. It's really frustrating completing a level, only to have to redo it again because something new has broken it e.g. graphical replacement or code replacement.
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Re: Episode 2 Discussion Thread

Post by docopoper »

Aww cool. Yeah, next month would work pretty well for me. I'm starting to get into the level making mood again and my assignment onslought should be over by the end of next week.

... Though then there's Christmas which is a thing in itself ...

Also does anyone know whether the hardcoded stuff for my levels in Episode 1 are still hardcoded in the DLL for this version or am I going to have to integrate them?
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Re: Episode 2 Discussion Thread

Post by momo »

I propose that we make some transition levels in between the worlds considering that

we're going to be traveling between universes, timelines, etc.



Like have the first level be Sheath traveling back in time, for example, rather than some grass level. I think it would help to distinguish the episode more rather than making the same game twice.
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Re: Episode 2 Discussion Thread

Post by ztarwuff »

Rusbojis wrote:I propose that we make some transition levels in between the worlds considering that

we're going to be traveling between universes, timelines, etc.



Like have the first level be Sheath traveling back in time, for example, rather than some grass level. I think it would help to distinguish the episode more rather than making the same game twice.
Sounds like a good idea. I personally would like to see these combined with cutscenes. A cutscene level, if you will, where most of the plot information is in the level itself, rather than explained through exposition.
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Re: Episode 2 Discussion Thread

Post by camwoodstock »

how about we have raocow finally overcome his true enemy: basic platforming

(in-universe only, obviously)
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Re: Episode 2 Discussion Thread

Post by Willhart »

This link should contain every level that has been submitted so far on the other thread.
http://www.mediafire.com/download/ddxd8 ... ls_ep2.zip
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Re: Episode 2 Discussion Thread

Post by Ometeotl »

So about how long until submissions for Episode 2 are closed? I really need to stop procrastinating on this level that's been half done for months, especially with MaGLX2 looming in the distance.
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Re: Episode 2 Discussion Thread

Post by SAJewers »

Technically, submissions aren't open yet because we're waiting for the new version of LunaDLL to be finished.
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Re: Episode 2 Discussion Thread

Post by Hoeloe »

SAJewers wrote:Technically, submissions aren't open yet because we're waiting for the new version of LunaDLL to be finished.
Hopefully we'll get some of the LunaLua libraries finished around the same time (or earlier), because man this game could be amazing with things like CinematX.
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Re: Episode 2 Discussion Thread

Post by Willhart »

It would be nice to have a place for posting non-episode 2 levels.
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Re: Episode 2 Discussion Thread

Post by SAJewers »

Just use the post levels here thread.
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Re: Episode 2 Discussion Thread

Post by Wohlstand »

Hoeloe wrote:
SAJewers wrote:Technically, submissions aren't open yet because we're waiting for the new version of LunaDLL to be finished.
Hopefully we'll get some of the LunaLua libraries finished around the same time (or earlier), because man this game could be amazing with things like CinematX.
Also don't forget about replacement of SMBX's audio engine with SDL2_mixer which will fix sys-tray flood and will add internal support of .OGG, .FLAC, non-buggy .MID, .MOD, .XM, .IT, S3M, etc. But because SDL2_mixer plays all sounds and musics in the united stream, unlike SMBX's MCI engine (which also can't work on some PC's), required to resample all musics into 44100hz. SDL2_mixer will work always because it using own format decoders (libMAD for MP3, linOGG, libFLAC, libMikMod for traker musics, etc...).

P.S. Anyway, I will agree to take care re-sample all musics of Episode 2 by myself if you will ask me, I can do it faster and easy.
P.P.S. Also, some 8-bit like mixes can be placed in the tracker formats (.mod, .it,. xm, .s3m, etc.) which have much less size because with SDL2_mixer we can use them internally in the SMBX.
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Re: Episode 2 Discussion Thread

Post by camwoodstock »

if we end up having a level where we fight nevada, if there isn't any bullet bills with the cannons stylized as peashooters from plants vs. zombies and the bullets are not peas, i will probably cry a river. just gonna say that now.
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Re: Episode 2 Review Thread

Post by LiAS »

Um, I didn't know where else would be appropriate to post this, so...
shouldn't the "REDIGITISCOOL" code be "RAOCOWISGREAT"? It's the same number of levels...just sayin'.
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Re: Episode 2 Discussion Thread

Post by Willhart »

LiAS wrote:Um, I didn't know where else would be appropriate to post this, so...
shouldn't the "REDIGITISCOOL" code be "RAOCOWISGREAT"? It's the same number of levels...just sayin'.
That particular cheat was originally supposed to be raocowisswell. It was coded differently though, and we could not change it during the development of ASMBXT. I wonder if it is possible now. Also this should probably be in discussion thread or something.
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Re: Episode 2 Discussion Thread

Post by Slit08 »

So how are worlds organized this time around? Will it be themed worlds again like in episode 1? Like a forest world, a desert world etc. Because some of the already existing levels might fit together to form a world like a factory world.
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Re: Episode 2 Discussion Thread

Post by Rixithechao »

IIRC the worlds were determined based on the levels and the plan was to do the same for this episode. Someone mentioned the possibility of a spooky haunted valley-type world.
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Re: Episode 2 Discussion Thread

Post by Heraga »

Dunno if anyone still takes my random ideas seriously but, what if Demo meet her What the Hell version of herself as a boss?
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Re: Episode 2 Discussion Thread

Post by sedron »

Ningamer wrote:Dunno if anyone still takes my random ideas seriously but, what if Demo meet her What the Hell version of herself as a boss?
Why not make it? There's no reason that couldn't be some random boss disconnected from the main plot (and we've seen far worse ideas in-game, in my opinion.) Make it and submit it for review if you're so inclined.
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Re: Episode 2 Discussion Thread

Post by Valentine »

would anyone want these sprites to make a level with them? I'm talking about the sack blocks
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Re: Episode 2 Discussion Thread

Post by Mikkofier »

Is there going to be a relay level?
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Re: Episode 2 Discussion Thread

Post by raocow »

I hope so!
I just don't expect anything to really happen for this game during maglx2
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Re: Episode 2 Discussion Thread

Post by SAJewers »

Yeah, I'm just kinda waiting for CinamaticX to be finished.
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Re: Episode 2 Discussion Thread

Post by Hoeloe »

SAJewers wrote:Yeah, I'm just kinda waiting for CinamaticX to be finished.
Ditto on that one.
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