Episode 2 Discussion Thread
Re: Episode 2 Discussion Thread
This is because i'm still pretty vague in my story decisions, and I figured I might as well give people some cool ideas, and maybe help the main plot go along while i'm at it.
If nothing really sticks, i'll just do my own thing and figure out something that doesn't look completely nonsensical in relation to the plot.
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Re: Episode 2 Discussion Thread
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Re: Episode 2 Discussion Thread
I thought someone was going to go back and change it to Mishi quitting history?
Narolas wrote:EDIT :after reading a bit about the uncles and stuff, it could be the house of one of those guys (I can change the portraits), or another interesting character of the cyclop race. I'm trying to make this level more challenging than my previous one, so ideally it would be later in the game once the uncles are revealed as bad guys. I quite like Uncle broadsword's design, or uncle rewind. those 2 would fit better the old haunted house theme maybe ? Dunno.
Perhaps you can just leave the original owner of the mansion a mystery and include portraits of all the uncles or various characters. The books could give some insight into Broadsword's motivation, or maybe even this mysterious new villain whom the uncles are working for.
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Re: Episode 2 Discussion Thread
Rockythechao wrote:
Re: Episode 2 Discussion Thread
Uncle Broadsword as a good guy?
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Re: Episode 2 Discussion Thread
Oddwrath wrote:Rockythechao wrote:
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Re: Episode 2 Discussion Thread
Voltgloss wrote: Finally, how do people feel about:
Re: Episode 2 Discussion Thread
Now that I like.Perhaps you can just leave the original owner of the mansion a mystery and include portraits of all the uncles or various characters. The books could give some insight into Broadsword's motivation, or maybe even this mysterious new villain whom the uncles are working for.
I can have fun drawing weird cyclops (ancestors, random old people from the cyclop race before
the Uncles
, have a few books with some backstory and spookyness to go with the level, and leave some of them for later so I can putUncle stuff in them (with uncle portraits in the back).
I'm saying "for later", because it would be silly to set everything in stone now, so later on once the story's been fleshed out I can give insight into
the uncles or their master, or some other stuff. For now I don't really have any details on these guys, so i'll wait.
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Re: Episode 2 Discussion Thread
I've proposed that:sedron wrote:Also am I the only one who wants to seeUncle Broadsword as a good guy?
Re: Episode 2 Discussion Thread
Re: Episode 2 Discussion Thread
Should I review the episode 2 levels once the game is ready for beta testing and all levels are included on new world maps (since testing levels with the editor leads to heavy lags)?
Secondly I hope we go with the same style as episode 1 meaning that we will have both world maps and themed worlds.
One new world for episode 2 could be a factory world as there are a lot of levels with factory and technology stuff.
Night comes and with it terrible horrors.
The hunt begins!
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Re: Episode 2 Discussion Thread
Willhart wrote:
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Re: Episode 2 Discussion Thread
I like those connections. It would be neat to have some short stories about them in the libraries. Books written by the uncles, that are optional to read. Each would have a small memory from the time they spent together with the siblings.Oddwrath wrote:Willhart wrote:
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Re: Episode 2 Discussion Thread
There's an official ASMT Discord server! Check it out to discuss Demo games and follow their development! thread, invite link
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Re: Episode 2 Discussion Thread
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Re: Episode 2 Discussion Thread
Demolition wrote:
Demolition wrote:
Demolition wrote:
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Re: Episode 2 Discussion Thread
Willhart wrote:
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Re: Episode 2 Discussion Thread
Willhart wrote:I don't really know about the current ending. I was hoping for something more cheerful.Edit: We can assume that the people have played the first episode before this one, so we don't really have to introduce some of the characters in order to use them. All of the siblings could appear or at least be mentioned somewhere in the game.
Re: Episode 2 Discussion Thread
I think I remember it being because there were a LOT of levels submitted to A2XT, and we couldn't fit them all. We're still taking submissions for the second episode though? And on top of that we have to assume a fair number of levels won't get in for quality reasons.
You guys all know that interest in these projects wanes over time and changes depending on what raocow plays, so we can't be certain there will be enough interest to finish things a few years down the line for A2XT episode 4. On top of that it stretches the story really thin over a large amount of content, and there are plans to add even more characters and plot points in the next installments? Why drag things out so much?
I personally think it would make a lot more sense to consolidate all of this into Episode 2 (and maybe 3.) A good number of people want to see a definitive, happy ending to the games, and there's a huge risk of that not happening if there are no plans to wrap things up in the near future. Plus, if we still have lots of interest we can go on to sequels and stuff. You know, pick up where ASMT left off. That would be a great place to introduce new villains and characters and plot points and all of that stuff.
If we did one episode per year, with a minimum of four episodes we'd be done with this series around the tail end of 2017.
If you guys in charge disagree with me then whatevs; it's just my opinion after all. I do think it's something worth considering though.
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Re: Episode 2 Discussion Thread
3 reasons:sedron wrote:I'm not super up to date on the whole "episodic," thing, so could someone please explain to me why there are four whole episodes of this game planned?
1) Because people are tired of have some many versions of smbx on their computer.
2) Because it people have an orderly stable environment to submit and test their levels.
3) Because having a (semi-)consistent and (semi-)interconnected game is kinda cool.
Also, not related to what I'm quoting, but, imho, if the game just ended as it did on the episode 1, I would have been ok with it. Sure, it's dark and doesn't tie up all the loose ends, but so did Planescape: Torment and I like Planescape: Torment. I think more games should tell you less and let you figure stuff out/speculate your heart out on your own. Explaining everything, leaves there nothing to ponder about and makes your writing lesser as a result.
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Re: Episode 2 Discussion Thread
Uncle Broadsword, or the Uncles in general, killing Kood? I don't recall seeing that anywhere - did I miss it?
The episodic nature also allows for
I thought they areWillhart wrote:
following the Master in ASMT - not the Artist. Was there even mention of the Artist in ASMT? I haven't watched it in a while but I don't recall such - did I miss it?