I meant to write "master". Fixed it on the original post.I thought they areWillhart wrote:following the Master in ASMT - not the Artist. Was there even mention of the Artist in ASMT? I haven't watched it in a while but I don't recall such - did I miss it?
Episode 2 Discussion Thread
- Willhart
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Re: Episode 2 Discussion Thread
Re: Episode 2 Discussion Thread
Those reasons don't really answer why there's 4 episodes. The fact that it's episodic at all isn't my question, it's why it's going so long. Even being episodic doesn't really change things for reasons 1 and 2. There was already talk of changing the SMBX version for episode 2 (though I don't think it's happening,) and the environment for level submission has been fine regardless of episodic nature.Oddwrath wrote:3 reasons:sedron wrote:I'm not super up to date on the whole "episodic," thing, so could someone please explain to me why there are four whole episodes of this game planned?
1) Because people are tired of have some many versions of smbx on their computer.
2) Because it people have an orderly stable environment to submit and test their levels.
3) Because having a (semi-)consistent and (semi-)interconnected game is kinda cool.
Also, not related to what I'm quoting, but, imho, if the game just ended as it did on the episode 1, I would have been ok with it. Sure, it's dark and doesn't tie up all the loose ends, but so did Planescape: Torment and I like Planescape: Torment. I think more games should tell you less and let you figure stuff out/speculate your heart out on your own. Explaining everything, leaves there nothing to ponder about and makes your writing lesser as a result.
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Re: Episode 2 Discussion Thread
Episode 4 is also going to be about a fifth of the length of the earlier episodes so it won't take long at all.
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Re: Episode 2 Discussion Thread
Let's say those two levels on those two islands are almost completely unrelated aside from one thing: the end of the first island level and the beginning of the second show either beach or a harbor.
The ships themselves? All have the same level "template", so as to simulate a journey in these three levels. However on each "day", parts of ship change. Some doors are open, some are closed. Characters from the ship are introduced and change with each day.
Now we were talking before about have interconnected levels, like The Descent and the Subterranean Base in the Ep1. Well, maybe we should actually do a small collab this way and who knows, it may end up awesome.
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Re: Episode 2 Discussion Thread
The devkit wasn't the reason why episode 1 took so long to make. It was because we were waiting on the OW and the cutscenes.Demolition wrote:Episodes 2,3 and 4 won't take as long as episode 1 to make, we already have the graphic and sound assets as well as a ton of levels to use. Episode 2 will probably be done sooner than a year.
Episode 4 is also going to be about a fifth of the length of the earlier episodes so it won't take long at all.
Re: Episode 2 Discussion Thread
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Re: Episode 2 Discussion Thread
Cut-scenes were done weeks before the overworld was finished. Then after that months were spent testing levels. You guys treated cutscenes like they were a huge bottleneck but they were all finished about 70% of the way into the project.SAJewers wrote: The devkit wasn't the reason why episode 1 took so long to make. It was because we were waiting on the OW and the cutscenes.
Regardless me darkychao are going to start working on cut-scenes from the get go for this episode.
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Re: Episode 2 Discussion Thread
Also I think Uncle Broadsword should be the sort of character that tries to be a good to Demo but ultimately has an addiction to treasure hunting. It should be subtle for the most part though. He should usually be seen as either trying to help Demo or treasure hunting but we could have a very interesting character development point where he is torn between Demo and an item of great value and ultimately chooses the item (which I guess could be thing Kood gets killed for).
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Re: Episode 2 Discussion Thread
While I appreciate your sentiment in wanting to get them done faster, doesn't that pretty much guarantee that they won't fit the levels, since the levels won't be finalised, let alone the level order and division by world?Demolition wrote:Regardless me darkychao are going to start working on cut-scenes from the get go for this episode.
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Re: Episode 2 Discussion Thread
I'll probably get over it in a while but right now I feel hopeless. I should probably take a small break from this or something.
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Re: Episode 2 Discussion Thread
Planning out the overall plot counts as 'working on cut-scenes'. So far I've been trying to keep things vague enough to fit with any assortment of levels.Doctor Shemp wrote: While I appreciate your sentiment in wanting to get them done faster, doesn't that pretty much guarantee that they won't fit the levels, since the levels won't be finalised, let alone the level order and division by world?
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Re: Episode 2 Discussion Thread
Still though, this does feel a tad rushed.
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Re: Episode 2 Discussion Thread
I wish the assets was what delayed the game.Demolition wrote:Episodes 2,3 and 4 won't take as long as episode 1 to make, we already have the graphic and sound assets as well as a ton of levels to use. Episode 2 will probably be done sooner than a year.
Episode 4 is also going to be about a fifth of the length of the earlier episodes so it won't take long at all.
But please, let's NOT hurry. Let's do things at their own pace, and do it right.
Re: Episode 2 Discussion Thread
I suggest koodiskoolaidKil wrote:It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing
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Re: Episode 2 Discussion Thread
It was originally meant to be"raocowisswell", when the cheat codes were given new names long a time ago.TiKi wrote:I suggest koodiskoolaidKil wrote:It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing
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Re: Episode 2 Discussion Thread
so we can change it to this now? coolWillhart wrote:It was originally meant to be"raocowisswell", when the cheat codes were given new names long a time ago.TiKi wrote:I suggest koodiskoolaidKil wrote:It seems the redigitiscool cheat is around here (0x008E7863), and if anyone wanted to hex edit it they would just have to change the char values it's pushing
Re: Episode 2 Discussion Thread
I'm not so sure about this. I mean,Demolition wrote:
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Re: Episode 2 Discussion Thread
No enemies yet, and needs a lot of graphics work done to it (if someone could make the bird better, and pretty everything up, that'd be great), but it's a start. Anyone who wants to work on it, go ahead.
Intent was to re-create stage 1 of this:
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Re: Episode 2 Discussion Thread
Re: Episode 2 Discussion Thread
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Re: Episode 2 Discussion Thread
It's written in the story bible and I mentioned earlier that Nevada has been in contact with the flesh lord all of his life.
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Re: Episode 2 Discussion Thread
Re: Episode 2 Discussion Thread
Demolition wrote:It's written in the story bible and I mentioned earlier that Nevada has been in contact with the flesh lord all of his life.
it could be like final fantasy 4 where the flesh lord drove Nevada to evil by messing with his head his whole life
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Re: Episode 2 Discussion Thread
Most everything is still left to do for Episode 2. For now, I'd suggest heading on over to the Level Review and/or Post Levels Here threads, downloading some levels from there or the wiki that others have submitted for possible inclusion in the Episode, play/test them, and provide feedback.LovelyPenguin wrote:I'm hoping this is the right place to ask this, but how can I help with Episode 2? Like, what all is there left to do? My main strengths would be assisting with story or play testing, or to a lesser extent, making a level. Though if there is some other department that needs more love, I'll be willing to work there, if I can.